Transform: avoid passing the context to extended orientation functions

This makes it possible to calculate orientation from functions
that don't have the context.
This commit is contained in:
Campbell Barton 2021-08-31 16:29:59 +10:00
parent d718d6b449
commit fa4f9292e1
7 changed files with 57 additions and 39 deletions

View File

@ -109,7 +109,8 @@ bool BIF_createTransformOrientation(struct bContext *C,
const bool overwrite);
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *target);
void ED_getTransformOrientationMatrix(const struct bContext *C,
void ED_getTransformOrientationMatrix(struct ViewLayer *view_layer,
const struct View3D *v3d,
struct Object *ob,
struct Object *obedit,
const short around,
@ -145,15 +146,15 @@ void Transform_Properties(struct wmOperatorType *ot, int flags);
/* *** transform_orientations.c *** */
void ED_transform_calc_orientation_from_type(const struct bContext *C, float r_mat[3][3]);
short ED_transform_calc_orientation_from_type_ex(const struct bContext *C,
float r_mat[3][3],
/* extra args */
struct Scene *scene,
struct RegionView3D *rv3d,
short ED_transform_calc_orientation_from_type_ex(const struct Scene *scene,
struct ViewLayer *view_layer,
const struct View3D *v3d,
const struct RegionView3D *rv3d,
struct Object *ob,
struct Object *obedit,
const short orientation_index,
const int pivot_point);
const int pivot_point,
float r_mat[3][3]);
/* transform gizmos */

View File

@ -4871,8 +4871,15 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
float axis_mat[3][3];
/* 3D view variables may be NULL, (no need to check in poll function). */
ED_transform_calc_orientation_from_type_ex(
C, axis_mat, scene, CTX_wm_region_view3d(C), obedit, obedit, orientation, V3D_AROUND_ACTIVE);
ED_transform_calc_orientation_from_type_ex(scene,
view_layer,
CTX_wm_view3d(C),
CTX_wm_region_view3d(C),
obedit,
obedit,
orientation,
V3D_AROUND_ACTIVE,
axis_mat);
const float *axis_vector = axis_mat[axis];

View File

@ -3961,9 +3961,10 @@ static int view_axis_exec(bContext *C, wmOperator *op)
Object *obact = CTX_data_active_object(C);
if (obact != NULL) {
float twmat[3][3];
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
/* same as transform gizmo when normal is set */
ED_getTransformOrientationMatrix(C, obact, obedit, V3D_AROUND_ACTIVE, twmat);
ED_getTransformOrientationMatrix(view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
align_quat = align_quat_buf;
mat3_to_quat(align_quat, twmat);
invert_qt_normalized(align_quat);

View File

@ -674,7 +674,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
if (ob) {
float mat[3][3];
ED_transform_calc_orientation_from_type_ex(
C, mat, scene, rv3d, ob, obedit, orient_index, pivot_point);
scene, view_layer, v3d, rv3d, ob, obedit, orient_index, pivot_point, mat);
copy_m4_m3(rv3d->twmat, mat);
}

View File

@ -1232,14 +1232,24 @@ void transform_mode_default_modal_orientation_set(TransInfo *t, int type)
return;
}
View3D *v3d = NULL;
RegionView3D *rv3d = NULL;
if ((type == V3D_ORIENT_VIEW) && (t->spacetype == SPACE_VIEW3D) && t->region &&
(t->region->regiontype == RGN_TYPE_WINDOW)) {
v3d = t->view;
rv3d = t->region->regiondata;
}
t->orient[O_DEFAULT].type = ED_transform_calc_orientation_from_type_ex(
NULL, t->orient[O_DEFAULT].matrix, NULL, rv3d, NULL, NULL, type, 0);
t->scene,
t->view_layer,
v3d,
rv3d,
NULL,
NULL,
type,
V3D_AROUND_CENTER_BOUNDS,
t->orient[O_DEFAULT].matrix);
if (t->orient_curr == O_DEFAULT) {
/* Update Orientation. */

