Page MenuHome

BF Blender: 2.8Experimental
ActivePublic

Details

Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

Yevgeny Makarov (jenkm) added a comment to T62309: Make enum menus nicer.

On all your screenshots shows native macOS pop-up menu, and it works well and is familiar to users. Although pull-down menu are also used depending on the context.

Sat, Mar 23, 8:48 AM · User Interface, BF Blender: 2.8
Alex Strand (astrand130) claimed T62866: Text objects no-longer are filled by default.
Sat, Mar 23, 12:20 AM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a comment to T62866: Text objects no-longer are filled by default.

I'd vote to override the defaults for text since it seems like the better short term solution. It should keep the best of both worlds (full curves and full text). Its just curious that blender has this discrepancy in the meaning behind those flags in 2D and 3D, I'm pretty sure that decision was made long ago and might be worth looking into cleaning up that inconsistency in a future task. For now since I was the one who authored the original change I'm going to try to fix this one by overriding the defaults for text objects and I'll post the diff if that's okay.

Sat, Mar 23, 12:17 AM · BF Blender: 2.8, BF Blender

Yesterday

William Reynish (billreynish) triaged T62866: Text objects no-longer are filled by default as Confirmed, Medium priority.

This is an unintended consequence of the fact that curves now default to Full fill mode, which doesn't exist for text objects, and so it falls back to None.

Fri, Mar 22, 11:52 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) updated the task description for T62866: Text objects no-longer are filled by default.
Fri, Mar 22, 11:37 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a project to T62866: Text objects no-longer are filled by default: BF Blender: 2.8.
Fri, Mar 22, 11:36 PM · BF Blender: 2.8, BF Blender
LazyDodo (LazyDodo) raised the priority of T62864: blender 2.80 close when i open shading window from Confirmed, Medium to Needs Triage by Developer.

please do not triage your own tickets

Fri, Mar 22, 10:45 PM · BF Blender: 2.8, BF Blender
adil aljasem (aaadel) triaged T62864: blender 2.80 close when i open shading window as Confirmed, Medium priority.
Fri, Mar 22, 10:26 PM · BF Blender: 2.8, BF Blender
-L0Lock- added a comment to T51366: Empty image improvements to replace background.

On previous versions, background images would remain displayed when entering local view ( <kbd>/</kbd> ). In 2.8, image empty get hidden like any other unselected object.

Fri, Mar 22, 5:52 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Jacques Lucke (JacquesLucke) edited reviewers for D4496: FBX Export: Make empty shape keys exportable, added: Bastien Montagne (mont29); removed: bastiaan schremm (bastiaan).
Fri, Mar 22, 4:40 PM · Addons, BF Blender: 2.8
Brecht Van Lommel (brecht) claimed T62829: floating windows on Cycles and Region Overlap.

The mention is fine, it's just linking to the commit that matches your build.

Fri, Mar 22, 4:06 PM · User Interface, BF Blender: 2.8, Cycles, BF Blender
William Reynish (billreynish) added a comment to T57712: Move the transform info away from the header, into the viewport..

Here's how it could look if we moved the transform info to the bottom:

Fri, Mar 22, 1:57 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T56950: UI Paper Cuts (Parent Task).
Fri, Mar 22, 1:54 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated subscribers of T58147: Move Text Editor File Path to the bottom.

@George Vogiatzis (Gvgeo): I think what you need to do is to add a new region. One reference example would be the left tabs region in the Properties Editor. Perhaps you can use this as a reference for adding editor regions.

Fri, Mar 22, 10:00 AM · User Interface, BF Blender: 2.8
George Vogiatzis (Gvgeo) abandoned D4425: Add transform operators to transform menu..

2703c405a4d8

Fri, Mar 22, 9:46 AM · BF Blender, BF Blender: 2.8
George Vogiatzis (Gvgeo) added a comment to T58147: Move Text Editor File Path to the bottom.

I'm trying to fix this paper cut, I added a tools region and used as a header so it can move to top if needed.

