Image Engine: Limit the number of interal textures.
Currently one a single texture slot is used to update the screen. Current design is implemented to use multiple textures. for now limit the number of texture slots to 1.
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@ -36,7 +36,7 @@
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*
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* 4 textures are used to reduce uploading screen space textures when translating the image.
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*/
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constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 4;
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constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 1;
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struct IMAGE_InstanceData {
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struct Image *image;
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