Cleanup: compiler warnings

This commit is contained in:
Campbell Barton 2022-08-09 09:42:02 +10:00
parent 1e57ddf6ea
commit f5fc9a7edf
4 changed files with 15 additions and 13 deletions

View File

@ -826,10 +826,10 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
/* For each BMVert, sort associated linked list into unique uvs. */
int i;
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) {
int ev_index;
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, ev_index) {
UvElement *newvlist = NULL;
UvElement *vlist = element_map->vertex[i];
UvElement *vlist = element_map->vertex[ev_index];
while (vlist) {
/* Detach head from unsorted list. */
@ -881,7 +881,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
/* Write back sorted list. */
element_map->vertex[i] = newvlist;
element_map->vertex[ev_index] = newvlist;
}
MEM_SAFE_FREE(winding);
@ -912,7 +912,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
* Now we should sort uv's in islands. */
for (i = 0; i < totuv; i++) {
for (int i = 0; i < totuv; i++) {
if (element_map->storage[i].island == INVALID_ISLAND) {
int stacksize = 0;
element_map->storage[i].island = nislands;
@ -965,7 +965,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
MEM_SAFE_FREE(island_number);
/* remap */
for (i = 0; i < bm->totvert; i++) {
for (int i = 0; i < bm->totvert; i++) {
/* important since we may do selection only. Some of these may be NULL */
if (element_map->vertex[i]) {
element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
@ -975,7 +975,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands,
"UvElementMap_island_indices");
j = 0;
for (i = 0; i < totuv; i++) {
for (int i = 0; i < totuv; i++) {
UvElement *element = element_map->storage[i].next;
if (element == NULL) {
islandbuf[map[i]].next = NULL;

View File

@ -629,11 +629,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* fill the edges with data */
int i = 0;
GHASH_ITER (gh_iter, edgeHash) {
data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
{
int i = 0;
GHASH_ITER (gh_iter, edgeHash) {
data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
data->totalUvEdges = BLI_ghash_len(edgeHash);
}
data->totalUvEdges = BLI_ghash_len(edgeHash);
/* cleanup temporary stuff */
BLI_ghash_free(edgeHash, NULL, NULL);

View File

@ -17,7 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);

View File

@ -17,7 +17,7 @@ static void sh_node_value_declare(NodeDeclarationBuilder &b)
static int gpu_shader_value(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);