Fri, Mar 22, 9:34 AM · User Interface, BF Blender: 2.8
julian (julian88888888) closed T62828: 2.8 animation rendering crashing after a couple of frames as Invalid.
Fri, Mar 22, 4:36 AM · BF Blender: 2.8, Eevee, Addons
Francesco Yoshi Gobbo (FraYoshi) added projects to T62829: floating windows on Cycles and Region Overlap: Cycles, BF Blender: 2.8, User Interface.
Fri, Mar 22, 4:05 AM · User Interface, BF Blender: 2.8, Cycles, BF Blender
julian (julian88888888) renamed T62828: 2.8 animation rendering crashing after a couple of frames from Eevee animation rendering crashing after a couple of frames to 2.8 animation rendering crashing after a couple of frames.
Fri, Mar 22, 4:00 AM · BF Blender: 2.8, Eevee, Addons
julian (julian88888888) updated the task description for T62828: 2.8 animation rendering crashing after a couple of frames.
Fri, Mar 22, 3:19 AM · BF Blender: 2.8, Eevee, Addons
julian (julian88888888) added projects to T62828: 2.8 animation rendering crashing after a couple of frames: Eevee, BF Blender: 2.8.
Fri, Mar 22, 3:19 AM · BF Blender: 2.8, Eevee, Addons

Thu, Mar 21

William Reynish (billreynish) added a comment to T57712: Move the transform info away from the header, into the viewport..

Yes, we should address this. We have done some work to make sure Blender 2.8 is less ‘blinky’ and ‘jumpy’ compared to 2.79, where header items would move around a lot more.

Thu, Mar 21, 9:18 PM · User Interface, BF Blender: 2.8
Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

I can't believe we need to convince devs that dealing with huge UI issues is worthwhile. If many had their way Blender would be a command-line tool only.

Thu, Mar 21, 8:25 PM · User Interface, BF Blender: 2.8
frequencydistribution (frequencydistribution) added a comment to T57712: Move the transform info away from the header, into the viewport..

Campbell Barton (campbellbarton) I think you should read the comments more carefully.

Thu, Mar 21, 8:16 PM · User Interface, BF Blender: 2.8
frequencydistribution (frequencydistribution) added a comment to T57712: Move the transform info away from the header, into the viewport..
Thu, Mar 21, 8:08 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T61480: Add rename popup in the 3D View to replace the old Item panel as Resolved.

Committed rBbd1299f6a4398e06db00d77f9ea7382f9e7bcf53 closing.

Thu, Mar 21, 1:20 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T61480: Add rename popup in the 3D View to replace the old Item panel, a subtask of T56950: UI Paper Cuts (Parent Task), as Resolved.
Thu, Mar 21, 1:20 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Thu, Mar 21, 1:13 PM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Thu, Mar 21, 1:04 PM · User Interface, Code Quest, BF Blender: 2.8
Sebastian Parborg (zeddb) assigned T62417: Poorly visible mouse cursor in Edit Mode when activated High Dynamic Range (HDR) and Wide Color Gamut (WCG) in Windows 10. to Brecht Van Lommel (brecht).
Thu, Mar 21, 12:37 PM · User Interface, BF Blender: 2.8, BF Blender
Pablo Vazquez (pablovazquez) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

Suggest this:

  • F4 opens file context menu (as F2 did).
  • Add Preferences (So F4, PKey still opens preferences).
  • Window context menu is a submenu.
Thu, Mar 21, 12:36 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T62811: Blender 2.80.51: Pen pointer snap-to sensitivity option as Archived.

Thanks for the suggestion, but we do not handle them on this website:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Thu, Mar 21, 11:10 AM · User Interface, BF Blender: 2.8
blendaluva changed Type from Bug to Design on T62811: Blender 2.80.51: Pen pointer snap-to sensitivity option.
Thu, Mar 21, 10:45 AM · User Interface, BF Blender: 2.8
Antonio Vazquez (antoniov) closed T62802: Blender 2.80.51 Outliner Layer Sorting Opposite Of Layer and TimeLine Views as Resolved by committing rBb346a7c0df38: Fix T62802: Layer order inverted in Outliner.
Thu, Mar 21, 9:29 AM · Grease Pencil, BF Blender: 2.8
Antonio Vazquez (antoniov) claimed T62802: Blender 2.80.51 Outliner Layer Sorting Opposite Of Layer and TimeLine Views.
Thu, Mar 21, 9:26 AM · Grease Pencil, BF Blender: 2.8
Andrei Nadin (AnadinX) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

