Render: remove camera shift hard limits
There is no need for these to be limited to -10..10, soft limits are enough. Contributed by fundorin. Differential Revision: https://developer.blender.org/D15650
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@ -695,14 +695,12 @@ void RNA_def_camera(BlenderRNA *brna)
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prop = RNA_def_property(srna, "shift_x", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "shiftx");
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RNA_def_property_range(prop, -10.0f, 10.0f);
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RNA_def_property_ui_range(prop, -2.0, 2.0, 1, 3);
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RNA_def_property_ui_text(prop, "Shift X", "Camera horizontal shift");
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RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_update");
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prop = RNA_def_property(srna, "shift_y", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "shifty");
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RNA_def_property_range(prop, -10.0f, 10.0f);
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RNA_def_property_ui_range(prop, -2.0, 2.0, 1, 3);
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RNA_def_property_ui_text(prop, "Shift Y", "Camera vertical shift");
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RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_update");
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