Fix T73169: Side by Side Stereo Rendering Glitches

Side by side and top down views were rendered using an unset matrix.
This fix will reset the matrix just before copying the views to the
screen.

Reviewed By: Clément Foucault, Dalai Felinto

Differential Revision: https://developer.blender.org/D7777
This commit is contained in:
Jeroen Bakker 2020-05-18 16:23:33 +02:00
parent ac8b36535e
commit fc06c248ed
Notes: blender-bot 2023-02-14 02:22:13 +01:00
Referenced by issue #73169, UI shifts/shows artifacts in side-by-side stereoscopic 3D mode
1 changed files with 1 additions and 0 deletions

View File

@ -848,6 +848,7 @@ static void wm_draw_window(bContext *C, wmWindow *win)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(texture));
wmWindowViewport(win);
if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) {
wm_stereo3d_draw_sidebyside(win, view);
}