BMesh: use faster normal update method for edit-mesh coordinates

This wasn't included in the previous fix so it'd be 2.93 compatible.
This commit is contained in:
Campbell Barton 2021-06-15 13:52:00 +10:00
parent 0a361eb5ec
commit fdad77d73d
1 changed files with 3 additions and 2 deletions

View File

@ -927,8 +927,9 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
}
if (apply_vcos) {
EDBM_mesh_normals_update(em);
BKE_editmesh_looptri_calc(em);
/* TODO: use the #BKE_editmesh_looptri_and_normals_calc_with_partial
* This requires begin/end states for UI interaction (which currently aren't supported). */
BKE_editmesh_looptri_and_normals_calc(em);
}
/* Edges */