Particles: change initial velocity of particles

This is only temporary, but makes testing the system a bit easier.
This commit is contained in:
Jacques Lucke 2020-07-16 16:09:09 +02:00
parent 4249d6f58e
commit f64710a518
1 changed files with 2 additions and 2 deletions

View File

@ -732,12 +732,12 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
fn::MFNetwork network;
ResourceCollector resources;
MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
// WM_clipboard_text_set(tree.to_dot().c_str(), false);
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
network, network_map, tree);
fn::mf_network_optimization::constant_folding(network, resources);
fn::mf_network_optimization::common_subnetwork_elimination(network);
fn::mf_network_optimization::dead_node_removal(network);
// WM_clipboard_text_set(network.to_dot().c_str(), false);
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
network_map, resources, attribute_inputs);
@ -763,7 +763,7 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
for (uint i : positions.index_range()) {
positions[i] = {i / 100.0f, 0, 0};
velocities[i] = {0, BLI_rng_get_float(rng), BLI_rng_get_float(rng) * 2 + 1};
velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
ids[i] = i;
}
}