GPencil 2D drawing code: minor optimization.

Do not recompute both points's 2D coordinates for each segments, we can
copy over from previous one... Does not gives any measurable speedup off
hands, though.
This commit is contained in:
Bastien Montagne 2017-04-10 16:28:40 +02:00
parent a40f15d04f
commit fd203a0933
1 changed files with 10 additions and 7 deletions

View File

@ -701,24 +701,25 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
*/
{
bGPDspoint *pt1, *pt2;
float pm[2];
float s0[2], s1[2]; /* segment 'center' points */
float pm[2]; /* normal from previous segment. */
int i;
float fpt[3];
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
/* get x and y coordinates from first point */
mul_v3_m4v3(fpt, diff_mat, &points->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */
float t0[2], t1[2]; /* tessellated coordinates */
float m1[2], m2[2]; /* gradient and normal */
float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
float pthick; /* thickness at segment point */
/* get x and y coordinates from points */
mul_v3_m4v3(fpt, diff_mat, &pt1->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
/* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
@ -846,6 +847,8 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
glVertex2fv(t0);
}
/* store computed point2 coordinates as point1 ones of next segment. */
copy_v2_v2(s0, s1);
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}