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BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

Brecht Van Lommel (brecht) closed T53158: Video Sequencer Preview should have own engine (and other settings?) as Resolved.

This has long been implemented now in 2.8, with a different design than originally proposed in this task.

Thu, May 23, 3:48 AM · Video Sequencer, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T53158: Video Sequencer Preview should have own engine (and other settings?), a subtask of T53155: Video Sequencer Preview (parent task), as Resolved.
Thu, May 23, 3:48 AM · