Merge branch 'blender-v3.1-release'

This commit is contained in:
Sergey Sharybin 2022-02-02 10:38:24 +01:00
commit ff4e04a293
2 changed files with 17 additions and 8 deletions

View File

@ -34,19 +34,29 @@
#include "MEM_guardedalloc.h"
/* General note on iterating vers/loops/edges/polys and end mode.
*
* The edit mesh pointer is set for both final and cage meshes in both cases when there are
* modifiers applied and not. This helps consistency of checks in the draw manager, where the
* existence of the edit mesh pointer does not depend on object configuration.
*
* For the iterating, however, we need to follow the `CD_ORIGINDEX` code paths when there are
* modifiers applied on the cage. In the code terms it means that the check for the edit mode code
* path needs to consist of both edit mesh and edit data checks. */
void BKE_mesh_foreach_mapped_vert(
Mesh *mesh,
void (*func)(void *userData, int index, const float co[3], const float no[3]),
void *userData,
MeshForeachFlag flag)
{
if (mesh->edit_mesh != NULL) {
if (mesh->edit_mesh != NULL && mesh->runtime.edit_data != NULL) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMVert *eve;
int i;
if (mesh->runtime.edit_data != NULL && mesh->runtime.edit_data->vertexCos != NULL) {
if (mesh->runtime.edit_data->vertexCos != NULL) {
const float(*vertexCos)[3] = mesh->runtime.edit_data->vertexCos;
const float(*vertexNos)[3];
if (flag & MESH_FOREACH_USE_NORMAL) {
@ -100,13 +110,13 @@ void BKE_mesh_foreach_mapped_edge(
void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
void *userData)
{
if (mesh->edit_mesh != NULL) {
if (mesh->edit_mesh != NULL && mesh->runtime.edit_data) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMEdge *eed;
int i;
if (mesh->runtime.edit_data != NULL && mesh->runtime.edit_data->vertexCos != NULL) {
if (mesh->runtime.edit_data->vertexCos != NULL) {
const float(*vertexCos)[3] = mesh->runtime.edit_data->vertexCos;
BM_mesh_elem_index_ensure(bm, BM_VERT);
@ -158,14 +168,13 @@ void BKE_mesh_foreach_mapped_loop(Mesh *mesh,
/* We can't use dm->getLoopDataLayout(dm) here,
* we want to always access dm->loopData, EditDerivedBMesh would
* return loop data from bmesh itself. */
if (mesh->edit_mesh != NULL) {
if (mesh->edit_mesh != NULL && mesh->runtime.edit_data) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMFace *efa;
const float(*vertexCos)[3] = mesh->runtime.edit_data ? mesh->runtime.edit_data->vertexCos :
NULL;
const float(*vertexCos)[3] = mesh->runtime.edit_data->vertexCos;
/* XXX: investigate using EditMesh data. */
const float(*lnors)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?

View File

@ -22,7 +22,7 @@
#pragma once
class ShaderParameters;
struct ShaderParameters;
/**
* Space accessor.