Animation: Generic Slider implementation

Extract the slider gui implemented for the pose slide tools.
Generalise it so it can be used by other tools as well.

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9314
Ref: D9314
This commit is contained in:
Christoph Lendenfeld 2021-07-22 23:44:53 +01:00
parent 49e68f15f2
commit fafd21b14c
Notes: blender-bot 2023-05-22 12:40:41 +02:00
Referenced by issue #89027, After applying the Pose Breakdowner, the Factor in the popup menu does not work.
Referenced by issue #81785, Implementation: Modal Key Manipulation Operators
3 changed files with 541 additions and 466 deletions

View File

@ -82,6 +82,7 @@
#include "ED_numinput.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_util.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
@ -137,8 +138,8 @@ typedef struct tPoseSlideOp {
Scene *scene;
/** area that we're operating in (needed for modal()) */
ScrArea *area;
/** Header of the region used for drawing the slider. */
ARegion *region_header;
/** Region we're operating in (needed for modal()). */
ARegion *region;
/** len of the PoseSlideObject array. */
uint objects_len;
@ -168,26 +169,7 @@ typedef struct tPoseSlideOp {
/** Axis-limits for transforms. */
ePoseSlide_AxisLock axislock;
/** Allow overshoot or clamp between 0% and 100%. */
bool overshoot;
/** Reduces factor delta from mouse movement. */
bool precision;
/** Move factor in 10% steps. */
bool increments;
/** Draw callback handler. */
void *draw_handle;
/** Accumulative, unclamped and unrounded factor. */
float raw_factor;
/** 0-1 value for determining the influence of whatever is relevant. */
float factor;
/** Last cursor position in screen space used for mouse movement delta calculation. */
int last_cursor_x;
struct tSlider *slider;
/** Numeric input. */
NumInput num;
@ -232,256 +214,6 @@ static const EnumPropertyItem prop_axis_lock_types[] = {
/* ------------------------------------ */
static void draw_overshoot_triangle(const uint8_t color[4],
const bool facing_right,
const float x,
const float y)
{
const uint shdr_pos_2d = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_blend(GPU_BLEND_ALPHA);
GPU_polygon_smooth(true);
immUniformColor3ubvAlpha(color, 225);
const float triangle_side_length = facing_right ? 6 * U.pixelsize : -6 * U.pixelsize;
const float triangle_offset = facing_right ? 2 * U.pixelsize : -2 * U.pixelsize;
immBegin(GPU_PRIM_TRIS, 3);
immVertex2f(shdr_pos_2d, x + triangle_offset + triangle_side_length, y);
immVertex2f(shdr_pos_2d, x + triangle_offset, y + triangle_side_length / 2);
immVertex2f(shdr_pos_2d, x + triangle_offset, y - triangle_side_length / 2);
immEnd();
GPU_polygon_smooth(false);
GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
static void draw_ticks(const float start_factor,
const float end_factor,
const float line_start[2],
const float base_tick_height,
const float line_width,
const uint8_t color_overshoot[4],
const uint8_t color_line[4])
{
/* Use factor represented as 0-100 int to avoid floating point precision problems. */
const int tick_increment = 10;
/* Round initial_tick_factor up to the next tick_increment. */
int tick_percentage = ceil((start_factor * 100) / tick_increment) * tick_increment;
while (tick_percentage <= (int)(end_factor * 100)) {
float tick_height;
/* Different ticks have different heights. Multiples of 100% are the tallest, 50% is a bit
* smaller and the rest is the minimum size. */
if (tick_percentage % 100 == 0) {
tick_height = base_tick_height;
}
else if (tick_percentage % 50 == 0) {
tick_height = base_tick_height * 0.8;
}
else {
tick_height = base_tick_height * 0.5;
}
const float x = line_start[0] +
(((float)tick_percentage / 100) - start_factor) * SLIDE_PIXEL_DISTANCE;
const rctf tick_rect = {
.xmin = x - (line_width / 2),
.xmax = x + (line_width / 2),
.ymin = line_start[1] - (tick_height / 2),
.ymax = line_start[1] + (tick_height / 2),
};
if (tick_percentage < 0 || tick_percentage > 100) {
UI_draw_roundbox_3ub_alpha(&tick_rect, true, 1, color_overshoot, 255);
}
else {
UI_draw_roundbox_3ub_alpha(&tick_rect, true, 1, color_line, 255);
}
tick_percentage += tick_increment;
}
}
static void draw_main_line(const rctf *main_line_rect,
const float factor,
const bool overshoot,
const uint8_t color_overshoot[4],
const uint8_t color_line[4])
{
if (overshoot) {
/* In overshoot mode, draw the 0-100% range differently to provide a visual reference. */
const float line_zero_percent = main_line_rect->xmin -
((factor - 0.5f - OVERSHOOT_RANGE_DELTA) *
SLIDE_PIXEL_DISTANCE);
const float clamped_line_zero_percent = clamp_f(
line_zero_percent, main_line_rect->xmin, main_line_rect->xmax);
const float clamped_line_hundred_percent = clamp_f(
line_zero_percent + SLIDE_PIXEL_DISTANCE, main_line_rect->xmin, main_line_rect->xmax);
const rctf left_overshoot_line_rect = {
.xmin = main_line_rect->xmin,
.xmax = clamped_line_zero_percent,
.ymin = main_line_rect->ymin,
.ymax = main_line_rect->ymax,
};
const rctf right_overshoot_line_rect = {
.xmin = clamped_line_hundred_percent,
.xmax = main_line_rect->xmax,
.ymin = main_line_rect->ymin,
.ymax = main_line_rect->ymax,
};
UI_draw_roundbox_3ub_alpha(&left_overshoot_line_rect, true, 0, color_overshoot, 255);
UI_draw_roundbox_3ub_alpha(&right_overshoot_line_rect, true, 0, color_overshoot, 255);
const rctf non_overshoot_line_rect = {
.xmin = clamped_line_zero_percent,
.xmax = clamped_line_hundred_percent,
.ymin = main_line_rect->ymin,
.ymax = main_line_rect->ymax,
};
UI_draw_roundbox_3ub_alpha(&non_overshoot_line_rect, true, 0, color_line, 255);
}
else {
UI_draw_roundbox_3ub_alpha(main_line_rect, true, 0, color_line, 255);
}
}
static void draw_backdrop(const int fontid,
const rctf *main_line_rect,
const float color_bg[4],
const short region_y_size,
const float base_tick_height)
{
float string_pixel_size[2];
const char *percentage_string_placeholder = "000%%";
BLF_width_and_height(fontid,
percentage_string_placeholder,
sizeof(percentage_string_placeholder),
&string_pixel_size[0],
&string_pixel_size[1]);
const float pad[2] = {(region_y_size - base_tick_height) / 2, 2.0f * U.pixelsize};
const rctf backdrop_rect = {
.xmin = main_line_rect->xmin - string_pixel_size[0] - pad[0],
.xmax = main_line_rect->xmax + pad[0],
.ymin = pad[1],
.ymax = region_y_size - pad[1],
};
UI_draw_roundbox_aa(&backdrop_rect, true, 4.0f, color_bg);
}
/**
* Draw an on screen Slider for a Pose Slide Operator.
