Geometry Nodes: new Points to Volume node
This implements a new geometry node based on T84606. It is the first node that generates a `VolumeComponent`. Differential Revision: https://developer.blender.org/D10169
This commit is contained in:
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89484e9754
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Notes:
blender-bot
2023-02-14 06:55:40 +01:00
Referenced by issue #84606, Points to Volume modifier for the moss use case
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@ -521,6 +521,9 @@ geometry_node_categories = [
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NodeItem("GeometryNodeRotatePoints"),
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NodeItem("GeometryNodeAlignRotationToVector"),
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]),
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GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
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NodeItem("GeometryNodePointsToVolume"),
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]),
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeClamp"),
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@ -1362,6 +1362,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_POINT_TRANSLATE 1019
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#define GEO_NODE_POINT_SCALE 1020
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#define GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE 1021
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#define GEO_NODE_POINTS_TO_VOLUME 1022
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/** \} */
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@ -4750,6 +4750,7 @@ static void registerGeometryNodes(void)
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register_node_type_geo_point_rotate();
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register_node_type_geo_align_rotation_to_vector();
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register_node_type_geo_sample_texture();
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register_node_type_geo_points_to_volume();
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}
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static void registerFunctionNodes(void)
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@ -3297,6 +3297,16 @@ static void node_geometry_buts_attribute_sample_texture(uiLayout *layout,
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uiTemplateID(layout, C, ptr, "texture", "texture.new", NULL, NULL, 0, ICON_NONE, NULL);
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}
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static void node_geometry_buts_points_to_volume(uiLayout *layout,
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bContext *UNUSED(C),
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PointerRNA *ptr)
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{
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiItemR(layout, ptr, "resolution_mode", DEFAULT_FLAGS, IFACE_("Resolution"), ICON_NONE);
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uiItemR(layout, ptr, "input_type_radius", DEFAULT_FLAGS, IFACE_("Radius"), ICON_NONE);
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}
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static void node_geometry_set_butfunc(bNodeType *ntype)
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{
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switch (ntype->type) {
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@ -3354,6 +3364,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
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case GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE:
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ntype->draw_buttons = node_geometry_buts_attribute_sample_texture;
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break;
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case GEO_NODE_POINTS_TO_VOLUME:
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ntype->draw_buttons = node_geometry_buts_points_to_volume;
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break;
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}
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}
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@ -1183,6 +1183,15 @@ typedef struct NodeGeometryPointInstance {
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char _pad[6];
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} NodeGeometryPointInstance;
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typedef struct NodeGeometryPointsToVolume {
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/* GeometryNodePointsToVolumeResolutionMode */
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uint8_t resolution_mode;
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/* GeometryNodeAttributeInputMode */
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uint8_t input_type_radius;
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char _pad[6];
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} NodeGeometryPointsToVolume;
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/* script node mode */
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#define NODE_SCRIPT_INTERNAL 0
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#define NODE_SCRIPT_EXTERNAL 1
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@ -1633,6 +1642,11 @@ typedef enum GeometryNodeTransformSpace {
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GEO_NODE_TRANSFORM_SPACE_RELATIVE = 1,
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} GeometryNodeTransformSpace;
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typedef enum GeometryNodePointsToVolumeResolutionMode {
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GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT = 0,
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GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE = 1,
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} GeometryNodePointsToVolumeResolutionMode;
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#ifdef __cplusplus
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}
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#endif
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@ -8889,6 +8889,37 @@ static void def_geo_object_info(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_geo_points_to_volume(StructRNA *srna)
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{
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PropertyRNA *prop;
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static EnumPropertyItem resolution_mode_items[] = {
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{GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT,
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"VOXEL_AMOUNT",
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0,
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"Amount",
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"Specify the approximate number of voxels along the diagonal"},
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{GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE,
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"VOXEL_SIZE",
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0,
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"Size",
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"Specify the voxel side length"},
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{0, NULL, 0, NULL, NULL},
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};
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RNA_def_struct_sdna_from(srna, "NodeGeometryPointsToVolume", "storage");
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prop = RNA_def_property(srna, "resolution_mode", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, resolution_mode_items);
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RNA_def_property_ui_text(prop, "Resolution Mode", "How the voxel size is specified");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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prop = RNA_def_property(srna, "input_type_radius", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_float);
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RNA_def_property_ui_text(prop, "Radius Input Type", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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}
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/* -------------------------------------------------------------------------- */
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static void rna_def_shader_node(BlenderRNA *brna)
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@ -160,6 +160,7 @@ set(SRC
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geometry/nodes/node_geo_point_scale.cc
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geometry/nodes/node_geo_point_separate.cc
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geometry/nodes/node_geo_point_translate.cc
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geometry/nodes/node_geo_points_to_volume.cc
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geometry/nodes/node_geo_subdivision_surface.cc
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geometry/nodes/node_geo_transform.cc
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geometry/nodes/node_geo_triangulate.cc
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@ -48,6 +48,7 @@ void register_node_type_geo_attribute_color_ramp(void);
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void register_node_type_geo_point_rotate(void);
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void register_node_type_geo_align_rotation_to_vector(void);
