BMesh: use faster normal update method for edit-mesh coordinates
This wasn't included in the previous fix so it'd be 2.93 compatible.
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@ -927,8 +927,9 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
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}
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if (apply_vcos) {
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EDBM_mesh_normals_update(em);
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BKE_editmesh_looptri_calc(em);
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/* TODO: use the #BKE_editmesh_looptri_and_normals_calc_with_partial
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* This requires begin/end states for UI interaction (which currently aren't supported). */
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BKE_editmesh_looptri_and_normals_calc(em);
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}
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/* Edges */
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