*/
static void pose_slide_draw_2d_slider(const struct bContext *UNUSED(C), ARegion *region, void *arg)
{
tPoseSlideOp *pso = arg;
/* Only draw in region from which the Operator was started. */
if (region != pso->region_header) {
return;
}
uint8_t color_text[4];
uint8_t color_line[4];
uint8_t color_handle[4];
uint8_t color_overshoot[4];
float color_bg[4];
/* Get theme colors. */
UI_GetThemeColor4ubv(TH_TEXT, color_text);
UI_GetThemeColor4ubv(TH_TEXT, color_line);
UI_GetThemeColor4ubv(TH_TEXT, color_overshoot);
UI_GetThemeColor4ubv(TH_ACTIVE, color_handle);
UI_GetThemeColor3fv(TH_BACK, color_bg);
color_bg[3] = 0.5f;
color_overshoot[0] = color_overshoot[0] * 0.7;
color_overshoot[1] = color_overshoot[1] * 0.7;
color_overshoot[2] = color_overshoot[2] * 0.7;
/* Get the default font. */
const uiStyle *style = UI_style_get();
const uiFontStyle *fstyle = &style->widget;
const int fontid = fstyle->uifont_id;
BLF_color3ubv(fontid, color_text);
BLF_rotation(fontid, 0.0f);
const float line_width = 1.5 * U.pixelsize;
const float base_tick_height = 12.0 * U.pixelsize;
const float line_y = region->winy / 2;
rctf main_line_rect = {
.xmin = (region->winx / 2) - (SLIDE_PIXEL_DISTANCE / 2),
.xmax = (region->winx / 2) + (SLIDE_PIXEL_DISTANCE / 2),
.ymin = line_y - line_width / 2,
.ymax = line_y + line_width / 2,
};
float line_start_factor = 0;
int handle_pos_x = main_line_rect.xmin + SLIDE_PIXEL_DISTANCE * pso->factor;
if (pso->overshoot) {
main_line_rect.xmin = main_line_rect.xmin - SLIDE_PIXEL_DISTANCE * OVERSHOOT_RANGE_DELTA;
main_line_rect.xmax = main_line_rect.xmax + SLIDE_PIXEL_DISTANCE * OVERSHOOT_RANGE_DELTA;
line_start_factor = pso->factor - 0.5f - OVERSHOOT_RANGE_DELTA;
handle_pos_x = region->winx / 2;
}
draw_backdrop(fontid, &main_line_rect, color_bg, pso->region_header->winy, base_tick_height);
draw_main_line(&main_line_rect, pso->factor, pso->overshoot, color_overshoot, color_line);
const float factor_range = pso->overshoot ? 1 + OVERSHOOT_RANGE_DELTA * 2 : 1;
const float line_start_position[2] = {main_line_rect.xmin, line_y};
draw_ticks(line_start_factor,
line_start_factor + factor_range,
line_start_position,
base_tick_height,
line_width,
color_overshoot,
color_line);
/* Draw triangles at the ends of the line in overshoot mode to indicate direction of 0-100%
* range. */
if (pso->overshoot) {
if (pso->factor > 1 + OVERSHOOT_RANGE_DELTA + 0.5) {
draw_overshoot_triangle(color_line, false, main_line_rect.xmin, line_y);
}
if (pso->factor < 0 - OVERSHOOT_RANGE_DELTA - 0.5) {
draw_overshoot_triangle(color_line, true, main_line_rect.xmax, line_y);
}
}
char percentage_string[256];
/* Draw handle indicating current factor. */
const rctf handle_rect = {
.xmin = handle_pos_x - (line_width),
.xmax = handle_pos_x + (line_width),
.ymin = line_y - (base_tick_height / 2),
.ymax = line_y + (base_tick_height / 2),
};
UI_draw_roundbox_3ub_alpha(&handle_rect, true, 1, color_handle, 255);
BLI_snprintf(percentage_string, sizeof(percentage_string), "%.0f%%", pso->factor * 100);
/* Draw percentage string. */
float percentage_string_pixel_size[2];
BLF_width_and_height(fontid,
percentage_string,
sizeof(percentage_string),
&percentage_string_pixel_size[0],
&percentage_string_pixel_size[1]);
BLF_position(fontid,
main_line_rect.xmin - 24.0 * U.pixelsize - percentage_string_pixel_size[0] / 2,
(region->winy / 2) - percentage_string_pixel_size[1] / 2,
0.0f);
BLF_draw(fontid, percentage_string, sizeof(percentage_string));
}
/** Operator custom-data initialization. */
static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
{
@ -492,15 +224,13 @@ static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
/* Get info from context. */
pso->scene = CTX_data_scene(C);
pso->area = CTX_wm_area(C); /* Only really needed when doing modal(). */
pso->region_header = CTX_wm_region(C); /* Only really needed when doing modal(). */
pso->area = CTX_wm_area(C); /* Only really needed when doing modal(). */
pso->region = CTX_wm_region(C); /* Only really needed when doing modal(). */
