Fix T86654: wrong Vertex Interpolation option default when importing alembic caches
This resulted in bad motion blur from alembic animation when imported after rB83980506957c (because it was now OFF by default). When imported in a version prior to rB83980506957c and saved, this was still working fine. Vertex interpolation option introduced in rBbab2260b59c7 was defaulting to ON (correct) in that commit, but was lost in rB83980506957c. Now switch this to ON by default again. Note: if you have a file that was (incorrectly) imported with a version after rB83980506957c you'll have to enable Vertex Interpolation option on every MeshSequenceCache modifier by hand. Maniphest Tasks: T86654 Differential Revision: https://developer.blender.org/D10876
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blender-bot
2023-02-14 02:22:13 +01:00
Referenced by issue #86654, Bad motion blur from alembic animation import in v2.92. Works as expected in v2.83.13
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@ -414,7 +414,8 @@
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{ \
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.cache_file = NULL, \
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.object_path = "", \
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.read_flag = MOD_MESHSEQ_READ_VERT | MOD_MESHSEQ_READ_POLY | MOD_MESHSEQ_READ_UV | MOD_MESHSEQ_READ_COLOR, \
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.read_flag = MOD_MESHSEQ_READ_VERT | MOD_MESHSEQ_READ_POLY | MOD_MESHSEQ_READ_UV | \
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MOD_MESHSEQ_READ_COLOR | MOD_MESHSEQ_INTERPOLATE_VERTICES, \
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.velocity_scale = 1.0f, \
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.reader = NULL, \
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.reader_object_path = "", \
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