Fix assert in the sculpt pen tilt code
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9422
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@ -2819,9 +2819,12 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
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}
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const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
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mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal);
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rotate_v3_v3v3fl(r_normal, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
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rotate_v3_v3v3fl(r_normal, r_normal, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
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mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, r_normal);
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float normal_tilt_y[3];
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rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
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float normal_tilt_xy[3];
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rotate_v3_v3v3fl(
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normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
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mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy);
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normalize_v3(r_normal);
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}
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