pso->cframe = pso->scene->r.cfra;
pso->mode = mode;
/* Set range info from property values - these may get overridden for the invoke(). */
pso->factor = RNA_float_get(op->ptr, "factor");
pso->raw_factor = pso->factor;
pso->prevFrame = RNA_int_get(op->ptr, "prev_frame");
pso->nextFrame = RNA_int_get(op->ptr, "next_frame");
@ -508,6 +238,9 @@ static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
pso->channels = RNA_enum_get(op->ptr, "channels");
pso->axislock = RNA_enum_get(op->ptr, "axis_lock");
pso->slider = ED_slider_create(C);
ED_slider_factor_set(pso->slider, RNA_float_get(op->ptr, "factor"));
/* For each Pose-Channel which gets affected, get the F-Curves for that channel
* and set the relevant transform flags. */
poseAnim_mapping_get(C, &pso->pfLinks);
@ -552,14 +285,6 @@ static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
pso->num.val_flag[0] |= NUM_NO_NEGATIVE;
pso->num.unit_type[0] = B_UNIT_NONE; /* Percentages don't have any units. */
/* Register UI drawing callback. */
ARegion *region_header = BKE_area_find_region_type(pso->area, RGN_TYPE_HEADER);
if (region_header != NULL) {
pso->region_header = region_header;
pso->draw_handle = ED_region_draw_cb_activate(
region_header->type, pose_slide_draw_2d_slider, pso, REGION_DRAW_POST_PIXEL);
}
/* Return status is whether we've got all the data we were requested to get. */
return 1;
}
@ -567,17 +292,16 @@ static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
/**
* Exiting the operator (free data).
*/
static void pose_slide_exit(wmOperator *op)
static void pose_slide_exit(bContext *C, wmOperator *op)
{
tPoseSlideOp *pso = op->customdata;
ED_slider_destroy(C, pso->slider);
/* Hide Bone Overlay. */
View3D *v3d = pso->area->spacedata.first;
v3d->overlay.flag = pso->overlay_flag;
/* Remove UI drawing callback. */
ED_region_draw_cb_exit(pso->region_header->type, pso->draw_handle);
/* Free the temp pchan links and their data. */
poseAnim_mapping_free(&pso->pfLinks);
@ -655,8 +379,8 @@ static void pose_slide_apply_val(tPoseSlideOp *pso, FCurve *fcu, Object *ob, flo
/* Calculate the relative weights of the endpoints. */
if (pso->mode == POSESLIDE_BREAKDOWN) {
/* Get weights from the factor control. */
w1 = pso->factor; /* This must come second. */
w2 = 1.0f - w1; /* This must come first. */
w1 = ED_slider_factor_get(pso->slider); /* This must come second. */
w2 = 1.0f - w1; /* This must come first. */
}
else {
/* - these weights are derived from the relative distance of these
@ -682,13 +406,13 @@ static void pose_slide_apply_val(tPoseSlideOp *pso, FCurve *fcu, Object *ob, flo
case POSESLIDE_PUSH: /* Make the current pose more pronounced. */
{
/* Slide the pose away from the breakdown pose in the timeline */
(*val) -= ((sVal * w2) + (eVal * w1) - (*val)) * pso->factor;
(*val) -= ((sVal * w2) + (eVal * w1) - (*val)) * ED_slider_factor_get(pso->slider);
break;
}
case POSESLIDE_RELAX: /* Make the current pose more like its surrounding ones. */
{
/* Slide the pose towards the breakdown pose in the timeline */
(*val) += ((sVal * w2) + (eVal * w1) - (*val)) * pso->factor;
(*val) += ((sVal * w2) + (eVal * w1) - (*val)) * ED_slider_factor_get(pso->slider);
break;
}
case POSESLIDE_BREAKDOWN: /* Make the current pose slide around between the endpoints. */
@ -888,7 +612,7 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl)
normalize_qt(quat_prev);
normalize_qt(quat_next);
interp_qt_qtqt(quat_final, quat_prev, quat_next, pso->factor);
interp_qt_qtqt(quat_final, quat_prev, quat_next, ED_slider_factor_get(pso->slider));
}
else {
/* POSESLIDE_PUSH and POSESLIDE_RELAX. */
@ -906,11 +630,12 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl)
normalize_qt(quat_curr);
if (pso->mode == POSESLIDE_PUSH) {
interp_qt_qtqt(quat_final, quat_breakdown, quat_curr, 1.0f + pso->factor);
interp_qt_qtqt(
quat_final, quat_breakdown, quat_curr, 1.0f + ED_slider_factor_get(pso->slider));
}
else {
BLI_assert(pso->mode == POSESLIDE_RELAX);
interp_qt_qtqt(quat_final, quat_curr, quat_breakdown, pso->factor);
