Fix T85855: F-curves too thin on Mac
Use the `GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR` shader instead of `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`. This is just a partial solution as "protected" fcurves still use the dashed shader. Differential Revision: https://developer.blender.org/D13290
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blender-bot
2023-02-14 10:09:24 +01:00
Referenced by issue #93283, top third of defuault cube render not rendering properly Referenced by issue #85855, Graph Editor too thin red line.
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@ -1060,21 +1060,21 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
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const uint shdr_pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
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float viewport_size[4];
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GPU_viewport_size_get_f(viewport_size);
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immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
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immUniform1i("colors_len", 0); /* Simple dashes. */
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if (BKE_fcurve_is_protected(fcu)) {
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/* protected curves (non editable) are drawn with dotted lines */
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immUniform1f("dash_width", 4.0f);
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/* Protected curves (non editable) are drawn with dotted lines. */
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
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immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
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immUniform1i("colors_len", 0); /* Simple dashes. */
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immUniform1f("dash_width", 4.0f * U.pixelsize);
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immUniform1f("dash_factor", 0.5f);
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}
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else {
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immUniform1f("dash_factor", 2.0f); /* solid line */
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immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
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immUniform2fv("viewportSize", &viewport_size[2]);
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immUniform1f("lineWidth", GPU_line_width_get());
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}
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if (((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED)) {
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