Fix T100106: image movie/sequence auto refresh affects still image performance

This commit is contained in:
Brecht Van Lommel 2022-08-02 15:21:48 +02:00
parent 10c4734978
commit f6ca44efd6
Notes: blender-bot 2023-02-14 09:21:21 +01:00
Referenced by issue #100106, Two identical texture file nodes, but drastically different playback performance on Cycles
1 changed files with 5 additions and 3 deletions

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@ -4937,10 +4937,12 @@ static void image_editors_update_frame(Image *ima,
ImageUser *iuser,
void *customdata)
{
int cfra = *(int *)customdata;
if (ima && BKE_image_is_animated(ima)) {
if ((iuser->flag & IMA_ANIM_ALWAYS) || (iuser->flag & IMA_NEED_FRAME_RECALC)) {
int cfra = *(int *)customdata;
if ((iuser->flag & IMA_ANIM_ALWAYS) || (iuser->flag & IMA_NEED_FRAME_RECALC)) {
BKE_image_user_frame_calc(ima, iuser, cfra);
BKE_image_user_frame_calc(ima, iuser, cfra);
}
}
}