interp_qt_qtqt(quat_final, quat_curr, quat_breakdown, ED_slider_factor_get(pso->slider));
}
}
@ -931,11 +656,11 @@ static void pose_slide_rest_pose_apply_vec3(tPoseSlideOp *pso, float vec[3], flo
((lock & PS_LOCK_Z) && (idx == 2))) {
float diff_val = default_value - vec[idx];
if (pso->mode == POSESLIDE_RELAX_REST) {
vec[idx] += pso->factor * diff_val;
vec[idx] += ED_slider_factor_get(pso->slider) * diff_val;
}
else {
/* Push */
vec[idx] -= pso->factor * diff_val;
vec[idx] -= ED_slider_factor_get(pso->slider) * diff_val;
}
}
}
@ -953,11 +678,11 @@ static void pose_slide_rest_pose_apply_other_rot(tPoseSlideOp *pso, float vec[4]
for (int idx = 0; idx < 4; idx++) {
float diff_val = default_values[idx] - vec[idx];
if (pso->mode == POSESLIDE_RELAX_REST) {
vec[idx] += pso->factor * diff_val;
vec[idx] += ED_slider_factor_get(pso->slider) * diff_val;
}
else {
/* Push */
vec[idx] -= pso->factor * diff_val;
vec[idx] -= ED_slider_factor_get(pso->slider) * diff_val;
}
}
}
@ -1130,9 +855,7 @@ static void pose_slide_draw_status(bContext *C, tPoseSlideOp *pso)
char limits_str[UI_MAX_DRAW_STR];
char axis_str[50];
char mode_str[32];
char overshoot_str[50];
char precision_str[50];
char increments_str[50];
char slider_str[UI_MAX_DRAW_STR];
char bone_vis_str[50];
switch (pso->mode) {
@ -1203,29 +926,10 @@ static void pose_slide_draw_status(bContext *C, tPoseSlideOp *pso)
break;
}
if (pso->overshoot) {
STRNCPY(overshoot_str, TIP_("[E] - Disable overshoot"));
}
else {
STRNCPY(overshoot_str, TIP_("[E] - Enable overshoot"));
}
if (pso->precision) {
STRNCPY(precision_str, TIP_("[Shift] - Precision active"));
}
else {
STRNCPY(precision_str, TIP_("Shift - Hold for precision"));
}
if (pso->increments) {
STRNCPY(increments_str, TIP_("[Ctrl] - Increments active"));
}
else {
STRNCPY(increments_str, TIP_("Ctrl - Hold for 10% increments"));
}
STRNCPY(bone_vis_str, TIP_("[H] - Toggle bone visibility"));
ED_slider_status_string_get(pso->slider, slider_str, sizeof(slider_str));
if (hasNumInput(&pso->num)) {
Scene *scene = pso->scene;
char str_offs[NUM_STR_REP_LEN];
@ -1237,12 +941,10 @@ static void pose_slide_draw_status(bContext *C, tPoseSlideOp *pso)
else {
BLI_snprintf(status_str,
sizeof(status_str),
"%s: %s | %s | %s | %s | %s",
"%s: %s | %s | %s",
mode_str,
limits_str,
overshoot_str,
precision_str,
increments_str,
slider_str,
bone_vis_str);
}
@ -1253,11 +955,15 @@ static void pose_slide_draw_status(bContext *C, tPoseSlideOp *pso)
/**
* Common code for invoke() methods.
*/
static int pose_slide_invoke_common(bContext *C, wmOperator *op, tPoseSlideOp *pso)
static int pose_slide_invoke_common(bContext *C, wmOperator *op, const wmEvent *event)
{
tPChanFCurveLink *pfl;
wmWindow *win = CTX_wm_window(C);
tPoseSlideOp *pso = op->customdata;
ED_slider_init(pso->slider, event);
/* For each link, add all its keyframes to the search tree. */
for (pfl = pso->pfLinks.first; pfl; pfl = pfl->next) {
LinkData *ld;
@ -1315,7 +1021,7 @@ static int pose_slide_invoke_common(bContext *C, wmOperator *op, tPoseSlideOp *p
}
else {
BKE_report(op->reports, RPT_ERROR, "No keyframes to slide between");
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
@ -1348,29 +1054,6 @@ static int pose_slide_invoke_common(bContext *C, wmOperator *op, tPoseSlideOp *p
return OPERATOR_RUNNING_MODAL;
}
/**
* Calculate factor based on mouse movement, clamp or round to increments if
* enabled by the user. Store the new factor value.
*/
static void pose_slide_mouse_update_factor(tPoseSlideOp *pso, wmOperator *op, const wmEvent *event)
{
const float factor_delta = (event->x - pso->last_cursor_x) / ((float)(SLIDE_PIXEL_DISTANCE));
/* Reduced factor delta in precision mode (shift held). */
pso->raw_factor += pso->precision ? (factor_delta / 8) : factor_delta;
pso->factor = pso->raw_factor;
pso->last_cursor_x = event->x;
if (!pso->overshoot) {
pso->factor = clamp_f(pso->factor, 0, 1);
}
if (pso->increments) {
pso->factor = round(pso->factor * 10) / 10;
}
RNA_float_set(op->ptr, "factor", pso->factor);
}
/**
* Handle an event to toggle channels mode.