View File

@ -490,13 +490,14 @@ void ED_transform_calc_orientation_from_type(const bContext *C, float r_mat[3][3
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = region->regiondata;
Object *ob = OBACT(view_layer);
const short orient_index = BKE_scene_orientation_get_index(scene, SCE_ORIENT_DEFAULT);
const int pivot_point = scene->toolsettings->transform_pivot_point;
ED_transform_calc_orientation_from_type_ex(
C, r_mat, scene, rv3d, ob, obedit, orient_index, pivot_point);
scene, view_layer, v3d, rv3d, ob, obedit, orient_index, pivot_point, r_mat);
}
/**
@ -508,15 +509,15 @@ void ED_transform_calc_orientation_from_type(const bContext *C, float r_mat[3][3
* - #V3D_ORIENT_LOCAL may contain shear from non-uniform scale in parent/child relationships.
* - #V3D_ORIENT_CUSTOM may have been created from #V3D_ORIENT_LOCAL.
*/
short ED_transform_calc_orientation_from_type_ex(const bContext *C,
float r_mat[3][3],
/* extra args (can be accessed from context) */
Scene *scene,
RegionView3D *rv3d,
short ED_transform_calc_orientation_from_type_ex(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
const RegionView3D *rv3d,
Object *ob,
Object *obedit,
const short orientation_index,
const int pivot_point)
const int pivot_point,
float r_mat[3][3])
{
switch (orientation_index) {
case V3D_ORIENT_GIMBAL: {
@ -528,7 +529,7 @@ short ED_transform_calc_orientation_from_type_ex(const bContext *C,
}
case V3D_ORIENT_NORMAL: {
if (obedit || (ob && ob->mode & OB_MODE_POSE)) {
ED_getTransformOrientationMatrix(C, ob, obedit, pivot_point, r_mat);
ED_getTransformOrientationMatrix(view_layer, v3d, ob, obedit, pivot_point, r_mat);
break;
}
/* No break we define 'normal' as 'local' in Object mode. */
@ -541,7 +542,7 @@ short ED_transform_calc_orientation_from_type_ex(const bContext *C,
* use the active pones axis for display T33575, this works as expected on a single
* bone and users who select many bones will understand what's going on and what local
* means when they start transforming. */
ED_getTransformOrientationMatrix(C, ob, obedit, pivot_point, r_mat);
ED_getTransformOrientationMatrix(view_layer, v3d, ob, obedit, pivot_point, r_mat);
}
else {
transform_orientations_create_from_axis(r_mat, UNPACK3(ob->obmat));
@ -604,9 +605,11 @@ short transform_orientation_matrix_get(bContext *C,
Object *ob = CTX_data_active_object(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = t->scene;
View3D *v3d = NULL;
RegionView3D *rv3d = NULL;
if ((t->spacetype == SPACE_VIEW3D) && t->region && (t->region->regiontype == RGN_TYPE_WINDOW)) {
v3d = t->view;
rv3d = t->region->regiondata;
if (ob && (ob->mode & OB_MODE_ALL_WEIGHT_PAINT) && !(t->options & CTX_PAINT_CURVE)) {
@ -619,15 +622,7 @@ short transform_orientation_matrix_get(bContext *C,
}
short r_orient_index = ED_transform_calc_orientation_from_type_ex(
C,
r_spacemtx,
/* extra args (can be accessed from context) */
scene,
rv3d,
ob,
obedit,
orient_index,
t->around);
scene, t->view_layer, v3d, rv3d, ob, obedit, orient_index, t->around, r_spacemtx);
if (rv3d && (t->options & CTX_PAINT_CURVE)) {
/* Screen space in the 3d region. */
@ -757,15 +752,14 @@ static uint bm_mesh_faces_select_get_n(BMesh *bm, BMVert **elems, const uint n)
}
#endif
int getTransformOrientation_ex(const bContext *C,
int getTransformOrientation_ex(ViewLayer *view_layer,
const View3D *v3d,
struct Object *ob,
struct Object *obedit,
float normal[3],
float plane[3],
const short around)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
int result = ORIENTATION_NONE;
const bool activeOnly = (around == V3D_AROUND_ACTIVE);
@ -1296,12 +1290,16 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3])
/* dummy value, not V3D_AROUND_ACTIVE and not V3D_AROUND_LOCAL_ORIGINS */
short around = V3D_AROUND_CENTER_BOUNDS;
return getTransformOrientation_ex(C, obact, obedit, normal, plane, around);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
return getTransformOrientation_ex(view_layer, v3d, obact, obedit, normal, plane, around);
}
void ED_getTransformOrientationMatrix(const bContext *C,
struct Object *ob,
struct Object *obedit,
void ED_getTransformOrientationMatrix(ViewLayer *view_layer,
const View3D *v3d,
Object *ob,
Object *obedit,
const short around,
float r_orientation_mat[3][3])
{
@ -1310,7 +1308,7 @@ void ED_getTransformOrientationMatrix(const bContext *C,
int type;
type = getTransformOrientation_ex(C, ob, obedit, normal, plane, around);
type = getTransformOrientation_ex(view_layer, v3d, ob, obedit, normal, plane, around);
/* Fallback, when the plane can't be calculated. */
if (ORIENTATION_USE_PLANE(type) && is_zero_v3(plane)) {

View File

@ -58,7 +58,8 @@ enum {
};
#define ORIENTATION_USE_PLANE(ty) ELEM(ty, ORIENTATION_NORMAL, ORIENTATION_EDGE, ORIENTATION_FACE)
int getTransformOrientation_ex(const struct bContext *C,
int getTransformOrientation_ex(ViewLayer *view_layer,
const View3D *v3d,
struct Object *ob,
struct Object *obedit,
float normal[3],