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BF Blender: 2.8Experimental
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Description

This project was used to gather all tasks, differentials etc. related to Blender2.8 project. It is now archived, and remaining tasks should instead move to the relevant modules.

See also the wiki pages.

Recent Activity

Fri, Feb 14

Julian Eisel (Severin) closed T50313: Collections Editor Design as Resolved.

Okay, I think it's time to close this. We can reopen if there are more things to be discussed.

Fri, Feb 14, 1:09 AM · BF Blender: 2.8, User Interface

Wed, Feb 12

Sergey Sharybin (sergey) updated the task description for T55292: Blender3D-Application_Theme-v1.1.
Wed, Feb 12, 11:44 AM · Application Templates, BF Blender: 2.8, Blender File
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

A bit about why it is important.

Wed, Feb 12, 11:13 AM · User Interface, BF Blender: 2.8
Dalai Felinto (dfelinto) updated the task description for T55292: Blender3D-Application_Theme-v1.1.
Wed, Feb 12, 11:02 AM · Application Templates, BF Blender: 2.8, Blender File

Tue, Feb 11

Aaron Carlisle (Blendify) closed T56318: Python: Cleanup incorrect usage of median, a subtask of T47811: Blender 2.8x / Python, Proposed Changes, as Resolved.
Tue, Feb 11, 4:56 AM · BF Blender: 2.8, Python
Aaron Carlisle (Blendify) closed T56318: Python: Cleanup incorrect usage of median as Resolved.
Tue, Feb 11, 4:56 AM · BF Blender: 2.8, Python
Aaron Carlisle (Blendify) closed T63012: Make status bar symbols follow OS conventions as Resolved.

rBdc3f073d1c5255e79763dfff3ef17f6216f1b391

Tue, Feb 11, 4:46 AM · User Interface, BF Blender: 2.8
Aaron Carlisle (Blendify) closed T59502: Animation keeps playing after deleting keyframe as Resolved.
Tue, Feb 11, 4:44 AM · Tracker Curfew, BF Blender: 2.8
Aaron Carlisle (Blendify) closed T61205: Drag Action set to "None" doesn't work as Resolved.
Tue, Feb 11, 4:39 AM · Tracker Curfew, Blender Studio, BF Blender: 2.8
Aaron Carlisle (Blendify) closed T56463: UV Image Editor as Resolved.
Tue, Feb 11, 2:09 AM · User Interface, BF Blender: 2.8

Mon, Feb 10

Richard Antalik (ISS) closed T56602: Python: Implement BMesh Pointer Args for BMesh Operators, a subtask of T47811: Blender 2.8x / Python, Proposed Changes, as Invalid.
Mon, Feb 10, 11:50 PM · BF Blender: 2.8, Python
Aaron Carlisle (Blendify) added a subtask for T57712: Move the transform info away from the header, into the viewport.: T56599: Improve keymap display in status bar.
Mon, Feb 10, 5:44 PM · BF Blender, User Interface

Sat, Feb 8

Gabriel Echevarria (DeuteriumApex) added a comment to T53095: Black cube on start and no material updates.

So I got this issue too. I usually work on a potato pc with no graphics card. This computer seems to be completely incompatible with blender 2.8 and eevee. I switched to a PC with a nvidia 1060 and enabled CUDA and now blender works perfectly.

Sat, Feb 8, 12:19 AM · BF Blender: 2.8

Thu, Feb 6

Julian (joolian.4bes) added a comment to T62611: Cycles renderer does not render pointiness node in render mode at all. But does render it in viewport rendering mode..

Hi there! I found that adding a math node, set to multiply, between the Color Ramp which is connected to the Geometry node and the factor of the MixRGB helped to bring out the edges!