*/
@ -1434,6 +1117,8 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
const bool has_numinput = hasNumInput(&pso->num);
do_pose_update = ED_slider_modal(pso->slider, event);
switch (event->type) {
case LEFTMOUSE: /* Confirm. */
case EVT_RETKEY:
@ -1449,7 +1134,7 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* Insert keyframes as required. */
pose_slide_autoKeyframe(C, pso);
pose_slide_exit(op);
pose_slide_exit(C, op);
/* Done! */
return OPERATOR_FINISHED;
@ -1472,7 +1157,7 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
pose_slide_refresh(C, pso);
/* Clean up temp data. */
pose_slide_exit(op);
pose_slide_exit(C, op);
/* Canceled! */
return OPERATOR_CANCELLED;
@ -1485,9 +1170,6 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
/* Only handle mouse-move if not doing numinput. */
if (has_numinput == false) {
/* Update factor based on position of mouse. */
pose_slide_mouse_update_factor(pso, op, event);
/* Update pose to reflect the new values (see below). */
do_pose_update = true;
}
@ -1500,12 +1182,13 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* Grab percentage from numeric input, and store this new value for redo
* NOTE: users see ints, while internally we use a 0-1 float
*/
value = pso->factor * 100.0f;
value = ED_slider_factor_get(pso->slider) * 100.0f;
applyNumInput(&pso->num, &value);
pso->factor = value / 100.0f;
CLAMP(pso->factor, 0.0f, 1.0f);
RNA_float_set(op->ptr, "factor", pso->factor);
float factor = value / 100;
CLAMP(factor, 0.0f, 1.0f);
ED_slider_factor_set(pso->slider, factor);
RNA_float_set(op->ptr, "factor", ED_slider_factor_get(pso->slider));
/* Update pose to reflect the new values (see below) */
do_pose_update = true;
@ -1567,29 +1250,6 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
break;
}
/* Overshoot. */
case EVT_EKEY: {
pso->overshoot = !pso->overshoot;
do_pose_update = true;
break;
}
/* Precision mode. */
case EVT_LEFTSHIFTKEY:
case EVT_RIGHTSHIFTKEY: {
pso->precision = true;
do_pose_update = true;
break;
}
/* Increments mode. */
case EVT_LEFTCTRLKEY:
case EVT_RIGHTCTRLKEY: {
pso->increments = true;
do_pose_update = true;
break;
}
/* Toggle Bone visibility. */
case EVT_HKEY: {
View3D *v3d = pso->area->spacedata.first;
@ -1600,25 +1260,6 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
break;
}
}
/* Precision and stepping only active while button is held. */
else if (event->val == KM_RELEASE) {
switch (event->type) {
case EVT_LEFTSHIFTKEY:
case EVT_RIGHTSHIFTKEY: {
pso->precision = false;
do_pose_update = true;
break;
}
case EVT_LEFTCTRLKEY:
case EVT_RIGHTCTRLKEY: {
pso->increments = false;
do_pose_update = true;
break;
}
default:
break;
}
}
else {
/* Unhandled event - maybe it was some view manipulation? */
/* Allow to pass through. */
@ -1652,10 +1293,10 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
/**
* Common code for cancel()
*/
static void pose_slide_cancel(bContext *UNUSED(C), wmOperator *op)
static void pose_slide_cancel(bContext *C, wmOperator *op)
{
/* Cleanup and done. */
pose_slide_exit(op);
pose_slide_exit(C, op);
}
/**
@ -1675,7 +1316,7 @@ static int pose_slide_exec_common(bContext *C, wmOperator *op, tPoseSlideOp *pso
pose_slide_autoKeyframe(C, pso);
/* Cleanup and done. */
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_FINISHED;
}
@ -1743,23 +1384,14 @@ static void pose_slide_opdef_properties(wmOperatorType *ot)
*/
static int pose_slide_push_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
tPoseSlideOp *pso;
/* Initialize data. */
if (pose_slide_init(C, op, POSESLIDE_PUSH) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
pso = op->customdata;
pso->last_cursor_x = event->x;
/* Initialize factor so that it won't pop on first mouse move. */
pose_slide_mouse_update_factor(pso, op, event);
/* Do common setup work. */
return pose_slide_invoke_common(C, op, pso);
return pose_slide_invoke_common(C, op, event);
}
/**
@ -1771,7 +1403,7 @@ static int pose_slide_push_exec(bContext *C, wmOperator *op)
/* Initialize data (from RNA-props). */
if (pose_slide_init(C, op, POSESLIDE_PUSH) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
@ -1809,23 +1441,14 @@ void POSE_OT_push(wmOperatorType *ot)
*/
static int pose_slide_relax_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
tPoseSlideOp *pso;
/* Initialize data. */
if (pose_slide_init(C, op, POSESLIDE_RELAX) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
pso = op->customdata;
pso->last_cursor_x = event->x;
/* Initialize factor so that it won't pop on first mouse move. */
pose_slide_mouse_update_factor(pso, op, event);
/* Do common setup work. */
return pose_slide_invoke_common(C, op, pso);
return pose_slide_invoke_common(C, op, event);
}
/**
@ -1837,7 +1460,7 @@ static int pose_slide_relax_exec(bContext *C, wmOperator *op)
/* Initialize data (from RNA-props). */
if (pose_slide_init(C, op, POSESLIDE_RELAX) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
@ -1874,23 +1497,14 @@ void POSE_OT_relax(wmOperatorType *ot)
*/
static int pose_slide_push_rest_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
tPoseSlideOp *pso;
/* Initialize data. */
if (pose_slide_init(C, op, POSESLIDE_PUSH_REST) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
pso = op->customdata;
pso->last_cursor_x = event->x;
/* Initialize factor so that it won't pop on first mouse move. */
pose_slide_mouse_update_factor(pso, op, event);
/* do common setup work */
return pose_slide_invoke_common(C, op, pso);
return pose_slide_invoke_common(C, op, event);
}
/**
