Cycles: avoid int->float conversions for pixel lookups

Gives ~3% speedup for image.blend test, and 6% for image heavy file.

Overall speedup in real-world use is likely much less.
This commit is contained in:
Campbell Barton 2014-05-05 06:57:33 +10:00
parent f7aac45488
commit ff34c2de64
Notes: blender-bot 2023-02-14 06:55:40 +01:00
Referenced by commit fd7f5c4230, Cycles: revert part of the optimization from ff34c2d
2 changed files with 28 additions and 18 deletions

View File

@ -61,9 +61,7 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
if(tex) {
tex->data = (float4*)mem;
tex->width = width;
tex->height = height;
tex->depth = depth;
tex->dimensions_set(width, height, depth);
tex->interpolation = interpolation;
}
}
@ -78,9 +76,7 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
if(tex) {
tex->data = (uchar4*)mem;
tex->width = width;
tex->height = height;
tex->depth = depth;
tex->dimensions_set(width, height, depth);
tex->interpolation = interpolation;
}
}

View File

@ -95,14 +95,14 @@ template<typename T> struct texture_image {
ccl_always_inline float4 interp(float x, float y, bool periodic = true)
{
if(!data)
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
int ix, iy, nix, niy;
if(interpolation == INTERPOLATION_CLOSEST) {
frac(x*width, &ix);
frac(y*height, &iy);
frac(x*width_fl, &ix);
frac(y*height_fl, &iy);
if(periodic) {
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
@ -115,8 +115,8 @@ template<typename T> struct texture_image {
return read(data[ix + iy*width]);
}
else {
float tx = frac(x*width - 0.5f, &ix);
float ty = frac(y*height - 0.5f, &iy);
float tx = frac(x*width_fl - 0.5f, &ix);
float ty = frac(y*height_fl - 0.5f, &iy);
if(periodic) {
ix = wrap_periodic(ix, width);
@ -144,15 +144,15 @@ template<typename T> struct texture_image {
ccl_always_inline float4 interp_3d(float x, float y, float z, bool periodic = false)
{
if(!data)
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
int ix, iy, iz, nix, niy, niz;
if(interpolation == INTERPOLATION_CLOSEST) {
frac(x*width, &ix);
frac(y*height, &iy);
frac(z*depth, &iz);
frac(x*width_fl, &ix);
frac(y*height_fl, &iy);
frac(z*depth_fl, &iz);
if(periodic) {
ix = wrap_periodic(ix, width);
@ -168,9 +168,9 @@ template<typename T> struct texture_image {
return read(data[ix + iy*width + iz*width*height]);
}
else {
float tx = frac(x*width - 0.5f, &ix);
float ty = frac(y*height - 0.5f, &iy);
float tz = frac(z*depth - 0.5f, &iz);
float tx = frac(x*width_fl - 0.5f, &ix);
float ty = frac(y*height_fl - 0.5f, &iy);
float tz = frac(z*depth_fl - 0.5f, &iz);
if(periodic) {
ix = wrap_periodic(ix, width);
@ -207,9 +207,23 @@ template<typename T> struct texture_image {
}
}
ccl_always_inline void dimensions_set(int width_, int height_, int depth_)
{
width = width_;
height = height_;
depth = depth_;
width_fl = (float)width_;
height_fl = (float)height_;
depth_fl = (float)depth_;
}
T *data;
int interpolation;
int width, height, depth;
/* avoid int/float conversion */
float width_fl, height_fl, depth_fl;
};
typedef texture<float4> texture_float4;