Fix T52653: Render output of linked scenes conflicts with other scenes with the same name

The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
This commit is contained in:
Sergey Sharybin 2017-09-12 11:27:22 +05:00
parent 09c6c6c486
commit ff79406404
Notes: blender-bot 2023-02-14 06:55:40 +01:00
Referenced by issue #52653, Render output of linked scenes conflicts with other scenes with the same name
18 changed files with 68 additions and 27 deletions

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@ -1735,7 +1735,7 @@ static void stampdata(Scene *scene, Object *camera, StampData *stamp_data, int d
}
{
Render *re = RE_GetRender(scene->id.name);
Render *re = RE_GetSceneRender(scene);
RenderStats *stats = re ? RE_GetStats(re) : NULL;
if (stats && (scene->r.stamp & R_STAMP_RENDERTIME)) {
@ -2929,7 +2929,7 @@ RenderResult *BKE_image_acquire_renderresult(Scene *scene, Image *ima)
}
else if (ima->type == IMA_TYPE_R_RESULT) {
if (ima->render_slot == ima->last_render_slot)
rr = RE_AcquireResultRead(RE_GetRender(scene->id.name));
rr = RE_AcquireResultRead(RE_GetSceneRender(scene));
else
rr = ima->renders[ima->render_slot];
@ -2947,7 +2947,7 @@ void BKE_image_release_renderresult(Scene *scene, Image *ima)
}
else if (ima->type == IMA_TYPE_R_RESULT) {
if (ima->render_slot == ima->last_render_slot)
RE_ReleaseResult(RE_GetRender(scene->id.name));
RE_ReleaseResult(RE_GetSceneRender(scene));
}
}
@ -2967,7 +2967,7 @@ void BKE_image_backup_render(Scene *scene, Image *ima, bool free_current_slot)
{
/* called right before rendering, ima->renders contains render
* result pointers for everything but the current render */
Render *re = RE_GetRender(scene->id.name);
Render *re = RE_GetSceneRender(scene);
int slot = ima->render_slot, last = ima->last_render_slot;
if (slot != last) {
@ -3692,7 +3692,7 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **r_loc
if (!r_lock)
return NULL;
re = RE_GetRender(iuser->scene->id.name);
re = RE_GetSceneRender(iuser->scene);
channels = 4;
layer = iuser->layer;

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@ -3320,7 +3320,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
}
}
else {
Render *re = RE_GetRender(scene->id.name);
Render *re = RE_GetSceneRender(scene);
const int totviews = BKE_scene_multiview_num_views_get(&scene->r);
int i;
ImBuf **ibufs_arr;
@ -3337,7 +3337,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
*/
if (!is_thread_main || is_rendering == false || is_background || context->eval_ctx->mode == DAG_EVAL_RENDER) {
if (re == NULL)
re = RE_NewRender(scene->id.name);
re = RE_NewSceneRender(scene);
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
RE_BlenderFrame(re, context->bmain, scene, NULL, camera, scene->lay, frame, false);

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@ -41,6 +41,7 @@ void CompositorNode::convertToOperations(NodeConverter &converter, const Composi
NodeInput *depthSocket = this->getInputSocket(2);
CompositorOperation *compositorOperation = new CompositorOperation();
compositorOperation->setScene(context.getScene());
compositorOperation->setSceneName(context.getScene()->id.name);
compositorOperation->setRenderData(context.getRenderData());
compositorOperation->setViewName(context.getViewName());

View File

@ -176,7 +176,7 @@ void RenderLayersNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
Scene *scene = (Scene *)this->getbNode()->id;
Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
if (re != NULL) {
testRenderLink(converter, context, re);

View File

@ -51,6 +51,7 @@ CompositorOperation::CompositorOperation() : NodeOperation()
this->m_useAlphaInput = false;
this->m_active = false;
this->m_scene = NULL;
this->m_sceneName[0] = '\0';
this->m_viewName = NULL;
}
@ -78,7 +79,7 @@ void CompositorOperation::deinitExecution()
return;
if (!isBreaked()) {
Render *re = RE_GetRender(this->m_sceneName);
Render *re = RE_GetSceneRender(this->m_scene);
RenderResult *rr = RE_AcquireResultWrite(re);
if (rr) {
@ -217,7 +218,7 @@ void CompositorOperation::determineResolution(unsigned int resolution[2], unsign
// check actual render resolution with cropping it may differ with cropped border.rendering
// FIX for: [31777] Border Crop gives black (easy)
Render *re = RE_GetRender(this->m_sceneName);
Render *re = RE_GetSceneRender(this->m_scene);
if (re) {
RenderResult *rr = RE_AcquireResultRead(re);
if (rr) {