@ -1902,7 +1516,7 @@ static int pose_slide_push_rest_exec(bContext *C, wmOperator *op)
/* Initialize data (from RNA-props). */
if (pose_slide_init(C, op, POSESLIDE_PUSH_REST) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
@ -1940,23 +1554,14 @@ void POSE_OT_push_rest(wmOperatorType *ot)
*/
static int pose_slide_relax_rest_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
tPoseSlideOp *pso;
/* Initialize data. */
if (pose_slide_init(C, op, POSESLIDE_RELAX_REST) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
pso = op->customdata;
pso->last_cursor_x = event->x;
/* Initialize factor so that it won't pop on first mouse move. */
pose_slide_mouse_update_factor(pso, op, event);
/* Do common setup work. */
return pose_slide_invoke_common(C, op, pso);
return pose_slide_invoke_common(C, op, event);
}
/**
@ -1968,7 +1573,7 @@ static int pose_slide_relax_rest_exec(bContext *C, wmOperator *op)
/* Initialize data (from RNA-props). */
if (pose_slide_init(C, op, POSESLIDE_RELAX_REST) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
@ -2006,23 +1611,14 @@ void POSE_OT_relax_rest(wmOperatorType *ot)
*/
static int pose_slide_breakdown_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
tPoseSlideOp *pso;
/* Initialize data. */
if (pose_slide_init(C, op, POSESLIDE_BREAKDOWN) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
pso = op->customdata;
pso->last_cursor_x = event->x;
/* Initialize factor so that it won't pop on first mouse move. */
pose_slide_mouse_update_factor(pso, op, event);
/* Do common setup work. */
return pose_slide_invoke_common(C, op, pso);
return pose_slide_invoke_common(C, op, event);
}
/**
@ -2034,7 +1630,7 @@ static int pose_slide_breakdown_exec(bContext *C, wmOperator *op)
/* Initialize data (from RNA-props). */
if (pose_slide_init(C, op, POSESLIDE_BREAKDOWN) == 0) {
pose_slide_exit(op);
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}

View File

@ -24,6 +24,7 @@
#pragma once
#include "BLI_compiler_attrs.h"
#include "WM_types.h"
#ifdef __cplusplus
extern "C" {
@ -61,6 +62,24 @@ void ED_region_draw_mouse_line_cb(const struct bContext *C,
void ED_region_image_metadata_draw(
int x, int y, struct ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
/* Slider */
struct tSlider;
struct tSlider *ED_slider_create(struct bContext *C);
void ED_slider_init(struct tSlider *slider, const struct wmEvent *event);
bool ED_slider_modal(struct tSlider *slider, const struct wmEvent *event);
void ED_slider_destroy(struct bContext *C, struct tSlider *slider);
void ED_slider_status_string_get(const struct tSlider *slider,
char *status_string,
const size_t size_of_status_string);
float ED_slider_factor_get(struct tSlider *slider);
void ED_slider_factor_set(struct tSlider *slider, float factor);
bool ED_slider_allow_overshoot_get(struct tSlider *slider);
void ED_slider_allow_overshoot_set(struct tSlider *slider, const bool value);
/* ************** XXX OLD CRUFT WARNING ************* */
void apply_keyb_grid(

View File

@ -33,6 +33,8 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_image.h"
@ -56,6 +58,464 @@
#include "WM_api.h"
#include "WM_types.h"
/* -------------------------------------------------------------------- */
/** \name Generic Slider
*
* The generic slider is supposed to be called during modal operations. It calculates a factor
* value based on mouse position and draws a visual representation. In order to use it, you need to
* store a reference to a tSlider in your operator which you get by calling "ED_slider_create".
* Then you need to update it during modal operations by calling "ED_slider_modal", which will
* update tSlider->factor for you to use. To remove drawing and free the memory, call
* "ED_slider_destroy".
* \{ */
#define SLIDE_PIXEL_DISTANCE (300.0f * U.dpi_fac)
#define OVERSHOOT_RANGE_DELTA 0.2f
typedef struct tSlider {
struct Scene *scene;
struct ScrArea *area;
/* Header of the region used for drawing the slider. */
struct ARegion *region_header;
/* Draw callback handler. */
void *draw_handle;
/* Accumulative, unclamped and unrounded factor. */
float raw_factor;
/** 0-1 value for determining the influence of whatever is relevant. */
float factor;
/* Last mouse cursor position used for mouse movement delta calculation. */
float last_cursor[2];
/* Enable range beyond 0-100%. */
bool allow_overshoot;
/* Allow overshoot or clamp between 0% and 100%. */
bool overshoot;
/* Move factor in 10% steps. */
bool increments;
/* Reduces factor delta from mouse movement. */
bool precision;
} tSlider;
static void draw_overshoot_triangle(const uint8_t color[4],
const bool facing_right,
const float x,
const float y)
{
const uint shdr_pos_2d = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_blend(GPU_BLEND_ALPHA);
GPU_polygon_smooth(true);
immUniformColor3ubvAlpha(color, 225);
const float triangle_side_length = facing_right ? 6 * U.pixelsize : -6 * U.pixelsize;
const float triangle_offset = facing_right ? 2 * U.pixelsize : -2 * U.pixelsize;
immBegin(GPU_PRIM_TRIS, 3);
immVertex2f(shdr_pos_2d, x + triangle_offset + triangle_side_length, y);
immVertex2f(shdr_pos_2d, x + triangle_offset, y + triangle_side_length / 2);
immVertex2f(shdr_pos_2d, x + triangle_offset, y - triangle_side_length / 2);
immEnd();
GPU_polygon_smooth(false);
GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
static void draw_ticks(const float start_factor,
const float end_factor,
const float line_start[2],
const float base_tick_height,
const float line_width,
const uint8_t color_overshoot[4],
const uint8_t color_line[4])
{
