UI: Remove duplicate Mark/Clear Seam entries from Edge menus

These already exist in the UV menu (both in the 3D Viewport and UV Editor)
which makes it more clear that this feature is related to UV Unwrapping.
This commit is contained in:
Pablo Vazquez 2020-05-12 19:06:58 +02:00
parent 13d0f74b80
commit fc62a3366c
Notes: blender-bot 2023-02-14 02:22:13 +01:00
Referenced by commit f990b42504, Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
1 changed files with 0 additions and 10 deletions

View File

@ -3762,11 +3762,6 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
col.separator()
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col.separator()
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
@ -4012,11 +4007,6 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True