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void register_node_type_geo_sample_texture(void);
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void register_node_type_geo_points_to_volume(void);
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#ifdef __cplusplus
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}
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@ -290,6 +290,7 @@ DefNode(GeometryNode, GEO_NODE_ALIGN_ROTATION_TO_VECTOR, def_geo_align_rotation_
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DefNode(GeometryNode, GEO_NODE_POINT_SCALE, def_geo_point_scale, "POINT_SCALE", PointScale, "Point Scale", "")
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DefNode(GeometryNode, GEO_NODE_POINT_TRANSLATE, def_geo_point_translate, "POINT_TRANSLATE", PointTranslate, "Point Translate", "")
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE, def_geo_attribute_sample_texture, "ATTRIBUTE_SAMPLE_TEXTURE", AttributeSampleTexture, "Attribute Sample Texture", "")
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DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "")
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/* undefine macros */
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#undef DefNode
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@ -0,0 +1,259 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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# include <openvdb/tools/LevelSetUtil.h>
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# include <openvdb/tools/ParticlesToLevelSet.h>
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#endif
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#include "node_geometry_util.hh"
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#include "BKE_lib_id.h"
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#include "BKE_volume.h"
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static bNodeSocketTemplate geo_node_points_to_volume_in[] = {
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{SOCK_GEOMETRY, N_("Geometry")},
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{SOCK_FLOAT, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
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{SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX},
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{SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
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{SOCK_STRING, N_("Radius")},
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{SOCK_FLOAT, N_("Radius"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
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{-1, ""},
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};
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static bNodeSocketTemplate geo_node_point_translate_out[] = {
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{SOCK_GEOMETRY, N_("Geometry")},
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{-1, ""},
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};
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namespace blender::nodes {
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#ifdef WITH_OPENVDB
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namespace {
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/* Implements the interface required by #openvdb::tools::ParticlesToLevelSet. */
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struct ParticleList {
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using PosType = openvdb::Vec3R;
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Span<float3> positions;
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Span<float> radii;
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size_t size() const
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{
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return (size_t)positions.size();
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}
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void getPos(size_t n, openvdb::Vec3R &xyz) const
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{
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xyz = &positions[n].x;
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}
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void getPosRad(size_t n, openvdb::Vec3R &xyz, openvdb::Real &radius) const
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{
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xyz = &positions[n].x;
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radius = radii[n];
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}
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};
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} // namespace
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static openvdb::FloatGrid::Ptr generate_volume_from_points(const Span<float3> positions,
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const Span<float> radii,
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const float density)
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{
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/* Create a new grid that will be filled. #ParticlesToLevelSet requires the background value to
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* be positive. It will be set to zero later on. */
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openvdb::FloatGrid::Ptr new_grid = openvdb::FloatGrid::create(1.0f);
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/* Create a narrow-band level set grid based on the positions and radii. */
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openvdb::tools::ParticlesToLevelSet op{*new_grid};
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/* Don't ignore particles based on their radius. */
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op.setRmin(0.0f);
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op.setRmax(FLT_MAX);
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ParticleList particles{positions, radii};
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op.rasterizeSpheres(particles);
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op.finalize();
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/* Convert the level set to a fog volume. This also sets the background value to zero. Inside the
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* fog there will be a density of 1. */
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openvdb::tools::sdfToFogVolume(*new_grid);
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/* Take the desired density into account. */
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openvdb::tools::foreach (new_grid->beginValueOn(),
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[&](const openvdb::FloatGrid::ValueOnIter &iter) {
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iter.modifyValue([&](float &value) { value *= density; });
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});
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return new_grid;
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}
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static float compute_voxel_size(const GeoNodeExecParams ¶ms,
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Span<float3> positions,
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const float radius)
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{
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const NodeGeometryPointsToVolume &storage =
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*(const NodeGeometryPointsToVolume *)params.node().storage;
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if (storage.resolution_mode == GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE) {
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return params.get_input<float>("Voxel Size");
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}
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if (positions.is_empty()) {
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return 0.0f;
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}
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float3 min, max;
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INIT_MINMAX(min, max);
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minmax_v3v3_v3_array(min, max, (float(*)[3])positions.data(), positions.size());
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const float voxel_amount = params.get_input<float>("Voxel Amount");
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if (voxel_amount <= 1) {
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return 0.0f;
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}
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/* The voxel size adapts to the final size of the volume. */
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const float diagonal = float3::distance(min, max);
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const float extended_diagonal = diagonal + 2.0f * radius;
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const float voxel_size = extended_diagonal / voxel_amount;
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return voxel_size;
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}
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static void gather_point_data_from_component(const GeoNodeExecParams ¶ms,
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const GeometryComponent &component,
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Vector<float3> &r_positions,
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Vector<float> &r_radii)
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{
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Float3ReadAttribute positions = component.attribute_get_for_read<float3>(