/* Use factor represented as 0-100 int to avoid floating point precision problems. */
const int tick_increment = 10;
/* Round initial_tick_factor up to the next tick_increment. */
int tick_percentage = ceil((start_factor * 100) / tick_increment) * tick_increment;
while (tick_percentage <= (int)(end_factor * 100)) {
float tick_height;
/* Different ticks have different heights. Multiples of 100% are the tallest, 50% is a bit
* smaller and the rest is the minimum size. */
if (tick_percentage % 100 == 0) {
tick_height = base_tick_height;
}
else if (tick_percentage % 50 == 0) {
tick_height = base_tick_height * 0.8;
}
else {
tick_height = base_tick_height * 0.5;
}
const float x = line_start[0] +
(((float)tick_percentage / 100) - start_factor) * SLIDE_PIXEL_DISTANCE;
const rctf tick_rect = {
.xmin = x - (line_width / 2),
.xmax = x + (line_width / 2),
.ymin = line_start[1] - (tick_height / 2),
.ymax = line_start[1] + (tick_height / 2),
};
if (tick_percentage < 0 || tick_percentage > 100) {
UI_draw_roundbox_3ub_alpha(&tick_rect, true, 1, color_overshoot, 255);
}
else {
UI_draw_roundbox_3ub_alpha(&tick_rect, true, 1, color_line, 255);
}
tick_percentage += tick_increment;
}
}
static void draw_main_line(const rctf *main_line_rect,
const float factor,
const bool overshoot,
const uint8_t color_overshoot[4],
const uint8_t color_line[4])
{
if (overshoot) {
/* In overshoot mode, draw the 0-100% range differently to provide a visual reference. */
const float line_zero_percent = main_line_rect->xmin -
((factor - 0.5f - OVERSHOOT_RANGE_DELTA) *
SLIDE_PIXEL_DISTANCE);
const float clamped_line_zero_percent = clamp_f(
line_zero_percent, main_line_rect->xmin, main_line_rect->xmax);
const float clamped_line_hundred_percent = clamp_f(
line_zero_percent + SLIDE_PIXEL_DISTANCE, main_line_rect->xmin, main_line_rect->xmax);
const rctf left_overshoot_line_rect = {
.xmin = main_line_rect->xmin,
.xmax = clamped_line_zero_percent,
.ymin = main_line_rect->ymin,
.ymax = main_line_rect->ymax,
};
const rctf right_overshoot_line_rect = {
.xmin = clamped_line_hundred_percent,
.xmax = main_line_rect->xmax,
.ymin = main_line_rect->ymin,
.ymax = main_line_rect->ymax,
};
UI_draw_roundbox_3ub_alpha(&left_overshoot_line_rect, true, 0, color_overshoot, 255);
UI_draw_roundbox_3ub_alpha(&right_overshoot_line_rect, true, 0, color_overshoot, 255);
const rctf non_overshoot_line_rect = {
.xmin = clamped_line_zero_percent,
.xmax = clamped_line_hundred_percent,
.ymin = main_line_rect->ymin,
.ymax = main_line_rect->ymax,
};
UI_draw_roundbox_3ub_alpha(&non_overshoot_line_rect, true, 0, color_line, 255);
}
else {
UI_draw_roundbox_3ub_alpha(main_line_rect, true, 0, color_line, 255);
}
}
static void draw_backdrop(const int fontid,
const rctf *main_line_rect,
const float color_bg[4],
const short region_y_size,
const float base_tick_height)
{
float string_pixel_size[2];
const char *percentage_string_placeholder = "000%%";
BLF_width_and_height(fontid,
percentage_string_placeholder,
sizeof(percentage_string_placeholder),
&string_pixel_size[0],
&string_pixel_size[1]);
const float pad[2] = {(region_y_size - base_tick_height) / 2, 2.0f * U.pixelsize};
const rctf backdrop_rect = {
.xmin = main_line_rect->xmin - string_pixel_size[0] - pad[0],
.xmax = main_line_rect->xmax + pad[0],
.ymin = pad[1],
.ymax = region_y_size - pad[1],
};
UI_draw_roundbox_aa(&backdrop_rect, true, 4.0f, color_bg);
}
/* Draw an on screen Slider for a Pose Slide Operator. */
static void slider_draw(const struct bContext *UNUSED(C), ARegion *region, void *arg)
{
tSlider *slider = arg;
/* Only draw in region from which the Operator was started. */
if (region != slider->region_header) {
return;
}
uint8_t color_text[4];
uint8_t color_line[4];
uint8_t color_handle[4];
uint8_t color_overshoot[4];
float color_bg[4];
/* Get theme colors. */
UI_GetThemeColor4ubv(TH_TEXT, color_text);
UI_GetThemeColor4ubv(TH_TEXT, color_line);
UI_GetThemeColor4ubv(TH_TEXT, color_overshoot);
UI_GetThemeColor4ubv(TH_ACTIVE, color_handle);
UI_GetThemeColor3fv(TH_BACK, color_bg);
color_bg[3] = 0.5f;
color_overshoot[0] = color_overshoot[0] * 0.7;
color_overshoot[1] = color_overshoot[1] * 0.7;
color_overshoot[2] = color_overshoot[2] * 0.7;
/* Get the default font. */
const uiStyle *style = UI_style_get();
const uiFontStyle *fstyle = &style->widget;
const int fontid = fstyle->uifont_id;
BLF_color3ubv(fontid, color_text);
BLF_rotation(fontid, 0.0f);
const float line_width = 1.5 * U.pixelsize;
const float base_tick_height = 12.0 * U.pixelsize;
const float line_y = region->winy / 2;
rctf main_line_rect = {
.xmin = (region->winx / 2) - (SLIDE_PIXEL_DISTANCE / 2),
.xmax = (region->winx / 2) + (SLIDE_PIXEL_DISTANCE / 2),
.ymin = line_y - line_width / 2,
.ymax = line_y + line_width / 2,
};
float line_start_factor = 0;
int handle_pos_x = main_line_rect.xmin + SLIDE_PIXEL_DISTANCE * slider->factor;
if (slider->overshoot) {
main_line_rect.xmin = main_line_rect.xmin - SLIDE_PIXEL_DISTANCE * OVERSHOOT_RANGE_DELTA;
main_line_rect.xmax = main_line_rect.xmax + SLIDE_PIXEL_DISTANCE * OVERSHOOT_RANGE_DELTA;
line_start_factor = slider->factor - 0.5f - OVERSHOOT_RANGE_DELTA;
handle_pos_x = region->winx / 2;
}
draw_backdrop(fontid, &main_line_rect, color_bg, slider->region_header->winy, base_tick_height);
draw_main_line(&main_line_rect, slider->factor, slider->overshoot, color_overshoot, color_line);
const float factor_range = slider->overshoot ? 1 + OVERSHOOT_RANGE_DELTA * 2 : 1;
const float line_start_position[2] = {main_line_rect.xmin, line_y};
draw_ticks(line_start_factor,
