Edit Mode overlay: fix clear color, and possibly a crash.

This commit is contained in:
Clément Foucault 2017-03-05 18:08:55 +01:00
parent 747ac66800
commit ff96f527fd
3 changed files with 10 additions and 4 deletions

View File

@ -131,7 +131,7 @@ typedef struct DRWFboTexture {
void DRW_framebuffer_init(struct GPUFrameBuffer **fb, int width, int height, DRWFboTexture textures[MAX_FBO_TEX], int texnbr);
void DRW_framebuffer_bind(struct GPUFrameBuffer *fb);
void DRW_framebuffer_clear(bool color, bool depth, float clear_col[4]);
void DRW_framebuffer_clear(bool color, bool depth, float clear_col[4], float clear_depth);
void DRW_framebuffer_texture_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot);
void DRW_framebuffer_texture_detach(struct GPUTexture *tex);
void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth);

View File

@ -1247,14 +1247,15 @@ void DRW_framebuffer_bind(struct GPUFrameBuffer *fb)
GPU_framebuffer_bind(fb);
}
void DRW_framebuffer_clear(bool color, bool depth, float clear_col[4])
void DRW_framebuffer_clear(bool color, bool depth, float clear_col[4], float clear_depth)
{
if (color) {
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(clear_col[0], clear_col[1], clear_col[2], clear_col[4]);
glClearColor(clear_col[0], clear_col[1], clear_col[2], clear_col[3]);
}
if (depth) {
glDepthMask(GL_TRUE);
glClearDepth(clear_depth);
}
glClear(((color) ? GL_COLOR_BUFFER_BIT : 0) |
((depth) ? GL_DEPTH_BUFFER_BIT : 0));

View File

@ -364,12 +364,17 @@ void EDIT_MESH_draw(void)
/* Render wires on a separate framebuffer */
DRW_framebuffer_bind(fbl->occlude_wire_fb);
DRW_framebuffer_clear(true, true, clearcol);
DRW_framebuffer_clear(true, true, clearcol, 1.0f);
DRW_draw_pass(psl->edit_face_occluded_pass);
/* detach textures */
DRW_framebuffer_texture_detach(dtxl->depth);
/* Combine with scene buffer */
DRW_framebuffer_bind(dfbl->default_fb);
DRW_draw_pass(psl->mix_occlude_pass);
/* reattach */
DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0);
}
else {