GPencil: Disable vertex color when use holdout
If the material has the holdout enabled, the value of the vertex color must not be used.
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@ -526,6 +526,11 @@ void stroke_vertex()
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vec4 stroke_col = MATERIAL(m).stroke_color;
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float mix_tex = MATERIAL(m).stroke_texture_mix;
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/* Special case: We don't use vertex color if material Holdout. */
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if (GP_FLAG_TEST(GP_FLAG(m), GP_STROKE_HOLDOUT)) {
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vert_col = vec4(0.0);
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}
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color_output(stroke_col, vert_col, vert_strength * small_line_opacity, mix_tex);
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matFlag = GP_FLAG(m) & ~GP_FILL_FLAGS;
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@ -576,6 +581,11 @@ void fill_vertex()
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float fill_opacity = fcol1.a - (fcol_decode.a * 10);
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fcol_decode.a /= 10000.0;
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/* Special case: We don't use vertex color if material Holdout. */
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if (GP_FLAG_TEST(GP_FLAG(m), GP_FILL_HOLDOUT)) {
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fcol_decode = vec4(0.0);
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}
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/* Apply opacity. */
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fill_col.a *= fill_opacity;
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/* If factor is > 1 force opacity. */
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