This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers, constraints, and more.
- #animation-module on blender.chat.
- Mailing List: bf-committers
- Bug reports and patches are to be filed against Animation & Rigging
The workboard is split up into the following columns:
|Backlog||Default column for new tasks. These tasks were not yet assigned to a column.|
|Short Term||Tasks that were chosen to be performed in a short term (ca. 2 weeks) during a module meeting.|
|Bugs||Bug reports that are intended to be fixed within 6 months.|
|TODOs||Concrete tasks that have been approved and can be picked up by anyone to work on. A maximum of 10 such tasks will be enforced soon.|
|Known Issues||Bug reports that have been confirmed, but which are not actively worked on or expected to be fixed within 6 months.|
|Design||Tasks that have conceptually been approved by the module and need design discussions for UI/UX and code. Such tasks can either be converted to a TODO or spawn one or more TODO sub-tasks. See Ingredients of a Patch, as that list could also help in writing design tasks.|
|Design done, Low priority||Design tasks that are pretty much done, but don’t have high priority when it comes to implementing them.|
|Needs Investigation||for tasks that need investigation to come to a decision whether to actually continue with it or not. This is mostly meant for already-existing tasks that look interesting, but that need an actual time investment before a decision can be made.|
|Responsibility of Other Module||Tasks that are related to Animation & Rigging, but are expected to be handled by a different module.|