AddonsProject
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Description

Addon scripts for Blender.

Addons Catalog: list of addons included with Blender and external.
Addons Process: how to get your addon included and maintain it.
Submit Addon: submit an addon that you want included with Blender.

Repositories
Blender Addons
Blender Addons Contrib

Module Owner: @Campbell Barton (campbellbarton)

Recent Activity

Yesterday

Julien DUROURE (julien) added a comment to T48892: Rigify Update and Fixes.

Hi all,

Sun, Jan 22, 10:03 PM · Addons
Julien DUROURE (julien) created T50502: Rigify (Pitchipoy) : Leg rotation on metarig is not taken into account when generate rig.
Sun, Jan 22, 9:59 PM · Addons, BF Blender
Julien DUROURE (julien) created T50501: Rigify (Human) : Pole location bug when leg axis is not aligned with world axis.
Sun, Jan 22, 9:55 PM · Addons, BF Blender
Julien DUROURE (julien) added a comment to T50500: Rigify (Pitchipoy) : twitch when foot is not aligned to leg axis.

Bug found by Patrik Noomé !

Sun, Jan 22, 9:50 PM · Addons, BF Blender
Julien DUROURE (julien) created T50500: Rigify (Pitchipoy) : twitch when foot is not aligned to leg axis.
Sun, Jan 22, 9:49 PM · Addons, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T48892: Rigify Update and Fixes.

oh gotcha, that should be fixed, replacing all the mess by a unified way should be done in the near future, shall we plan on it for 2.8? since it seems there isnt enough energy to do it for 2.79

Sun, Jan 22, 8:34 PM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Luciano Muñoz Sessarego (looch):
Yes all our work relies on the pitchipoy code.

Sun, Jan 22, 7:31 PM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T48892: Rigify Update and Fixes.

So if i understand right all of these changes are under the pitchipoy rig instead of the regular rigify?

Sun, Jan 22, 7:16 PM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Luciano Muñoz Sessarego (looch),
All the major changes presented at the conference are already in master since 2.78.

Sun, Jan 22, 7:14 PM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T48892: Rigify Update and Fixes.

Hey guys, are you patching this stuff up ? is there a way that you can submit it for 2.79 ?

Sun, Jan 22, 6:28 PM · Addons
Ted Milker (TedMilker) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

This task is getting messy but I don't see a way to reconcile this task with a new one if they were to be merged at the same time, so here's a new version of mesh_carver.py with all of my changes for this task and the preferences/key for changing the solver while using it.

Sun, Jan 22, 6:08 PM · Addons
Vuk Gardašević (lijenstina) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

Blender default is BMesh solver since 2.78.

Sun, Jan 22, 6:58 AM · Addons
Ted Milker (TedMilker) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

That's simply the opposite side of the same coin. Blender's default is supposed to be Carve according to the documentation and there wouldn't be an issue with the booleans if that were still the case in 2.78a(I don't know when the solver default changed or if it is supposed to and the docs are just out of date). I would like to bring up that if you turn off Apply Operations in Carver MT, that patch would still allow you change the solver to address those certain cases. Perhaps both my patch and your suggestion are out of scope for this task.

Sun, Jan 22, 5:04 AM · Addons
Vuk Gardašević (lijenstina) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

I think that the solver should be the option in the add-on preferences similar to Bool Tool.

Sun, Jan 22, 4:54 AM · Addons
Brendon Murphy (meta-androcto) closed T50443: BoltFactory add DIV_count as parameter as "Resolved".

committed, closing as resolved.
@Sergey Razumov (resfor) thanks very much for your contribution, feel free to submit future patches here if you need to modify again.

Sun, Jan 22, 1:18 AM · Addons

Sat, Jan 21

Joey Ferwerda (TheOnlyJoey) added a comment to T50475: NetworkRender and SSL -> wrap_socket() missing 1 required positional argument: 'sock'.

Fix is commited, please check the buildbot soon to check if it solved your case.

Sat, Jan 21, 7:08 PM · Python, Platform: Linux, Addons
Joey Ferwerda (TheOnlyJoey) closed T50475: NetworkRender and SSL -> wrap_socket() missing 1 required positional argument: 'sock' as "Resolved" by committing rBA8c7a77ab5c8f: Fix T50475: Fixed using netrender with SSL, did not pass all arguments for….
Sat, Jan 21, 7:05 PM · Python, Platform: Linux, Addons
Bastien Montagne (mont29) added a member for Addons: Joey Ferwerda (TheOnlyJoey).
Sat, Jan 21, 6:57 PM
Brendon Murphy (meta-androcto) claimed T50487: Selection-Restrictor.

