Cleanup: rename some functions with more relevant prefix.

This commit is contained in:
Bastien Montagne 2020-10-21 10:23:48 +02:00
parent afd13710b8
commit fc2a83d95b
1 changed files with 18 additions and 18 deletions

View File

@ -445,16 +445,16 @@ static void scene_free_data(ID *id)
BLI_assert(scene->layer_properties == NULL);
}
static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
ID **id_pointer,
void *user_data,
int cb_flag)
static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
ID **id_pointer,
void *user_data,
int cb_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
BKE_lib_query_foreachid_process(data, id_pointer, cb_flag);
}
static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
static void scene_foreach_paint(LibraryForeachIDData *data, Paint *paint)
{
BKE_LIB_FOREACHID_PROCESS(data, paint->brush, IDWALK_CB_USER);
for (int i = 0; i < paint->tool_slots_len; i++) {
@ -463,7 +463,7 @@ static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
BKE_LIB_FOREACHID_PROCESS(data, paint->palette, IDWALK_CB_USER);
}
static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
{
LISTBASE_FOREACH (LayerCollection *, lc, lb) {
/* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
@ -473,7 +473,7 @@ static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBas
IDWALK_CB_EMBEDDED :
IDWALK_CB_NOP;
BKE_LIB_FOREACHID_PROCESS(data, lc->collection, cb_flag);
library_foreach_layer_collection(data, &lc->layer_collections);
scene_foreach_layer_collection(data, &lc->layer_collections);
}
}
@ -525,7 +525,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS(data, base->object, IDWALK_CB_NOP);
}
library_foreach_layer_collection(data, &view_layer->layer_collections);
scene_foreach_layer_collection(data, &view_layer->layer_collections);
LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
if (fmc->script) {
@ -556,35 +556,35 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP);
library_foreach_paint(data, &toolsett->imapaint.paint);
scene_foreach_paint(data, &toolsett->imapaint.paint);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER);
if (toolsett->vpaint) {
library_foreach_paint(data, &toolsett->vpaint->paint);
scene_foreach_paint(data, &toolsett->vpaint->paint);
}
if (toolsett->wpaint) {
library_foreach_paint(data, &toolsett->wpaint->paint);
scene_foreach_paint(data, &toolsett->wpaint->paint);
}
if (toolsett->sculpt) {
library_foreach_paint(data, &toolsett->sculpt->paint);
scene_foreach_paint(data, &toolsett->sculpt->paint);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
}
if (toolsett->uvsculpt) {
library_foreach_paint(data, &toolsett->uvsculpt->paint);
scene_foreach_paint(data, &toolsett->uvsculpt->paint);
}
if (toolsett->gp_paint) {
library_foreach_paint(data, &toolsett->gp_paint->paint);
scene_foreach_paint(data, &toolsett->gp_paint->paint);
}
if (toolsett->gp_vertexpaint) {
library_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
}
if (toolsett->gp_sculptpaint) {
library_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
}
if (toolsett->gp_weightpaint) {
library_foreach_paint(data, &toolsett->gp_weightpaint->paint);
scene_foreach_paint(data, &toolsett->gp_weightpaint->paint);
}
BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
@ -592,7 +592,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
if (scene->rigidbody_world) {
BKE_rigidbody_world_id_loop(
scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, data);
scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data);
}
}