Cleanup: remove unused viewnumpad code
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@ -3703,22 +3703,6 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
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}
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if (align_active == false) {
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/* normal operation */
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if (rv3d->viewlock & RV3D_LOCKED) {
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/* only pass on if */
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/* nice confusing if-block */
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if (!((rv3d->view == RV3D_VIEW_FRONT && view == RV3D_VIEW_BACK) ||
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(rv3d->view == RV3D_VIEW_BACK && view == RV3D_VIEW_FRONT) ||
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(rv3d->view == RV3D_VIEW_RIGHT && view == RV3D_VIEW_LEFT) ||
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(rv3d->view == RV3D_VIEW_LEFT && view == RV3D_VIEW_RIGHT) ||
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(rv3d->view == RV3D_VIEW_BOTTOM && view == RV3D_VIEW_TOP) ||
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(rv3d->view == RV3D_VIEW_TOP && view == RV3D_VIEW_BOTTOM)))
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{
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return;
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}
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}
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rv3d->view = view;
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}
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@ -3765,10 +3749,6 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
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viewnum = RNA_enum_get(op->ptr, "type");
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align_active = RNA_boolean_get(op->ptr, "align_active");
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/* set this to zero, gets handled in axis_set_view */
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if (rv3d->viewlock & RV3D_LOCKED)
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align_active = false;
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/* Use this to test if we started out with a camera */
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if (rv3d->persp == RV3D_CAMOB) {
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