Hi,
This is really a great fundamental tool, after speaking with @Nikos Priniotakis (Nikos_prinio) in irc we have formulated a plan to make the ui & workflow improved.
Also we have agreed that show/hide object by type is a good companion function set to accompany this addon.
Work will be done to improve the ui & optimize usability.

Sat, Jan 21, 11:59 AM · Addons

Fri, Jan 20

Vuk Gardašević (lijenstina) triaged T50488: traceback error when switch pitchipoy rigify in blender2.70 as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Fri, Jan 20, 9:47 PM · Addons
Athlove (Athumani) created T50488: traceback error when switch pitchipoy rigify in blender2.70.
Fri, Jan 20, 9:35 PM · Addons
Nikos Priniotakis (Nikos_prinio) created T50487: Selection-Restrictor.
Fri, Jan 20, 5:55 PM · Addons
Dalai Felinto (dfelinto) closed T50221: PLY exporter gives incorrect results as "Invalid".
Fri, Jan 20, 10:24 AM · Import/Export, Addons
Dalai Felinto (dfelinto) added a comment to T50221: PLY exporter gives incorrect results.
  1. Blender is exporting the UV (as s and t)
  2. Ply stores the normal per vertice. If you want only 8 vertices in your cube you need to set its shading to smooth OR not export normals.
  3. You can change the Up axis when exporting the model.
Fri, Jan 20, 10:24 AM · Import/Export, Addons
Niklas (blenderCMB) added a comment to T50475: NetworkRender and SSL -> wrap_socket() missing 1 required positional argument: 'sock'.

Thanks in advance for fixing it.

Fri, Jan 20, 9:20 AM · Python, Platform: Linux, Addons

Thu, Jan 19

Santiago Casale (DeepWeeb) added a comment to T50441: PSK import Problem with modern UE3 games.

I'm pretty sure it has something to do with my configuration, but I already restored the setting, un-installed the program and deleted the AppData. I don't know how to fix it.files.zip

Thu, Jan 19, 10:31 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) raised the priority of T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug from "Normal" to "Confirmed".
Thu, Jan 19, 9:58 PM · Addons
Joey Ferwerda (TheOnlyJoey) claimed T50475: NetworkRender and SSL -> wrap_socket() missing 1 required positional argument: 'sock'.

Though netrender is currently unmaintained and removed for 2.8, this seems to be a simple fix.

Thu, Jan 19, 5:49 PM · Python, Platform: Linux, Addons
Joey Ferwerda (TheOnlyJoey) triaged T50441: PSK import Problem with modern UE3 games as "Incomplete" priority.

Can you please provide us with a (legally obtainable) model which has this behaviour?
We can not test this if we don't have the same files.
Thanks.

Thu, Jan 19, 4:39 PM · Import/Export, Addons
Joey Ferwerda (TheOnlyJoey) added a comment to T50475: NetworkRender and SSL -> wrap_socket() missing 1 required positional argument: 'sock'.
Thu, Jan 19, 4:10 PM · Python, Platform: Linux, Addons
Niklas (blenderCMB) created T50475: NetworkRender and SSL -> wrap_socket() missing 1 required positional argument: 'sock'.
Thu, Jan 19, 3:20 PM · Python, Platform: Linux, Addons
Sergey Razumov (resfor) added a comment to T50443: BoltFactory add DIV_count as parameter.

Thank you. But I think I have'nt much time.

Thu, Jan 19, 8:45 AM · Addons

Wed, Jan 18

rtyuiopfdv (rtyuiopfdv) created T50463: SPAM.
Wed, Jan 18, 5:07 PM
Brendon Murphy (meta-androcto) assigned T50437: export paper model polygons with holes... bug? to Adam Dominec (emu).
Wed, Jan 18, 11:25 AM · Addons
Brendon Murphy (meta-androcto) added a comment to T50367: Proposal to replace Icons addon.

hi, just some ideas here, I see there's only some settings really needed in the addons preferences, it would be better imo, only to have the needed settings in the addons preferences & add the icons to the icon viewer panel. this would keep existing behavior with your enhancements & the button for the pop up. the search "icon" brings the pop up quickly too. other thing, to keep existing behavior copy icon to clipboard on bt default.
one last thing, the placement of the icons in the text editor panel is most useful for people who develop addons in blender's text editor, as there is instant visual connection & easy of use.
thanks.
Brendon.

