Remove default shading groups from eevee

This commit is contained in:
Luca Rood 2017-05-24 16:49:56 +02:00
parent f75ca733ed
commit ff29914dcc
2 changed files with 6 additions and 12 deletions

View File

@ -488,12 +488,10 @@ static void EEVEE_cache_init(void *vedata)
if (j == 0) {
shader = e_data.default_lit;
shgrp = DRW_shgroup_create(shader, psl->default_pass);
stl->g_data->default_lit_grp = shgrp;
}
else {
shader = e_data.default_lit_flat;
shgrp = DRW_shgroup_create(shader, psl->default_pass);
stl->g_data->default_lit_grp_flat = shgrp;
}
DRW_shgroup_uniform_block(shgrp, "light_block", stl->light_ubo);
@ -556,13 +554,11 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
struct Batch **mat_geom = DRW_cache_object_surface_material_get(ob);
if (mat_geom) {
struct GPUShader *default_shader = e_data.default_lit;
struct DRWShadingGroup *default_shgrp = stl->g_data->default_lit_grp;
if (is_default_mode_shader) {
if (is_sculpt_mode) {
bool use_flat = DRW_object_is_flat_normal(ob);
default_shader = use_flat ? e_data.default_lit_flat : e_data.default_lit;
default_shgrp = use_flat ? stl->g_data->default_lit_grp_flat : stl->g_data->default_lit_grp;
}
}
@ -608,9 +604,9 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_float(shgrp, "metallic", &half, 1);
DRW_shgroup_uniform_float(shgrp, "specular", &half, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", &half, 1);
DRW_shgroup_uniform_texture(default_shgrp, "ltcMat", e_data.ltc_mat);
DRW_shgroup_uniform_texture(default_shgrp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(default_shgrp, "probeFiltered", txl->probe_pool);
DRW_shgroup_uniform_texture(shgrp, "ltcMat", e_data.ltc_mat);
DRW_shgroup_uniform_texture(shgrp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(shgrp, "probeFiltered", txl->probe_pool);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
@ -626,9 +622,9 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_float(shgrp, "metallic", &ma->ray_mirror, 1);
DRW_shgroup_uniform_float(shgrp, "specular", &ma->spec, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", &ma->gloss_mir, 1);
DRW_shgroup_uniform_texture(default_shgrp, "ltcMat", e_data.ltc_mat);
DRW_shgroup_uniform_texture(default_shgrp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(default_shgrp, "probeFiltered", txl->probe_pool);
DRW_shgroup_uniform_texture(shgrp, "ltcMat", e_data.ltc_mat);
DRW_shgroup_uniform_texture(shgrp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(shgrp, "probeFiltered", txl->probe_pool);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);

View File

@ -258,8 +258,6 @@ typedef struct EEVEE_LampEngineData {
} EEVEE_LampEngineData;
typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *default_lit_grp;
struct DRWShadingGroup *default_lit_grp_flat;
struct DRWShadingGroup *shadow_shgrp;
struct DRWShadingGroup *depth_shgrp;
struct DRWShadingGroup *depth_shgrp_cull;