Fix for pose bones not restoring selection index properly
This commit is contained in:
parent
2be96c0110
commit
ff0311714a
|
@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
|
|||
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
if (index != -1) {
|
||||
GPU_select_load_id(-1);
|
||||
}
|
||||
}
|
||||
|
||||
/* in editmode, we don't store the bone matrix... */
|
||||
|
|
Loading…
Reference in New Issue