Code cleanup: use an enum for GPUNodeLink.image

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026
This commit is contained in:
Nicholas Bishop 2015-01-24 15:09:18 +01:00
parent 6cfc55c4f9
commit fdb55e3719
2 changed files with 10 additions and 7 deletions

View File

@ -88,9 +88,6 @@ typedef struct GPUFunction {
static const char *GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"};
#define LINK_IMAGE_BLENDER 1
#define LINK_IMAGE_PREVIEW 2
/* GLSL code parsing for finding function definitions.
* These are stored in a hash for lookup when creating a material. */
@ -993,7 +990,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const GPUType
input->type = GPU_VEC4;
input->source = GPU_SOURCE_TEX;
if (link->image == LINK_IMAGE_PREVIEW)
if (link->image == GPU_NODE_LINK_IMAGE_PREVIEW)
input->prv = link->ptr1;
else {
input->ima = link->ptr1;
@ -1198,7 +1195,7 @@ GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, bool is_data)
{
GPUNodeLink *link = GPU_node_link_create();
link->image = LINK_IMAGE_BLENDER;
link->image = GPU_NODE_LINK_IMAGE_BLENDER;
link->ptr1 = ima;
link->ptr2 = iuser;
link->image_isdata = is_data;
@ -1210,7 +1207,7 @@ GPUNodeLink *GPU_image_preview(PreviewImage *prv)
{
GPUNodeLink *link = GPU_node_link_create();
link->image= LINK_IMAGE_PREVIEW;
link->image= GPU_NODE_LINK_IMAGE_PREVIEW;
link->ptr1= prv;
return link;

View File

@ -61,6 +61,12 @@ typedef enum GPUDataSource {
GPU_SOURCE_ATTRIB
} GPUDataSource;
typedef enum {
GPU_NODE_LINK_IMAGE_NONE = 0,
GPU_NODE_LINK_IMAGE_BLENDER = 1,
GPU_NODE_LINK_IMAGE_PREVIEW = 2
} GPUNodeLinkImage;
struct GPUNode {
struct GPUNode *next, *prev;
@ -77,7 +83,7 @@ struct GPUNodeLink {
CustomDataType attribtype;
const char *attribname;
int image;
GPUNodeLinkImage image;
int image_isdata;
int texture;