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"position", ATTR_DOMAIN_POINT, {0, 0, 0});
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FloatReadAttribute radii = params.get_input_attribute<float>(
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"Radius", component, ATTR_DOMAIN_POINT, 0.0f);
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r_positions.extend(positions.get_span());
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r_radii.extend(radii.get_span());
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}
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static void convert_to_grid_index_space(const float voxel_size,
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MutableSpan<float3> positions,
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MutableSpan<float> radii)
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{
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const float voxel_size_inv = 1.0f / voxel_size;
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for (const int i : positions.index_range()) {
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positions[i] *= voxel_size_inv;
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/* Better align generated grid with source points. */
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positions[i] -= float3(0.5f);
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radii[i] *= voxel_size_inv;
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}
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}
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static void initialize_volume_component_from_points(const GeometrySet &geometry_set_in,
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GeometrySet &geometry_set_out,
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const GeoNodeExecParams ¶ms)
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{
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Vector<float3> positions;
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Vector<float> radii;
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if (geometry_set_in.has<MeshComponent>()) {
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gather_point_data_from_component(
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params, *geometry_set_in.get_component_for_read<MeshComponent>(), positions, radii);
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}
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if (geometry_set_in.has<PointCloudComponent>()) {
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gather_point_data_from_component(
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params, *geometry_set_in.get_component_for_read<PointCloudComponent>(), positions, radii);
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}
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const float max_radius = *std::max_element(radii.begin(), radii.end());
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const float voxel_size = compute_voxel_size(params, positions, max_radius);
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if (voxel_size == 0.0f || positions.is_empty()) {
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return;
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}
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Volume *volume = (Volume *)BKE_id_new_nomain(ID_VO, nullptr);
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BKE_volume_init_grids(volume);
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VolumeGrid *c_density_grid = BKE_volume_grid_add(volume, "density", VOLUME_GRID_FLOAT);
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openvdb::FloatGrid::Ptr density_grid = openvdb::gridPtrCast<openvdb::FloatGrid>(
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BKE_volume_grid_openvdb_for_write(volume, c_density_grid, false));
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const float density = params.get_input<float>("Density");
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convert_to_grid_index_space(voxel_size, positions, radii);
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openvdb::FloatGrid::Ptr new_grid = generate_volume_from_points(positions, radii, density);
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/* This merge is cheap, because the #density_grid is empty. */
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density_grid->merge(*new_grid);
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density_grid->transform().postScale(voxel_size);
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VolumeComponent &volume_component = geometry_set_out.get_component_for_write<VolumeComponent>();
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volume_component.replace(volume);
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}
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#endif
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static void geo_node_points_to_volume_exec(GeoNodeExecParams params)
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{
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GeometrySet geometry_set_in = params.extract_input<GeometrySet>("Geometry");
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GeometrySet geometry_set_out;
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#ifdef WITH_OPENVDB
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initialize_volume_component_from_points(geometry_set_in, geometry_set_out, params);
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#endif
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params.set_output("Geometry", std::move(geometry_set_out));
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}
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static void geo_node_points_to_volume_init(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeGeometryPointsToVolume *data = (NodeGeometryPointsToVolume *)MEM_callocN(
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sizeof(NodeGeometryPointsToVolume), __func__);
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data->resolution_mode = GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT;
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data->input_type_radius = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
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node->storage = data;
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bNodeSocket *radius_attribute_socket = nodeFindSocket(node, SOCK_IN, "Radius");
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bNodeSocketValueString *radius_attribute_socket_value =
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(bNodeSocketValueString *)radius_attribute_socket->default_value;
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STRNCPY(radius_attribute_socket_value->value, "radius");
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}
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static void geo_node_points_to_volume_update(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeGeometryPointsToVolume *data = (NodeGeometryPointsToVolume *)node->storage;
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bNodeSocket *voxel_size_socket = nodeFindSocket(node, SOCK_IN, "Voxel Size");
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bNodeSocket *voxel_amount_socket = nodeFindSocket(node, SOCK_IN, "Voxel Amount");
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nodeSetSocketAvailability(voxel_amount_socket,
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data->resolution_mode ==
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GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT);
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nodeSetSocketAvailability(
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voxel_size_socket, data->resolution_mode == GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE);
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update_attribute_input_socket_availabilities(
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*node, "Radius", (GeometryNodeAttributeInputMode)data->input_type_radius);
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}
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} // namespace blender::nodes
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void register_node_type_geo_points_to_volume()
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{
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static bNodeType ntype;
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geo_node_type_base(
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&ntype, GEO_NODE_POINTS_TO_VOLUME, "Points to Volume", NODE_CLASS_GEOMETRY, 0);
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node_type_socket_templates(&ntype, geo_node_points_to_volume_in, geo_node_point_translate_out);
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node_type_storage(&ntype,
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"NodeGeometryPointsToVolume",
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node_free_standard_storage,
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node_copy_standard_storage);
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node_type_size(&ntype, 170, 120, 700);
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node_type_init(&ntype, blender::nodes::geo_node_points_to_volume_init);
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node_type_update(&ntype, blender::nodes::geo_node_points_to_volume_update);
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ntype.geometry_node_execute = blender::nodes::geo_node_points_to_volume_exec;
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nodeRegisterType(&ntype);
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}
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