Follow up to MESH_OT_offset_edge_loops
Committing this as a separate commit since we may want to keep this mode syncing elsewhere. But for now it makes sense to do it like this.
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@ -6466,9 +6466,17 @@ void MESH_OT_wireframe(wmOperatorType *ot)
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static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
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{
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bool mode_change = false;
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const bool use_cap_endpoint = RNA_boolean_get(op->ptr, "use_cap_endpoint");
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int ret = OPERATOR_CANCELLED;
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em_edit = BKE_editmesh_from_object(obedit);
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if (em_edit->selectmode == SCE_SELECT_FACE) {
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EDBM_selectmode_to_scene(C);
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mode_change = true;
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}
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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@ -6476,6 +6484,16 @@ static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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/** If in face-only select mode, switch to edge select mode so that
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* an edge-only selection is not inconsistent state.
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*
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* We need to run this for all objects, even when nothing is selected.
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* This way we keep them in sync. */
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if (mode_change) {
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em->selectmode = SCE_SELECT_EDGE;
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EDBM_selectmode_set(em);
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}
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if (em->bm->totedgesel == 0) {
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continue;
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}
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@ -6490,14 +6508,6 @@ static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
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BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
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/* If in face-only select mode, switch to edge select mode so that
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* an edge-only selection is not inconsistent state */
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if (em->selectmode == SCE_SELECT_FACE) {
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em->selectmode = SCE_SELECT_EDGE;
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EDBM_selectmode_set(em);
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EDBM_selectmode_to_scene(C);
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}
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BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
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if (!EDBM_op_finish(em, &bmop, op, true)) {
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