Flush stdout prior of calling render stats callback
Without this extra flush order of stat prints is undefined in the output. which makes it rather tricky to write custom output in a reliable way.
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@ -193,6 +193,9 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
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fprintf(stdout, IFACE_("Sce: %s Ve:%d Fa:%d La:%d"), rs->scene_name, rs->totvert, rs->totface, rs->totlamp);
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}
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/* Flush stdout to be sure python callbacks are printing stuff after blender. */
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fflush(stdout);
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BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
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fputc('\n', stdout);
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@ -3436,7 +3439,10 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
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BLI_timestr(re->i.lastframetime, name, sizeof(name));
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printf(" Time: %s", name);
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/* Flush stdout to be sure python callbacks are printing stuff after blender. */
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fflush(stdout);
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BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
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BLI_timestr(re->i.lastframetime - render_time, name, sizeof(name));
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