Cleanup: use make_float4(f) zero_float4() to simplify code
Differential Revision: https://developer.blender.org/D14426
This commit is contained in:
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4e56e738a8
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@ -422,7 +422,7 @@ static float4 lookup_instance_property(BL::DepsgraphObjectInstance &b_instance,
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return value;
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}
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return make_float4(0.0f);
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return zero_float4();
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}
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bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object)
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@ -203,7 +203,7 @@ BVHObjectBinning::BVHObjectBinning(const BVHRange &job,
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bestSAH = min(sah, bestSAH);
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}
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int4 mask = float3_to_float4(cent_bounds_.size()) <= make_float4(0.0f);
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int4 mask = float3_to_float4(cent_bounds_.size()) <= zero_float4();
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bestSAH = insert<3>(select(mask, make_float4(FLT_MAX), bestSAH), FLT_MAX);
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/* find best dimension */
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@ -220,7 +220,7 @@ ccl_device_inline void hair_attenuation(KernelGlobals kg,
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ccl_private float4 *Ap)
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{
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/* Primary specular (R). */
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Ap[0] = make_float4(f, f, f, f);
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Ap[0] = make_float4(f);
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/* Transmission (TT). */
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float3 col = sqr(1.0f - f) * T;
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@ -451,7 +451,7 @@ ccl_device_inline float4 film_calculate_shadow_catcher_matte_with_shadow(
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float scale, scale_exposure;
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if (!film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure)) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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ccl_global const float *in_matte = buffer + kfilm_convert->pass_shadow_catcher_matte;
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@ -164,7 +164,7 @@ ccl_device float4 curve_attribute_float4(KernelGlobals kg,
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if (dx)
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*dx = sd->du.dx * (f1 - f0);
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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# endif
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return (1.0f - sd->u) * f0 + sd->u * f1;
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@ -172,9 +172,9 @@ ccl_device float4 curve_attribute_float4(KernelGlobals kg,
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else {
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# ifdef __RAY_DIFFERENTIALS__
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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# endif
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if (desc.element & (ATTR_ELEMENT_CURVE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
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@ -183,7 +183,7 @@ ccl_device float4 curve_attribute_float4(KernelGlobals kg,
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return kernel_tex_fetch(__attributes_float4, offset);
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}
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else {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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}
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}
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@ -391,11 +391,11 @@ ccl_device float4 patch_eval_float4(KernelGlobals kg,
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int num_control = patch_eval_control_verts(
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kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
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float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 val = zero_float4();
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if (du)
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*du = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*du = zero_float4();
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if (dv)
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*dv = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dv = zero_float4();
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for (int i = 0; i < num_control; i++) {
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float4 v = kernel_tex_fetch(__attributes_float4, offset + indices[i]);
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@ -428,11 +428,11 @@ ccl_device float4 patch_eval_uchar4(KernelGlobals kg,
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int num_control = patch_eval_control_verts(
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kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
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float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 val = zero_float4();
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if (du)
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*du = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*du = zero_float4();
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if (dv)
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*dv = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dv = zero_float4();
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for (int i = 0; i < num_control; i++) {
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float4 v = color_srgb_to_linear_v4(
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@ -83,16 +83,16 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
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{
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# ifdef __RAY_DIFFERENTIALS__
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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# endif
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if (desc.element == ATTR_ELEMENT_VERTEX) {
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return kernel_tex_fetch(__attributes_float4, desc.offset + sd->prim);
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}
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else {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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}
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@ -135,10 +135,10 @@ ccl_device_forceinline float4 primitive_surface_attribute_float4(KernelGlobals k
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#endif
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else {
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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return zero_float4();
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}
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}
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@ -187,7 +187,7 @@ ccl_device_inline float4 primitive_volume_attribute_float4(KernelGlobals kg,
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return volume_attribute_float4(kg, sd, desc);
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}
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else {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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}
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#endif
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@ -566,9 +566,9 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
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#endif /* __PATCH_EVAL__ */
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if (desc.element == ATTR_ELEMENT_FACE) {
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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return kernel_tex_fetch(__attributes_float4,
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desc.offset + subd_triangle_patch_face(kg, patch));
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@ -648,19 +648,19 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
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}
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else if (desc.element == ATTR_ELEMENT_OBJECT || desc.element == ATTR_ELEMENT_MESH) {
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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return kernel_tex_fetch(__attributes_float4, desc.offset);
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}
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else {
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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}
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@ -338,9 +338,9 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals kg,
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else {
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#ifdef __RAY_DIFFERENTIALS__
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if (dx)
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*dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dx = zero_float4();
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if (dy)
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*dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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*dy = zero_float4();
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#endif
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if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
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@ -349,7 +349,7 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals kg,
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return kernel_tex_fetch(__attributes_float4, offset);
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}
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else {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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}
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}
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@ -75,7 +75,7 @@ ccl_device float4 volume_attribute_float4(KernelGlobals kg,
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return kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
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}
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else {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return zero_float4();
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}
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}
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@ -595,8 +595,8 @@ static bool set_attribute_float4(float4 f, TypeDesc type, bool derivatives, void
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float4 fv[3];
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fv[0] = f;
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fv[1] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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fv[2] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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fv[1] = zero_float4();
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fv[2] = zero_float4();
