mark certain glutil functions as deprecated
These will be removed before we ship 2.8
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@ -38,14 +38,23 @@ struct bContext;
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struct ColorManagedViewSettings;
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struct ColorManagedDisplaySettings;
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void fdrawline(float x1, float y1, float x2, float y2);
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void fdrawbox(float x1, float y1, float x2, float y2);
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void sdrawline(int x1, int y1, int x2, int y2);
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void sdrawbox(int x1, int y1, int x2, int y2);
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/* Several functions defined here are being DEPRECATED for Blender 2.8
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*
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* Do not use them in new code, and you are encouraged to
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* convert existing code to draw without these.
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*
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* These will be deleted before we ship 2.8!
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* - merwin
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*/
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void fdrawXORcirc(float xofs, float yofs, float rad);
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void fdrawline(float x1, float y1, float x2, float y2); /* DEPRECATED */
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void fdrawbox(float x1, float y1, float x2, float y2); /* DEPRECATED */
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void sdrawline(int x1, int y1, int x2, int y2); /* DEPRECATED */
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void sdrawbox(int x1, int y1, int x2, int y2); /* DEPRECATED */
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void fdrawcheckerboard(float x1, float y1, float x2, float y2);
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void fdrawXORcirc(float xofs, float yofs, float rad); /* DEPRECATED */
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void fdrawcheckerboard(float x1, float y1, float x2, float y2); /* DEPRECATED */
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/* OpenGL stipple defines */
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extern const unsigned char stipple_halftone[128];
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@ -65,7 +74,7 @@ extern const unsigned char stipple_checker_8px[128];
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* \param radius The arc radius.
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* \param nsegments The number of segments to use in drawing the arc.
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*/
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void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments);
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void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments); /* DEPRECATED */
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/**
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* Draw a filled arc with the given \a radius,
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@ -78,7 +87,7 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
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* \param radius The arc radius.
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* \param nsegments The number of segments to use in drawing the arc.
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*/
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void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments);
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void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments); /* DEPRECATED */
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/**
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* Draw a circle outline with the given \a radius.
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@ -54,7 +54,7 @@
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#include "UI_interface.h"
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void fdrawline(float x1, float y1, float x2, float y2)
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void fdrawline(float x1, float y1, float x2, float y2) /* DEPRECATED */
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{
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glBegin(GL_LINES);
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glVertex2f(x1, y1);
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@ -75,7 +75,7 @@ void fdrawbox(float x1, float y1, float x2, float y2)
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glEnd();
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}
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void fdrawcheckerboard(float x1, float y1, float x2, float y2)
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void fdrawcheckerboard(float x1, float y1, float x2, float y2) /* DEPRECATED */
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{
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unsigned char col1[4] = {40, 40, 40}, col2[4] = {50, 50, 50};
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@ -89,7 +89,7 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2)
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GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
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}
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void sdrawline(int x1, int y1, int x2, int y2)
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void sdrawline(int x1, int y1, int x2, int y2) /* DEPRECATED */
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{
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glBegin(GL_LINES);
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glVertex2i(x1, y1);
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