CleanUp: Code folding

Incorrect code folding in recent commit
This commit is contained in:
Jeroen Bakker 2020-09-13 11:15:37 +02:00
parent 1e186cea7c
commit f5ccf8727f
1 changed files with 12 additions and 6 deletions

View File

@ -647,7 +647,8 @@ GPUShader *EEVEE_shaders_effect_motion_blur_velocity_tiles_expand_sh_get(void)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Ambient Occlusion */
/** \name Ambient Occlusion
* \{ */
GPUShader *EEVEE_shaders_effect_ambient_occlusion_sh_get(void)
{
@ -679,7 +680,8 @@ GPUShader *EEVEE_shaders_effect_ambient_occlusion_debug_sh_get(void)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Render Passes */
/** \name Render Passes
* \{ */
GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void)
{
@ -693,7 +695,8 @@ GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Screen Raytrace */
/** \name Screen Raytrace
* \{ */
struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options)
{
@ -730,7 +733,8 @@ struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOpt
/** \} */
/* -------------------------------------------------------------------- */
/** \name Shadows */
/** \name Shadows
* \{ */
struct GPUShader *EEVEE_shaders_shadow_sh_get()
{
@ -753,7 +757,8 @@ struct GPUShader *EEVEE_shaders_shadow_accum_sh_get()
/** \} */
/* -------------------------------------------------------------------- */
/** \name Subsurface */
/** \name Subsurface
* \{ */
struct GPUShader *EEVEE_shaders_subsurface_first_pass_sh_get()
{
@ -786,7 +791,8 @@ struct GPUShader *EEVEE_shaders_subsurface_translucency_sh_get()
/** \} */
/* -------------------------------------------------------------------- */
/** \name Volumes */
/** \name Volumes
* \{ */
struct GPUShader *EEVEE_shaders_volumes_clear_sh_get()
{