Thu, Feb 6, 11:07 PM · BF Blender: 2.8, Nodes, BF Blender

Tue, Feb 4

Brecht Van Lommel (brecht) moved T57210: Add Object Tools Todo from Backlog to bcon2: Features on the BF Blender (2.83) board.
Tue, Feb 4, 3:21 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Mon, Feb 3

Abraham Brookes (abrookes) added a comment to T56881: Blender 2.8: More Pie Menus.

I'd love to be able to make my own configurations for my own pie menus and assign them to keys, or change the location of shortcuts in the wheel for existing binds. Is that possible?

Mon, Feb 3, 11:02 AM · User Interface, BF Blender: 2.8
Pawel Swierczynski (Reanimathor) added a comment to T56648: Blender 2.8: Naming Conventions.

It seems there is inconsistency in the naming of the Rip tool.

Mon, Feb 3, 10:20 AM · User Interface, BF Blender: 2.8

Tue, Jan 28

Philipp Oeser (lichtwerk) closed T55147: Eyedropper cursor icon missing when adding drivers (e.g. When using All/Single from Target), a subtask of T55145: Implement Driver Workflow Changes, as Invalid.
Tue, Jan 28, 6:23 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest
CobraA (CobraA) added a comment to T57712: Move the transform info away from the header, into the viewport..

Is there an estimate to fixing this? especially the top right corner with the navigation widgets.

Tue, Jan 28, 5:48 PM · BF Blender, User Interface

Mon, Jan 27

Bastien Montagne (mont29) changed the subtype of T59770: Array/Skin-Modifier-Combo causes crash from "Report" to "Bug".

There are several issues going on here I think, one being that 'root vertex' skin info is not preserved for start/end caps geometries - maybe because we are using fully evaluated data for those, which iirc do not preserve that layer. This should be quite easy to fix, as modifiers can now request data layers from the depsgraph.

Mon, Jan 27, 7:53 PM · Modeling, Modifiers, BF Blender
Philipp Oeser (lichtwerk) changed the status of T55147: Eyedropper cursor icon missing when adding drivers (e.g. When using All/Single from Target), a subtask of T55145: Implement Driver Workflow Changes, from Confirmed to Needs Developer to Reproduce.
Mon, Jan 27, 3:28 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest
Campbell Barton (campbellbarton) added a revision to T57210: Add Object Tools Todo: D6678: Add Object Tool (WIP).
Mon, Jan 27, 2:18 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Sun, Jan 26

NDOMO Stanley (Zombie1ted) added a comment to T59621: Blender 2.8: Applying more than one material on a mesh object Blender instantly crashes (Build: a2466049376 windows64).

Hello everyone and let's dive straight into it. For the sake of having flat rendered material, I turned to workbench and enabled its flat material render. I tried using blender to apply multiple materials on an object but I was beating in the bush. It made every part where the second material is applied invisible. Baffles me.
Here are info about my laptop
Model name: Dell Latitude e6410
GPU: Nvidia NVS 3100M (for notebooks) [total memory: 2438mb, display memory: 459mb, shared memory: 1978mb]
CPU: Intel Core i5 M 560 (4 CPUs of about 2.67Ghz each)
RAM: 4gb (3.86gb usable)
OS: Win 10
Look at the attachment and you will see by yourselves that the little simple test scene is a mess with multiple materials.

blender file >> https://drive.google.com/open?id=1xILWbLTWRyVplhQBUQdsiauHlhG99bPc

Pictures
https://drive.google.com/open?id=1NXHm0UGWDJJe_NoBhL6nsLAbcAQddnRR
https://drive.google.com/open?id=19PNNnCpdPbwMcyQAEIv4c8j8xvMKqYya
https://drive.google.com/open?id=1P4D-cL7f6OJ6KKMYpKXfJFNCVZbWI0SV

Sun, Jan 26, 5:22 AM · BF Blender: 2.8, BF Blender
NDOMO Stanley (Zombie1ted) added a comment to T59621: Blender 2.8: Applying more than one material on a mesh object Blender instantly crashes (Build: a2466049376 windows64).

