Image Engine: Limit the number of interal textures.

Currently one a single texture slot is used to update the screen.
Current design is implemented to use multiple textures.
for now limit the number of texture slots to 1.
This commit is contained in:
Jeroen Bakker 2022-02-14 09:16:06 +01:00
parent 33dde170ce
commit fe9b3dd5f9
1 changed files with 1 additions and 1 deletions

View File

@ -36,7 +36,7 @@
*
* 4 textures are used to reduce uploading screen space textures when translating the image.
*/
constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 4;
constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 1;
struct IMAGE_InstanceData {
struct Image *image;