Merge branch 'blender-v3.2-release'

This commit is contained in:
Jacques Lucke 2022-05-30 10:14:00 +02:00
commit fc3c589b18
2 changed files with 71 additions and 8 deletions

View File

@ -13,15 +13,28 @@
namespace blender::bke::curves::poly {
static float3 direction_bisect(const float3 &prev, const float3 &middle, const float3 &next)
static float3 direction_bisect(const float3 &prev,
const float3 &middle,
const float3 &next,
bool &r_used_fallback)
{
const float epsilon = 1e-6f;
const bool prev_equal = math::almost_equal_relative(prev, middle, epsilon);
const bool next_equal = math::almost_equal_relative(middle, next, epsilon);
if (prev_equal && next_equal) {
r_used_fallback = true;
return {0.0f, 0.0f, 0.0f};
}
if (prev_equal) {
return math::normalize(next - middle);
}
if (next_equal) {
return math::normalize(middle - prev);
}
const float3 dir_prev = math::normalize(middle - prev);
const float3 dir_next = math::normalize(next - middle);
const float3 result = math::normalize(dir_prev + dir_next);
if (UNLIKELY(math::is_zero(result))) {
return float3(0.0f, 0.0f, 1.0f);
}
return result;
}
@ -36,8 +49,11 @@ void calculate_tangents(const Span<float3> positions,
return;
}
bool used_fallback = false;
for (const int i : IndexRange(1, positions.size() - 2)) {
tangents[i] = direction_bisect(positions[i - 1], positions[i], positions[i + 1]);
tangents[i] = direction_bisect(
positions[i - 1], positions[i], positions[i + 1], used_fallback);
}
if (is_cyclic) {
@ -45,13 +61,46 @@ void calculate_tangents(const Span<float3> positions,
const float3 &last = positions.last();
const float3 &first = positions.first();
const float3 &second = positions[1];
tangents.first() = direction_bisect(last, first, second);
tangents.last() = direction_bisect(second_to_last, last, first);
tangents.first() = direction_bisect(last, first, second, used_fallback);
tangents.last() = direction_bisect(second_to_last, last, first, used_fallback);
}
else {
tangents.first() = math::normalize(positions[1] - positions.first());
tangents.last() = math::normalize(positions.last() - positions[positions.size() - 2]);
}
if (!used_fallback) {
return;
}
/* Find the first tangent that does not use the fallback. */
int first_valid_tangent_index = -1;
for (const int i : tangents.index_range()) {
if (!math::is_zero(tangents[i])) {
first_valid_tangent_index = i;
break;
}
}
if (first_valid_tangent_index == -1) {
/* If all tangents used the fallback, it means that all positions are (almost) the same. Just
* use the up-vector as default tangent. */
const float3 up_vector{0.0f, 0.0f, 1.0f};
tangents.fill(up_vector);
}
else {
const float3 &first_valid_tangent = tangents[first_valid_tangent_index];
/* If the first few tangents are invalid, use the tangent from the first point with a valid
* tangent. */
tangents.take_front(first_valid_tangent_index).fill(first_valid_tangent);
/* Use the previous valid tangent for points that had no valid tangent. */
for (const int i : tangents.index_range().drop_front(first_valid_tangent_index + 1)) {
float3 &tangent = tangents[i];
if (math::is_zero(tangent)) {
const float3 &prev_tangent = tangents[i - 1];
tangent = prev_tangent;
}
}
}
}
void calculate_normals_z_up(const Span<float3> tangents, MutableSpan<float3> normals)

View File

@ -49,6 +49,20 @@ template<typename T, int Size> inline bool is_any_zero(const vec_base<T, Size> &
return false;
}
template<typename T, int Size>
inline bool almost_equal_relative(const vec_base<T, Size> &a,
const vec_base<T, Size> &b,
const T &epsilon_factor)
{
for (int i = 0; i < Size; i++) {
const float epsilon = epsilon_factor * math::abs(a[i]);
if (math::distance(a[i], b[i]) > epsilon) {
return false;
}
}
return true;
}
template<typename T, int Size> inline vec_base<T, Size> abs(const vec_base<T, Size> &a)
{
vec_base<T, Size> result;