Hello everyone and let's dive straight into it. For the sake of having flat rendered material, I turned to workbench and enabled its flat material render. I tried using blender to apply multiple materials on an object but I was beating in the bush. It made every part where the second material is applied invisible. Baffles me.
Here are info about my laptop
Model name: Dell Latitude e6410
GPU: Nvidia NVS 3100M (for notebooks) [total memory: 2438mb, display memory: 459mb, shared memory: 1978mb]
CPU: Intel Core i5 M 560 (4 CPUs of about 2.67Ghz each)
RAM: 4gb (3.86gb usable)
OS: Win 10
Look at the attachment and you will see by yourselves that the little simple test scene is a mess with multiple materials.
{Blender File}

Sun, Jan 26, 5:16 AM · BF Blender: 2.8, BF Blender

Fri, Jan 24

Richard Antalik (ISS) closed T61922: Middle mouse button doesn't changes focus from Input Field as Invalid.

This is (unfortunately) not a bug. User interface is working in this way for a long time.

Fri, Jan 24, 2:40 PM · BF Blender
Aaron Carlisle (Blendify) closed T55194: Shortcut Keys Changed in 2.8x as Resolved.
Fri, Jan 24, 3:05 AM · User Interface, Code Quest, BF Blender: 2.8

Thu, Jan 23

Richard Antalik (ISS) closed T61422: NLA Channel context menu > Delete channels operation does not work. as Resolved.

This is the menu for the dopesheet / graph editor that is being show in the NLA editor. It doesn't make sense there. It should be hidden, or replaced by a context menu with operators for editing NLA tracks and strips.

Thu, Jan 23, 11:51 PM · Tracker Curfew, BF Blender: 2.8, BF Blender
Harley Acheson (harley) added a comment to T57234: Extended Controls for Camera Gizmo.

Some silly comments...

Thu, Jan 23, 7:14 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57210: Add Object Tools Todo.
Thu, Jan 23, 9:28 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) renamed T57210: Add Object Tools Todo from Create Object Tools Todo to Add Object Tools Todo.
Thu, Jan 23, 9:27 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Wed, Jan 22

Henrik Dick (weasel) added a comment to D4471: Softbody with "Maintain Volume"-Feature.

There is a valid point to say this is not the right way to do it for softbodies. Cloth simulation already has air pressure, why add air pressure to softbodies as well? Softbodies are solid chunks of elastic or deformable material, not air tanks as it might seems currently. Blender really has very bad softbody code so using air to fix the volume problem doesn't really cut it. In my opinion blenders softbodies are made redundant by cloth simulations currently and would need a proper re-implementation with a finite element solver. The only thing softbodies have, that cloth doesn't have currently is plasticity, but that may very well come to cloths simulations in the future (for aluminum foil simulations for example)

Wed, Jan 22, 9:51 PM · Animation & Rigging, BF Blender: 2.8

Sun, Jan 19

Xane (XaneGraphics) changed the status of T59581: Freestyle rendering not in sync with camera move from Resolved to Invalid.

Having the same problem. Rendering from static camera position. Changed focal length of camera but it's using the first keyframed camera focal length

Sun, Jan 19, 6:06 PM · BF Blender: 2.8

Sat, Jan 18

xan2622 (xan2622) added a comment to T57210: Add Object Tools Todo.

It makes me of QBlocker :

Sat, Jan 18, 3:02 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Jan 17 2020

Peter Fog (tintwotin) added a comment to T53158: Video Sequencer Preview should have own engine (and other settings?).

Though this may be implemented, the current implementation makes playback of eevee rendered scene strips that slow, that they are not usable:

Jan 17 2020, 10:36 AM · Video Sequencer, BF Blender: 2.8

Jan 16 2020

Eitan (EitanSomething) edited reviewers for D3579: Color coded strips in the VSE, added: Richard Antalik (ISS), Eitan (EitanSomething); removed: Ton Roosendaal (ton), Sergey Sharybin (sergey).

