Merge branch 'blender-v2.83-release'
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commit
fa23e313f1
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# Initialization script for 2D Animation template
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import bpy
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from bpy.app.handlers import persistent
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@persistent
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def load_handler(dummy):
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import bpy
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# 2D Animation
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screen = bpy.data.screens['2D Animation']
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if screen:
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for area in screen.areas:
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# Set Tool settings as default in properties panel.
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if area.type == 'PROPERTIES':
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for space in area.spaces:
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if space.type != 'PROPERTIES':
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continue
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space.context = 'TOOL'
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# Open sidebar in Dopesheet.
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elif area.type == 'DOPESHEET_EDITOR':
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for space in area.spaces:
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if space.type != 'DOPESHEET_EDITOR':
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continue
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space.show_region_ui = True
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# 2D Full Canvas
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screen = bpy.data.screens['2D Full Canvas']
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if screen:
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for area in screen.areas:
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if area.type == 'VIEW_3D':
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for space in area.spaces:
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if space.type != 'VIEW_3D':
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continue
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space.shading.type = 'MATERIAL'
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space.shading.use_scene_world = True
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def register():
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bpy.app.handlers.load_factory_startup_post.append(load_handler)
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def unregister():
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bpy.app.handlers.load_factory_startup_post.remove(load_handler)
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@ -1324,6 +1324,7 @@ class VIEW3D_PT_tools_grease_pencil_brush_select(Panel, View3DPanel, GreasePenci
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class VIEW3D_PT_tools_grease_pencil_brush_settings(Panel, View3DPanel, GreasePencilPaintPanel):
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bl_label = "Brush Settings"
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bl_options = {'DEFAULT_CLOSED'}
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# What is the point of brush presets? Seems to serve the exact same purpose as brushes themselves??
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def draw_header_preset(self, _context):
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@ -1993,7 +1994,6 @@ class VIEW3D_PT_tools_grease_pencil_brush_mixcolor(View3DPanel, Panel):
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bl_context = ".greasepencil_paint"
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bl_label = "Color"
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bl_category = "Tool"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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@ -2053,7 +2053,6 @@ class VIEW3D_PT_tools_grease_pencil_brush_mix_palette(View3DPanel, Panel):
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bl_label = "Palette"
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bl_category = "Tool"
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bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_mixcolor'
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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