Cleanup: Define node tree icon in register function
I suppose this was done to reduce then dependencies. However, most nodes already depend on UI code so this isnt too useful.
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@ -1654,12 +1654,6 @@ void ED_node_init_butfuncs()
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node_template_properties_update(ntype);
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}
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NODE_TYPES_END;
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/* tree type icons */
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ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
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ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
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ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
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ntreeType_Geometry->ui_icon = ICON_NODETREE;
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}
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void ED_init_custom_node_type(bNodeType *UNUSED(ntype))
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@ -36,6 +36,8 @@
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#include "BKE_node_tree_update.h"
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#include "BKE_tracking.h"
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#include "UI_resources.h"
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#include "node_common.h"
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#include "node_util.h"
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@ -202,7 +204,7 @@ void register_node_tree_type_cmp()
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tt->type = NTREE_COMPOSIT;
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strcpy(tt->idname, "CompositorNodeTree");
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strcpy(tt->ui_name, N_("Compositor"));
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tt->ui_icon = 0; /* Defined in `drawnode.c`. */
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tt->ui_icon = ICON_NODE_COMPOSITING;
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strcpy(tt->ui_description, N_("Compositing nodes"));
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tt->free_cache = free_cache;
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@ -32,6 +32,8 @@
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#include "RNA_access.h"
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#include "UI_resources.h"
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#include "node_common.h"
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bNodeTreeType *ntreeType_Geometry;
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@ -121,7 +123,7 @@ void register_node_tree_type_geo()
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tt->type = NTREE_GEOMETRY;
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strcpy(tt->idname, "GeometryNodeTree");
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strcpy(tt->ui_name, N_("Geometry Node Editor"));
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tt->ui_icon = 0; /* Defined in `drawnode.c`. */
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tt->ui_icon = ICON_NODETREE;
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strcpy(tt->ui_description, N_("Geometry nodes"));
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tt->rna_ext.srna = &RNA_GeometryNodeTree;
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tt->update = geometry_node_tree_update;
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@ -26,6 +26,7 @@ set(INC
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../../blenlib
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../../blentranslation
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../../depsgraph
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../../editors/include
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../../functions
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../../gpu
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../../imbuf
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@ -53,6 +53,8 @@
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#include "RE_texture.h"
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#include "UI_resources.h"
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#include "NOD_common.h"
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#include "node_common.h"
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@ -183,7 +185,7 @@ void register_node_tree_type_sh(void)
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tt->type = NTREE_SHADER;
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strcpy(tt->idname, "ShaderNodeTree");
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strcpy(tt->ui_name, N_("Shader Editor"));
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tt->ui_icon = 0; /* Defined in `drawnode.c`. */
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tt->ui_icon = ICON_NODE_MATERIAL;
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strcpy(tt->ui_description, N_("Shader nodes"));
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tt->foreach_nodeclass = foreach_nodeclass;
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@ -50,6 +50,8 @@
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#include "RE_texture.h"
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#include "UI_resources.h"
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static void texture_get_from_context(const bContext *C,
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bNodeTreeType *UNUSED(treetype),
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bNodeTree **r_ntree,
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@ -154,7 +156,7 @@ void register_node_tree_type_tex(void)
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tt->type = NTREE_TEXTURE;
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strcpy(tt->idname, "TextureNodeTree");
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strcpy(tt->ui_name, N_("Texture Node Editor"));
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tt->ui_icon = 0; /* Defined in `drawnode.c`. */
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tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */
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strcpy(tt->ui_description, N_("Texture nodes"));
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tt->foreach_nodeclass = foreach_nodeclass;
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