EditMesh: recalculate normals after running rip
Failure to calculate normals caused an assertion since face tessellation was being calculated with invalid normals. In practice the rip-drag action would recalculate normals anyway, however mesh tessellation should always be performed with valid normals.
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@ -1085,7 +1085,7 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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EDBM_update(obedit->data,
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&(const struct EDBMUpdate_Params){
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.calc_looptri = true,
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.calc_normals = false,
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.calc_normals = true,
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.is_destructive = true,
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});
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}
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