This looks very useful.I will review the patch and see if the code needs to be updated.

Jan 16 2020, 3:19 AM · Video Sequencer

Jan 15 2020

Seth Quick (SethTooQuick) added a comment to T57210: Add Object Tools Todo.

After you've modified your object, will these gizmos disappear or will they show up on every object once the tool is enabled? I feel like this'd be better for modifiying other shapes fast.

Jan 15 2020, 4:37 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Jan 14 2020

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

It will be nice to have unselectable background images in local view, but it is doubtable for regular objects.
QCD system was designed to be used for such kind of things, it have more capacity than hiding and isolation (2 default RAM bits of hiding information in scene)

Jan 14 2020, 12:45 AM · User Interface, BF Blender: 2.8

Jan 13 2020

Philip Guin (Frizzil) added a comment to T58156: Open subdiv poor performances in 2.8.

Any ETA on GPU acceleration for OpenSubdiv? Animation with subsurf in 2.81 appears to be very slow.

Jan 13 2020, 11:16 PM · BF Blender: 2.8, BF Blender
Alphyn (Alphyn) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

So, Is there currently a way to get the unselectable background images into the local view? Changing the visibility of the collection containing the background images (or the objects themselves) in the outliner doesn't affect anything.
So far, the suggestion to create a parameter that lets objects stay visible in the local view looks like the most reasonable solution. Something very similar to what I suggested in T68503, but affecting all applicable objects, not just images.

Jan 13 2020, 9:24 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

In addition to these gizmos, we could offer a toggle here to switch into Walk Mode more easily:

Jan 13 2020, 3:50 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

The original design doc here has some issues I'd like to improve upon:

Jan 13 2020, 9:53 AM · BF Blender: 2.8, User Interface, Code Quest
Richard Antalik (ISS) closed T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics as Invalid.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.

Jan 13 2020, 9:14 AM · Eevee, BF Blender: 2.8, BF Blender
Adam Preisler (Alphisto) added a comment to T57234: Extended Controls for Camera Gizmo.

Personally I prefer simply Walk Navigation (where you can also fly with TAB) which is in Blender.

Jan 13 2020, 12:09 AM · BF Blender: 2.8, User Interface, Code Quest

Jan 12 2020

William Reynish (billreynish) updated the task description for T57234: Extended Controls for Camera Gizmo.
Jan 12 2020, 10:54 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

@Adam Preisler (Alphisto) This doesn’t add any extra affordance to switch cameras. This is about the ability to more easily manipulate the camera when inside the camera view, which is currently not so easy by default.

Jan 12 2020, 10:45 PM · BF Blender: 2.8, User Interface, Code Quest
Adam Preisler (Alphisto) added a comment to T57234: Extended Controls for Camera Gizmo.

Since there is a discussion now and a hopeful horizon I would like to add that since we're talking about cameras it would be great to have Exposure & Contrast controls.

Jan 12 2020, 10:38 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

@Arbaz Arif (AcidRain0) Appreciate the support for this, but please don't do that - this is not a forum. Hopefully this could be added for 2.83 if there is time. We'll see.

Jan 12 2020, 10:12 PM · BF Blender: 2.8, User Interface, Code Quest
Arbaz Arif (AcidRain0) added a comment to T57234: Extended Controls for Camera Gizmo.

Bump

Jan 12 2020, 9:04 PM · BF Blender: 2.8, User Interface, Code Quest

Jan 9 2020

Metin Seven (MetinSeven) added a comment to T57210: Add Object Tools Todo.

This is a great addition. Please consider making it accessible from Sculpt Mode as well. Thanks!

Jan 9 2020, 12:04 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) added a project to T57210: Add Object Tools Todo: BF Blender (2.83).
Jan 9 2020, 10:49 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest