Renaming R lobe to Reflection

This commit is contained in:
Weizhen Huang 2023-01-11 18:42:52 +01:00
parent f88b91fe61
commit f7f0888635
2 changed files with 9 additions and 9 deletions

View File

@ -3676,9 +3676,9 @@ NODE_DEFINE(MicrofacetHairBsdfNode)
SOCKET_IN_FLOAT(roughness, "Roughness", 0.3f);
SOCKET_IN_FLOAT(ior, "IOR", 1.55f);
SOCKET_IN_FLOAT(R, "R lobe", 1.0f);
SOCKET_IN_FLOAT(TT, "TT lobe", 1.0f);
SOCKET_IN_FLOAT(TRT, "TRT lobe", 1.0f);
SOCKET_IN_FLOAT(R, "Reflection", 1.0f);
SOCKET_IN_FLOAT(TT, "Transmission", 1.0f);
SOCKET_IN_FLOAT(TRT, "Secondary Reflection", 1.0f);
SOCKET_IN_FLOAT(Blur, "Blur", 1.0f);
@ -3727,9 +3727,9 @@ void MicrofacetHairBsdfNode::compile(SVMCompiler &compiler)
ShaderInput *melanin_redness_in = input("Melanin Redness");
ShaderInput *random_color_in = input("Random Color");
ShaderInput *R_in = input("R lobe");
ShaderInput *TT_in = input("TT lobe");
ShaderInput *TRT_in = input("TRT lobe");
ShaderInput *R_in = input("Reflection");
ShaderInput *TT_in = input("Transmission");
ShaderInput *TRT_in = input("Secondary Reflection");
ShaderInput *Blur_in = input("Blur");
ShaderInput *aspect_ratio_in = input("Aspect Ratio");

View File

@ -37,17 +37,17 @@ static void node_declare(NodeDeclarationBuilder &b)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("R lobe"))
b.add_input<decl::Float>(N_("Reflection"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("TT lobe"))
b.add_input<decl::Float>(N_("Transmission"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("TRT lobe"))
b.add_input<decl::Float>(N_("Secondary Reflection"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)