Simulation: deduplicate code that finds particle simulation names

This commit is contained in:
Jacques Lucke 2020-07-18 10:08:53 +02:00
parent 63db971a00
commit fd67b521b9
3 changed files with 39 additions and 38 deletions

View File

@ -29,6 +29,16 @@ extern "C" {
void WM_clipboard_text_set(const char *buf, bool selection);
}
static std::string dnode_to_path(const nodes::DNode &dnode)
{
std::string path;
for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
path = parent->node_ref().name() + "/" + path;
}
path = path + dnode.name();
return path;
}
static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
fn::MFNetwork &network,
nodes::MFNetworkTreeMap &network_map,
@ -217,10 +227,14 @@ static void collect_forces(nodes::MFNetworkTreeMap &network_map,
}
}
void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences)
SimulationInfluences &r_influences,
SimulationStatesInfo &r_states_info)
{
nodes::NodeTreeRefMap tree_refs;
const nodes::DerivedNodeTree tree{simulation.nodetree, tree_refs};
fn::MFNetwork &network = resources.construct<fn::MFNetwork>(AT);
nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
@ -231,6 +245,10 @@ void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
// WM_clipboard_text_set(network.to_dot().c_str(), false);
collect_forces(network_map, resources, attribute_inputs, r_influences);
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
r_states_info.particle_simulation_names.add(dnode_to_path(*dnode));
}
}
} // namespace blender::sim

View File

@ -25,20 +25,14 @@
namespace blender::sim {
void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
ResourceCollector &resources,
SimulationInfluences &r_influences);
struct SimulationStatesInfo {
VectorSet<std::string> particle_simulation_names;
};
/* TODO: Move this to a better place. */
inline std::string dnode_to_path(const nodes::DNode &dnode)
{
std::string path;
for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
path = parent->node_ref().name() + "/" + path;
}
path = path + dnode.name();
return path;
}
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences,
SimulationStatesInfo &r_states_info);
} // namespace blender::sim

View File

@ -107,28 +107,18 @@ static void add_missing_particle_states(Simulation *simulation, Span<std::string
}
static void reinitialize_empty_simulation_states(Simulation *simulation,
const nodes::DerivedNodeTree &tree)
const SimulationStatesInfo &states_info)
{
VectorSet<std::string> state_names;
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
state_names.add(dnode_to_path(*dnode));
}
remove_unused_states(simulation, state_names);
remove_unused_states(simulation, states_info.particle_simulation_names);
reset_states(simulation);
add_missing_particle_states(simulation, state_names);
add_missing_particle_states(simulation, states_info.particle_simulation_names);
}
static void update_simulation_state_list(Simulation *simulation,
const nodes::DerivedNodeTree &tree)
const SimulationStatesInfo &states_info)
{
VectorSet<std::string> state_names;
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
state_names.add(dnode_to_path(*dnode));
}
remove_unused_states(simulation, state_names);
add_missing_particle_states(simulation, state_names);
remove_unused_states(simulation, states_info.particle_simulation_names);
add_missing_particle_states(simulation, states_info.particle_simulation_names);
}
void update_simulation_in_depsgraph(Depsgraph *depsgraph,
@ -147,16 +137,15 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
nodes::NodeTreeRefMap tree_refs;
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
ResourceCollector resources;
SimulationInfluences influences;
collect_simulation_influences(tree, resources, influences);
SimulationStatesInfo states_info;
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
collect_simulation_influences(*simulation_orig, resources, influences, states_info);
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, tree);
reinitialize_empty_simulation_states(simulation_orig, states_info);
initialize_simulation_states(*simulation_orig, *depsgraph, influences);
simulation_orig->current_frame = 1;
@ -164,7 +153,7 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
copy_states_to_cow(simulation_orig, simulation_cow);
}
else if (current_frame == simulation_orig->current_frame + 1) {
update_simulation_state_list(simulation_orig, tree);
update_simulation_state_list(simulation_orig, states_info);
float time_step = 1.0f / 24.0f;
solve_simulation_time_step(*simulation_orig, *depsgraph, influences, time_step);