Wed, Jan 18, 11:16 AM · Addons
Brendon Murphy (meta-androcto) added a comment to T50443: BoltFactory add DIV_count as parameter.

looking really good here. thanks
will commit soon.
are you interested in maintaining this addon?

Wed, Jan 18, 10:38 AM · Addons
Brendon Murphy (meta-androcto) raised the priority of T50443: BoltFactory add DIV_count as parameter from "Normal" to "Confirmed".
Wed, Jan 18, 10:26 AM · Addons
Bastien Montagne (mont29) added a member for Addons: Alexandr Zinovev (raa).
Wed, Jan 18, 10:10 AM
RUben (kb0) added a comment to T30942: Export only selected objects.
Wed, Jan 18, 9:18 AM · Addons
Bastien Montagne (mont29) closed T50459: FBX Addon Can't import Mixamo file correctly as "Invalid".

Some apps do not have the concept of bones (with a length and orientation), they only have joints (which are points with orientation). That’s precisely why you'll find, in importer’s settings, Armatures section, the options Force Connect Children and Automatic Bone Orientation.

Wed, Jan 18, 9:04 AM · Import/Export, Addons
Sergey Razumov (resfor) added a comment to T50443: BoltFactory add DIV_count as parameter.

Hi. Sorry for mistake. I fixed item. Please verify it.
Thank you.
add_mesh_BoltFactory_1.zip

Wed, Jan 18, 7:18 AM · Addons
FangZhou (zfsword) created T50459: FBX Addon Can't import Mixamo file correctly.
Wed, Jan 18, 6:22 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) renamed T50441: PSK import Problem with modern UE3 games from "Problem with modern UE3 games" to "PSK import Problem with modern UE3 games".
Wed, Jan 18, 5:24 AM · Import/Export, Addons
Santiago Casale (DeepWeeb) added a comment to T50441: PSK import Problem with modern UE3 games.

It's from Mighty No. 9
The material problem also happens with any other UE game

Wed, Jan 18, 5:15 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) assigned T50441: PSK import Problem with modern UE3 games to John Phan (darknet).
Wed, Jan 18, 5:09 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T50441: PSK import Problem with modern UE3 games.

hi, need some more information, where did the model come from?
after downloading some random models after a too long search for .psk models, the two I tested worked ok.
The armature was good & model was posing well.
I did see the textures were not imported correct & this needed some setting up in blender to manually add back the textures.
Not sure if this is a bug without information on your file & where you got.
It's not possible to support all versions of these files created by the various other software that handles them could be the issue here.

Wed, Jan 18, 5:08 AM · Import/Export, Addons
Ted Milker (TedMilker) added a comment to T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.

I think all the boolean modifiers used by this addon should explicitly set the solver to "CARVE". The default "BMESH" solver in Blender 2.78a breaks Line Rebools that are entirely enclosed by the target mesh and in other cases. BMesh doesn't seem like it should be the default, either, if Blender documentation is correct. Here's a patch for my update.

Wed, Jan 18, 2:10 AM · Addons
Brendon Murphy (meta-androcto) claimed T50456: Carver MT - Add In-scene profiles, brush depth adjustment, fix rotation bug.
Wed, Jan 18, 1:41 AM · Addons

Tue, Jan 17

Brendon Murphy (meta-androcto) added a comment to T50443: BoltFactory add DIV_count as parameter.

hi, there's issues here with the Bit type, depth & distance. this causes holes in the mesh where the bit type is inserted.
this would need to be fixed before i can look further.
it's solid concept, code looks ok,, just this one issue to solv.
Thanks

Tue, Jan 17, 11:14 PM · Addons
Anzor B. (anzorb) updated subscribers of T50424: OBJs exported with Blender are rotated incorrectly in other apps.

@Aaron Carlisle (Blendify) That's exactly why I think there's an issue.

Tue, Jan 17, 6:14 PM · Import/Export, Addons