USD export: ensure edit mode changes are exported
Code authored by Charles Wardlaw. Reviewed by Bastien, Sybren and makowalski. Differential Revision: https://developer.blender.org/D15916
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@ -18,6 +18,7 @@
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#include "BKE_lib_id.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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@ -151,6 +152,8 @@ void USDGenericMeshWriter::write_mesh(HierarchyContext &context, Mesh *mesh)
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write_visibility(context, timecode, usd_mesh);
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USDMeshData usd_mesh_data;
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/* Ensure data exists if currently in edit mode. */
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BKE_mesh_wrapper_ensure_mdata(mesh);
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get_geometry_data(mesh, usd_mesh_data);
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if (usd_export_context_.export_params.use_instancing && context.is_instance()) {
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