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return set_attribute_float4(fv, type, derivatives, val);
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}
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@ -186,7 +186,7 @@ ccl_device_noinline void svm_node_tex_image_box(KernelGlobals kg,
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float3 co = stack_load_float3(stack, co_offset);
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uint id = node.y;
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float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 f = zero_float4();
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/* Map so that no textures are flipped, rotation is somewhat arbitrary. */
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if (weight.x > 0.0f) {
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@ -684,8 +684,8 @@ ccl_device void voronoi_f1_4d(float4 coord,
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float4 localPosition = coord - cellPosition;
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float minDistance = 8.0f;
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float4 targetOffset = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 targetPosition = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 targetOffset = zero_float4();
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float4 targetPosition = zero_float4();
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for (int u = -1; u <= 1; u++) {
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for (int k = -1; k <= 1; k++) {
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ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
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@ -724,7 +724,7 @@ ccl_device void voronoi_smooth_f1_4d(float4 coord,
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float smoothDistance = 8.0f;
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float3 smoothColor = make_float3(0.0f, 0.0f, 0.0f);
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float4 smoothPosition = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 smoothPosition = zero_float4();
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for (int u = -2; u <= 2; u++) {
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for (int k = -2; k <= 2; k++) {
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ccl_loop_no_unroll for (int j = -2; j <= 2; j++)
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@ -765,10 +765,10 @@ ccl_device void voronoi_f2_4d(float4 coord,
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float distanceF1 = 8.0f;
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float distanceF2 = 8.0f;
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float4 offsetF1 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 positionF1 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 offsetF2 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 positionF2 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 offsetF1 = zero_float4();
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float4 positionF1 = zero_float4();
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float4 offsetF2 = zero_float4();
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float4 positionF2 = zero_float4();
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for (int u = -1; u <= 1; u++) {
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for (int k = -1; k <= 1; k++) {
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ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
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@ -808,7 +808,7 @@ ccl_device void voronoi_distance_to_edge_4d(float4 coord,
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float4 cellPosition = floor(coord);
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float4 localPosition = coord - cellPosition;
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float4 vectorToClosest = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 vectorToClosest = zero_float4();
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float minDistance = 8.0f;
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for (int u = -1; u <= 1; u++) {
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for (int k = -1; k <= 1; k++) {
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@ -859,8 +859,8 @@ ccl_device void voronoi_n_sphere_radius_4d(float4 coord,
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float4 cellPosition = floor(coord);
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float4 localPosition = coord - cellPosition;
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float4 closestPoint = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 closestPointOffset = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 closestPoint = zero_float4();
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float4 closestPointOffset = zero_float4();
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float minDistance = 8.0f;
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for (int u = -1; u <= 1; u++) {
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for (int k = -1; k <= 1; k++) {
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@ -882,7 +882,7 @@ ccl_device void voronoi_n_sphere_radius_4d(float4 coord,
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}
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minDistance = 8.0f;
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float4 closestPointToClosestPoint = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 closestPointToClosestPoint = zero_float4();
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for (int u = -1; u <= 1; u++) {
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for (int k = -1; k <= 1; k++) {
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ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
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@ -30,7 +30,7 @@ ccl_device_noinline int svm_node_tex_voxel(
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float4 r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
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#else
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float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 r = zero_float4();
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#endif
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if (stack_valid(density_out_offset))
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stack_store_float(stack, density_out_offset, r.w);
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@ -90,13 +90,13 @@ ccl_device_inline float4 zero_float4()
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#ifdef __KERNEL_SSE__
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return float4(_mm_setzero_ps());
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#else
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f);
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#endif
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}
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ccl_device_inline float4 one_float4()
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{
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return make_float4(1.0f, 1.0f, 1.0f, 1.0f);
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return make_float4(1.0f);
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}
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#if !defined(__KERNEL_METAL__)
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@ -149,7 +149,7 @@ ccl_device_inline float4 operator/(const float4 &a, const float4 &b)
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ccl_device_inline float4 operator+(const float4 &a, const float f)
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{
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return a + make_float4(f, f, f, f);
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return a + make_float4(f);
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}
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ccl_device_inline float4 operator+(const float4 &a, const float4 &b)
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@ -163,7 +163,7 @@ ccl_device_inline float4 operator+(const float4 &a, const float4 &b)
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ccl_device_inline float4 operator-(const float4 &a, const float f)
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{
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return a - make_float4(f, f, f, f);
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return a - make_float4(f);
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}
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ccl_device_inline float4 operator-(const float4 &a, const float4 &b)
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@ -297,7 +297,7 @@ ccl_device_inline float4 cross(const float4 &a, const float4 &b)
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ccl_device_inline bool is_zero(const float4 &a)
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{
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# ifdef __KERNEL_SSE__
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return a == make_float4(0.0f);
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return a == zero_float4();
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# else
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return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f);
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# endif
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@ -317,7 +317,7 @@ ccl_device_inline float4 reduce_add(const float4 &a)
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# endif
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# else
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float sum = (a.x + a.y) + (a.z + a.w);
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return make_float4(sum, sum, sum, sum);
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return make_float4(sum);
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# endif
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}
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@ -458,7 +458,7 @@ ccl_device_inline float4 select(const int4 &mask, const float4 &a, const float4
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ccl_device_inline float4 mask(const int4 &mask, const float4 &a)
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{
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/* Replace elements of x with zero where mask isn't set. */
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return select(mask, a, make_float4(0.0f));
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return select(mask, a, zero_float4());
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}
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ccl_device_inline float4 reduce_min(const float4 &a)
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@ -376,7 +376,7 @@ ccl_device void math_matrix_jacobi_eigendecomposition(ccl_private float *A,
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ccl_device_inline void math_vector_zero_sse(float4 *A, int n)
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{
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for (int i = 0; i < n; i++) {
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A[i] = make_float4(0.0f);
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A[i] = zero_float4();
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}
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}
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@ -384,7 +384,7 @@ ccl_device_inline void math_matrix_zero_sse(float4 *A, int n)
|
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{
|
||||
for (int row = 0; row < n; row++) {
|
||||
for (int col = 0; col <= row; col++) {
|
||||
MAT(A, n, row, col) = make_float4(0.0f);
|
||||
MAT(A, n, row, col) = zero_float4();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue