Assets: Enabling Asset Indexing.

Asset indexing was disabled as ID property indexing wasn't supported.
Now that ID property support is added we can enable asset indexing.

Check {T91406} for more information about asset indexing.
This commit is contained in:
Jeroen Bakker 2022-01-18 11:20:50 +01:00
parent 36068487d0
commit fce0b824a7
2 changed files with 0 additions and 12 deletions

View File

@ -49,10 +49,6 @@
#include "ED_asset_list.hh"
#include "asset_library_reference.hh"
/* Enable asset indexing. Currently disabled as ID properties aren't indexed yet and is needed for
* object snapping. See {D12990}. */
//#define SPACE_FILE_ENABLE_ASSET_INDEXING
namespace blender::ed::asset {
/* -------------------------------------------------------------------- */
@ -174,9 +170,7 @@ void AssetList::setup()
"",
"");
#ifdef SPACE_FILE_ENABLE_ASSET_INDEXING
filelist_setindexer(files, &file_indexer_asset);
#endif
char path[FILE_MAXDIR] = "";
if (user_library) {

View File

@ -61,10 +61,6 @@
#include "filelist.h"
#include "fsmenu.h"
/* Enable asset indexing. Currently disabled as ID properties aren't indexed yet and is needed for
* object snapping. See {D12990}. */
//#define SPACE_FILE_ENABLE_ASSET_INDEXING
static ARegion *file_ui_region_ensure(ScrArea *area, ARegion *region_prev)
{
ARegion *region;
@ -359,11 +355,9 @@ static void file_refresh(const bContext *C, ScrArea *area)
sfile->files, asset_params->asset_catalog_visibility, &asset_params->catalog_id);
}
#ifdef SPACE_FILE_ENABLE_ASSET_INDEXING
if (ED_fileselect_is_asset_browser(sfile)) {
filelist_setindexer(sfile->files, &file_indexer_asset);
}
#endif
/* Update the active indices of bookmarks & co. */
sfile->systemnr = fsmenu_get_active_indices(fsmenu, FS_CATEGORY_SYSTEM, params->dir);