line_start_factor + factor_range,
line_start_position,
base_tick_height,
line_width,
color_overshoot,
color_line);
/* Draw triangles at the ends of the line in overshoot mode to indicate direction of 0-100%
* range. */
if (slider->overshoot) {
if (slider->factor > 1 + OVERSHOOT_RANGE_DELTA + 0.5) {
draw_overshoot_triangle(color_line, false, main_line_rect.xmin, line_y);
}
if (slider->factor < 0 - OVERSHOOT_RANGE_DELTA - 0.5) {
draw_overshoot_triangle(color_line, true, main_line_rect.xmax, line_y);
}
}
char percentage_string[256];
/* Draw handle indicating current factor. */
const rctf handle_rect = {
.xmin = handle_pos_x - (line_width),
.xmax = handle_pos_x + (line_width),
.ymin = line_y - (base_tick_height / 2),
.ymax = line_y + (base_tick_height / 2),
};
UI_draw_roundbox_3ub_alpha(&handle_rect, true, 1, color_handle, 255);
BLI_snprintf(percentage_string, sizeof(percentage_string), "%.0f%%", slider->factor * 100);
/* Draw percentage string. */
float percentage_string_pixel_size[2];
BLF_width_and_height(fontid,
percentage_string,
sizeof(percentage_string),
&percentage_string_pixel_size[0],
&percentage_string_pixel_size[1]);
BLF_position(fontid,
main_line_rect.xmin - 24.0 * U.pixelsize - percentage_string_pixel_size[0] / 2,
(region->winy / 2) - percentage_string_pixel_size[1] / 2,
0.0f);
BLF_draw(fontid, percentage_string, sizeof(percentage_string));
}
static void slider_update_factor(tSlider *slider, const wmEvent *event)
{
const float factor_delta = (event->x - slider->last_cursor[0]) / SLIDE_PIXEL_DISTANCE;
/* Reduced factor delta in precision mode (shift held). */
slider->raw_factor += slider->precision ? (factor_delta / 8) : factor_delta;
slider->factor = slider->raw_factor;
slider->last_cursor[0] = event->x;
slider->last_cursor[1] = event->y;
if (!slider->overshoot) {
slider->factor = clamp_f(slider->factor, 0, 1);
}
if (slider->increments) {
slider->factor = round(slider->factor * 10) / 10;
}
}
tSlider *ED_slider_create(struct bContext *C)
{
tSlider *slider = MEM_callocN(sizeof(tSlider), "tSlider");
slider->scene = CTX_data_scene(C);
slider->area = CTX_wm_area(C);
slider->region_header = CTX_wm_region(C);
/* Default is true, caller needs to manually set to false. */
slider->allow_overshoot = true;
/* Set initial factor. */
slider->raw_factor = 0.5f;
slider->factor = 0.5;
/* Add draw callback. Always in header. */
LISTBASE_FOREACH (ARegion *, region, &slider->area->regionbase) {
if (region->regiontype == RGN_TYPE_HEADER) {
slider->region_header = region;
slider->draw_handle = ED_region_draw_cb_activate(
region->type, slider_draw, slider, REGION_DRAW_POST_PIXEL);
}
}
return slider;
}
/* For modal operations so the percentage doesn't pop on the first mouse movement. */
void ED_slider_init(struct tSlider *slider, const wmEvent *event)
{
slider->last_cursor[0] = event->x;
slider->last_cursor[1] = event->y;
}
/* Calculate slider factor based on mouse position. */
bool ED_slider_modal(tSlider *slider, const wmEvent *event)
{
bool event_handled = true;
/* Handle key presses. */
switch (event->type) {
case EVT_EKEY:
if (slider->allow_overshoot) {
slider->overshoot = event->val == KM_PRESS ? !slider->overshoot : slider->overshoot;
slider_update_factor(slider, event);
}
break;
case EVT_LEFTSHIFTKEY:
case EVT_RIGHTSHIFTKEY:
slider->precision = event->val == KM_PRESS;
break;
case EVT_LEFTCTRLKEY:
case EVT_RIGHTCTRLKEY:
slider->increments = event->val == KM_PRESS;
break;
case MOUSEMOVE:;
/* Update factor. */
slider_update_factor(slider, event);
break;
default:
event_handled = false;
break;
}
ED_region_tag_redraw(slider->region_header);
return event_handled;
}
/* Return string based on the current state of the slider. */
void ED_slider_status_string_get(const struct tSlider *slider,
char *status_string,
const size_t size_of_status_string)
{
/* 50 characters is enough to fit the individual setting strings. Extend if message is longer. */
char overshoot_str[50];
char precision_str[50];
char increments_str[50];
if (slider->allow_overshoot) {
if (slider->overshoot) {
STRNCPY(overshoot_str, TIP_("[E] - Disable overshoot"));
}
else {
STRNCPY(overshoot_str, TIP_("[E] - Enable overshoot"));
}
}
else {
STRNCPY(overshoot_str, TIP_("Overshoot disabled"));
}
if (slider->precision) {
STRNCPY(precision_str, TIP_("[Shift] - Precision active"));
}
else {
STRNCPY(precision_str, TIP_("Shift - Hold for precision"));
}
if (slider->increments) {
STRNCPY(increments_str, TIP_("[Ctrl] - Increments active"));
}
else {
STRNCPY(increments_str, TIP_("Ctrl - Hold for 10% increments"));
}
BLI_snprintf(status_string,
size_of_status_string,
"%s | %s | %s",
overshoot_str,
precision_str,
increments_str);
}
void ED_slider_destroy(struct bContext *C, tSlider *slider)
{
/* Remove draw callback. */
ED_region_draw_cb_exit(slider->region_header->type, slider->draw_handle);
ED_area_status_text(slider->area, NULL);
ED_workspace_status_text(C, NULL);
MEM_freeN(slider);
}
/* Setters & Getters */
float ED_slider_factor_get(struct tSlider *slider)
{
return slider->factor;
}
void ED_slider_factor_set(struct tSlider *slider, const float factor)
{
slider->factor = factor;
if (!slider->overshoot) {
slider->factor = clamp_f(slider->factor, 0, 1);
}
}
bool ED_slider_allow_overshoot_get(struct tSlider *slider)
{
return slider->allow_overshoot;
}
void ED_slider_allow_overshoot_set(struct tSlider *slider, const bool value)
{
slider->allow_overshoot = value;
}
/** \} */
/**
* Callback that draws a line between the mouse and a position given as the initial argument.
*/