Cleanup: Move PlayAnim frame-cache variables into a struct

Naming was inconsistent and hard to follow.
This commit is contained in:
Campbell Barton 2021-05-06 11:57:02 +10:00
parent c17792a709
commit f74b7e6ce9
1 changed files with 34 additions and 25 deletions

View File

@ -239,7 +239,7 @@ typedef struct PlayAnimPict {
int IB_flags;
#ifdef USE_FRAME_CACHE_LIMIT
/** Back pointer to the #LinkData node for this struct in the #inmempicsbase list. */
/** Back pointer to the #LinkData node for this struct in the #g_frame_cache.pics list. */
LinkData *frame_cache_node;
size_t size_in_memory;
#endif
@ -254,13 +254,22 @@ static double fps_movie;
#endif
#ifdef USE_FRAME_CACHE_LIMIT
static struct ListBase inmempicsbase = {NULL, NULL};
/** Keep track of the memory used by #inmempicsbase when `frame_cache_memory_limit != 0`. */
size_t inmempicsbase_size_in_memory = 0;
static int added_images = 0;
/** Limit the amount of memory used for cache (in bytes). */
static size_t frame_cache_memory_limit = 0;
#endif
static struct {
/** A list of #LinkData nodes referencing #PlayAnimPict to track cached frames. */
struct ListBase pics;
/** Number if elements in `pics`. */
int pics_len;
/** Keep track of memory used by #g_frame_cache.pics when `g_frame_cache.memory_limit != 0`. */
size_t pics_size_in_memory;
/** Optionally limit the amount of memory used for cache (in bytes), ignored when zero. */
size_t memory_limit;
} g_frame_cache = {
.pics = {NULL, NULL},
.pics_len = 0,
.pics_size_in_memory = 0,
.memory_limit = 0,
};
#endif /* USE_FRAME_CACHE_LIMIT */
static PlayAnimPict *playanim_step(PlayAnimPict *playanim, int step)
{
@ -1235,7 +1244,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
case 'c': {
#ifdef USE_FRAME_CACHE_LIMIT
const int memory_in_mb = max_ii(0, atoi(argv[2]));
frame_cache_memory_limit = (size_t)memory_in_mb * (1024 * 1024);
g_frame_cache.memory_limit = (size_t)memory_in_mb * (1024 * 1024);
#endif
argc--;
argv++;
@ -1438,43 +1447,43 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
#ifdef USE_FRAME_CACHE_LIMIT
if (ps.picture->frame_cache_node == NULL) {
ps.picture->frame_cache_node = BLI_genericNodeN(ps.picture);
BLI_addhead(&inmempicsbase, ps.picture->frame_cache_node);
added_images++;
BLI_addhead(&g_frame_cache.pics, ps.picture->frame_cache_node);
g_frame_cache.pics_len++;
if (frame_cache_memory_limit != 0) {
if (g_frame_cache.memory_limit != 0) {
BLI_assert(ps.picture->size_in_memory == 0);
ps.picture->size_in_memory = IMB_get_size_in_memory(ps.picture->ibuf);
inmempicsbase_size_in_memory += ps.picture->size_in_memory;
g_frame_cache.pics_size_in_memory += ps.picture->size_in_memory;
}
}
else {
/* Don't free the current frame by moving it to the head of the list. */
BLI_assert(ps.picture->frame_cache_node->data == ps.picture);
BLI_remlink(&inmempicsbase, ps.picture->frame_cache_node);
BLI_addhead(&inmempicsbase, ps.picture->frame_cache_node);
BLI_remlink(&g_frame_cache.pics, ps.picture->frame_cache_node);
BLI_addhead(&g_frame_cache.pics, ps.picture->frame_cache_node);
}
/* Really basic memory conservation scheme. Keep frames in a FIFO queue. */
LinkData *node = inmempicsbase.last;
while (node && (frame_cache_memory_limit ?
(inmempicsbase_size_in_memory > frame_cache_memory_limit) :
(added_images > PLAY_FRAME_CACHE_MAX))) {
LinkData *node = g_frame_cache.pics.last;
while (node && (g_frame_cache.memory_limit ?
(g_frame_cache.pics_size_in_memory > g_frame_cache.memory_limit) :
(g_frame_cache.pics_len > PLAY_FRAME_CACHE_MAX))) {
PlayAnimPict *pic = node->data;
BLI_assert(pic->frame_cache_node == node);
if (pic->ibuf && pic->ibuf != ibuf) {
LinkData *node_tmp;
IMB_freeImBuf(pic->ibuf);
if (frame_cache_memory_limit != 0) {
if (g_frame_cache.memory_limit != 0) {
BLI_assert(pic->size_in_memory != 0);
inmempicsbase_size_in_memory -= pic->size_in_memory;
g_frame_cache.pics_size_in_memory -= pic->size_in_memory;
pic->size_in_memory = 0;
}
pic->ibuf = NULL;
pic->frame_cache_node = NULL;
node_tmp = node->prev;
BLI_freelinkN(&inmempicsbase, node);
added_images--;
BLI_freelinkN(&g_frame_cache.pics, node);
g_frame_cache.pics_len--;
node = node_tmp;
}
else {
@ -1591,8 +1600,8 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
BLI_freelistN(&picsbase);
#ifdef USE_FRAME_CACHE_LIMIT
BLI_freelistN(&inmempicsbase);
added_images = 0;
BLI_freelistN(&g_frame_cache.pics);
g_frame_cache.pics_len = 0;
#endif
#ifdef WITH_AUDASPACE