USD export: ensure edit mode changes are exported

Code authored by Charles Wardlaw.

Reviewed by Bastien, Sybren and makowalski.

Differential Revision: https://developer.blender.org/D15916
This commit is contained in:
Michael Kowalski 2023-01-17 10:24:43 -05:00
parent 7df5d7c7a7
commit f8b11528b2
1 changed files with 3 additions and 0 deletions

View File

@ -18,6 +18,7 @@
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@ -151,6 +152,8 @@ void USDGenericMeshWriter::write_mesh(HierarchyContext &context, Mesh *mesh)
write_visibility(context, timecode, usd_mesh);
USDMeshData usd_mesh_data;
/* Ensure data exists if currently in edit mode. */
BKE_mesh_wrapper_ensure_mdata(mesh);
get_geometry_data(mesh, usd_mesh_data);
if (usd_export_context_.export_params.use_instancing && context.is_instance()) {