View File

@ -26,11 +26,14 @@
#include "BLI_rect.h"
#include "BLI_string.h"
struct Scene;
/**
* @brief Compositor output operation
*/
class CompositorOperation : public NodeOperation {
private:
const struct Scene *m_scene;
/**
* @brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
@ -84,6 +87,7 @@ public:
CompositorOperation();
const bool isActiveCompositorOutput() const { return this->m_active; }
void executeRegion(rcti *rect, unsigned int tileNumber);
void setScene(const struct Scene *scene) { m_scene = scene; }
void setSceneName(const char *sceneName) { BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName)); }
void setViewName(const char *viewName) { this->m_viewName = viewName; }
void setRenderData(const RenderData *rd) { this->m_rd = rd; }

View File

@ -48,7 +48,7 @@ RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elem
void RenderLayersProg::initExecution()
{
Scene *scene = this->getScene();
Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
RenderResult *rr = NULL;
if (re)
@ -179,7 +179,7 @@ void RenderLayersProg::deinitExecution()
void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
Scene *sce = this->getScene();
Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
Render *re = (sce) ? RE_GetSceneRender(sce) : NULL;
RenderResult *rr = NULL;
resolution[0] = 0;

View File

@ -1161,7 +1161,7 @@ static void bake_init_api_data(wmOperator *op, bContext *C, BakeAPIRender *bkr)
bkr->result = OPERATOR_CANCELLED;
bkr->render = RE_NewRender(bkr->scene->id.name);
bkr->render = RE_NewSceneRender(bkr->scene);
/* XXX hack to force saving to always be internal. Whether (and how) to support
* external saving will be addressed later */

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@ -305,7 +305,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
re = RE_NewRender(scene->id.name);
re = RE_NewSceneRender(scene);
lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0;
G.is_break = false;
@ -964,7 +964,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->image = ima;
/* setup new render */
re = RE_NewRender(scene->id.name);
re = RE_NewSceneRender(scene);
RE_test_break_cb(re, rj, render_breakjob);
RE_draw_lock_cb(re, rj, render_drawlock);
RE_display_update_cb(re, rj, image_rect_update);

View File

@ -681,7 +681,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
}
/* create render */
oglrender->re = RE_NewRender(scene->id.name);
oglrender->re = RE_NewSceneRender(scene);
/* create image and image user */
oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");

View File

@ -88,7 +88,7 @@ static void draw_render_info(const bContext *C,
float zoomy)
{
RenderResult *rr;
Render *re = RE_GetRender(scene->id.name);
Render *re = RE_GetSceneRender(scene);
RenderData *rd = RE_engine_get_render_data(re);
Scene *stats_scene = ED_render_job_get_scene(C);
if (stats_scene == NULL) {

View File

@ -3632,7 +3632,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
Render *re = RE_GetRender(scene->id.name);
Render *re = RE_GetSceneRender(scene);
RenderData *rd;
rctf border;

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@ -1321,7 +1321,7 @@ static int node_read_fullsamplelayers_exec(bContext *C, wmOperator *UNUSED(op))
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
Scene *curscene = CTX_data_scene(C);
Render *re = RE_NewRender(curscene->id.name);
Render *re = RE_NewSceneRender(curscene);
WM_cursor_wait(1);
RE_MergeFullSample(re, bmain, curscene, snode->nodetree);

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@ -957,7 +957,7 @@ Render *BlenderStrokeRenderer::RenderScene(Render * /*re*/, bool render)
}
#endif
Render *freestyle_render = RE_NewRender(freestyle_scene->id.name);
Render *freestyle_render = RE_NewSceneRender(freestyle_scene);
RE_RenderFreestyleStrokes(freestyle_render, freestyle_bmain, freestyle_scene,
render && get_stroke_count() > 0);