Return is very macOS friendly that has my vote :)

Thu, Mar 21, 9:19 AM · User Interface, BF Blender: 2.8
blendaluva edited projects for T62802: Blender 2.80.51 Outliner Layer Sorting Opposite Of Layer and TimeLine Views, added: BF Blender: 2.8, Grease Pencil; removed BF Blender.
Thu, Mar 21, 9:11 AM · Grease Pencil, BF Blender: 2.8
William Reynish (billreynish) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

Just another nudge to say, if we are having trouble fitting it onto the F-keys, I’ve used it with Return, it it seems to work nicely this way.

Thu, Mar 21, 8:58 AM · User Interface, BF Blender: 2.8

Wed, Mar 20

Campbell Barton (campbellbarton) reopened T61480: Add rename popup in the 3D View to replace the old Item panel as "Open".
Wed, Mar 20, 11:54 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) reopened T61480: Add rename popup in the 3D View to replace the old Item panel, a subtask of T56950: UI Paper Cuts (Parent Task), as Open.
Wed, Mar 20, 11:54 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) renamed T62794: Principled BSDF base color alpha value is not reflected in viewport with alpha blend from `Principled BSDF` shader `Base Color` `Alpha` value is not reflected in viewport with `Alpha Blend` to Principled BSDF base color alpha value is not reflected in viewport with alpha blend.
Wed, Mar 20, 11:38 PM · BF Blender
Brecht Van Lommel (brecht) triaged T62794: Principled BSDF base color alpha value is not reflected in viewport with alpha blend as Confirmed, Low priority.

Color sockets in Cycles and Eevee do not actually have an alpha value, this is a leftover from old Blender Internal code. This needs to be cleaned up in the UI still. For transparency you should mix with the Transparent BSDF.

Wed, Mar 20, 11:38 PM · BF Blender
Brecht Van Lommel (brecht) merged T58281: Wrong result with alpha for Principled BSDF base color into T62794: Principled BSDF base color alpha value is not reflected in viewport with alpha blend.
Wed, Mar 20, 11:36 PM · BF Blender
William Reynish (billreynish) added a comment to T61588: Add Material Slot selection to Shader Editor.

@Hans Goudey (HooglyBoogly) it would work exactly like changing the active material slot inside Material Properties.

Wed, Mar 20, 11:34 PM · User Interface, BF Blender: 2.8
Dan Sinni (DanSinni) added a project to T62794: Principled BSDF base color alpha value is not reflected in viewport with alpha blend: BF Blender: 2.8.
Wed, Mar 20, 11:30 PM · BF Blender
Hans Goudey (HooglyBoogly) added a comment to T61588: Add Material Slot selection to Shader Editor.

I want to take this on!

Wed, Mar 20, 10:49 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

We could but there was a plan to keep this middle block free for people to bind their own keys.

Wed, Mar 20, 10:33 PM · User Interface, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T58044: Issue with adding hair to rigid body.

@Sergey Sharybin (sergey) - I see you just fixed another issue with rigid bodies and particles, could you have a look at this one too?

Wed, Mar 20, 9:10 PM · BF Blender: 2.8, Physics
William Reynish (billreynish) added a comment to T57918: Left Click Select tweaks and fixes.

@Dan Pool (dpdp) yes. We also should make it so you can click to select and shift-click to select more even when clicking on top of the gizmos.

Wed, Mar 20, 8:59 PM · User Interface, BF Blender: 2.8
Dan Pool (dpdp) added a comment to T57918: Left Click Select tweaks and fixes.

Since this issue occurs only when you try to do multiple selection right ? Why not de-activate or hide the gizmo when hold shift ? It can be a good way to fix it what you think ?

Wed, Mar 20, 8:45 PM · User Interface, BF Blender: 2.8