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@ -194,6 +194,10 @@ typedef struct RenderStats {
struct Render *RE_NewRender(const char *name);
struct Render *RE_GetRender(const char *name);
struct Scene;
struct Render *RE_NewSceneRender(const struct Scene *scene);
struct Render *RE_GetSceneRender(const struct Scene *scene);
/* assign default dummy callbacks */
void RE_InitRenderCB(struct Render *re);

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@ -307,7 +307,6 @@ Render *RE_GetRender(const char *name)
return re;
}
/* if you want to know exactly what has been done */
RenderResult *RE_AcquireResultRead(Render *re)
{
@ -514,6 +513,36 @@ Render *RE_NewRender(const char *name)
return re;
}
/* MAX_ID_NAME + sizeof(Library->name) + space + null-terminator. */
#define MAX_SCENE_RENDER_NAME (MAX_ID_NAME + 1024 + 2)
static void scene_render_name_get(const Scene *scene,
const size_t max_size,
char *render_name)
{
if (ID_IS_LINKED_DATABLOCK(scene)) {
BLI_snprintf(render_name, max_size, "%s %s",
scene->id.lib->id.name, scene->id.name);
}
else {
BLI_snprintf(render_name, max_size, "%s", scene->id.name);
}
}
Render *RE_GetSceneRender(const Scene *scene)
{
char render_name[MAX_SCENE_RENDER_NAME];
scene_render_name_get(scene, sizeof(render_name), render_name);
return RE_GetRender(render_name);
}
Render *RE_NewSceneRender(const Scene *scene)
{
char render_name[MAX_SCENE_RENDER_NAME];
scene_render_name_get(scene, sizeof(render_name), render_name);
return RE_NewRender(render_name);
}
/* called for new renders and when finishing rendering so
* we always have valid callbacks on a render */
void RE_InitRenderCB(Render *re)
@ -1913,7 +1942,7 @@ static void do_render_fields_blur_3d(Render *re)
*/
static void render_scene(Render *re, Scene *sce, int cfra)
{
Render *resc = RE_NewRender(sce->id.name);
Render *resc = RE_NewSceneRender(sce);
int winx = re->winx, winy = re->winy;
sce->r.cfra = cfra;
@ -2348,7 +2377,7 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
tag_scenes_for_render(re);
for (sce = re->main->scene.first; sce; sce = sce->id.next) {
if (sce->id.tag & LIB_TAG_DOIT) {
re1 = RE_GetRender(sce->id.name);
re1 = RE_GetSceneRender(sce);
if (re1 && (re1->r.scemode & R_FULL_SAMPLE)) {
if (sample) {
@ -3858,9 +3887,9 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
scene = scenode;
/* get render: it can be called from UI with draw callbacks */
re = RE_GetRender(scene->id.name);
re = RE_GetSceneRender(scene);
if (re == NULL)
re = RE_NewRender(scene->id.name);
re = RE_NewSceneRender(scene);
RE_InitState(re, NULL, &scene->r, NULL, winx, winy, &disprect);
re->scene = scene;
re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);

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@ -271,6 +271,7 @@ void RE_sample_material_color(
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob) RET_NONE
/* nodes */
struct Render *RE_GetRender(const char *name) RET_NULL
struct Render *RE_GetSceneRender(const struct Scene *scene) RET_NULL
struct Object *RE_GetCamera(struct Render *re) RET_NULL
float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO
const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL
@ -296,6 +297,7 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE
double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO
struct Render *RE_NewRender(const char *name) RET_NULL
struct Render *RE_NewSceneRender(const struct Scene *scene) RET_NULL
void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE
bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO

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@ -1362,7 +1362,7 @@ static int arg_handle_render_frame(int argc, const char **argv, void *data)
return 1;
}
re = RE_NewRender(scene->id.name);
re = RE_NewSceneRender(scene);
BLI_begin_threaded_malloc();
BKE_reports_init(&reports, RPT_STORE);
@ -1404,7 +1404,7 @@ static int arg_handle_render_animation(int UNUSED(argc), const char **UNUSED(arg
Scene *scene = CTX_data_scene(C);
if (scene) {
Main *bmain = CTX_data_main(C);
Render *re = RE_NewRender(scene->id.name);
Render *re = RE_NewSceneRender(scene);
ReportList reports;
BLI_begin_threaded_malloc();
BKE_reports_init(&reports, RPT_STORE);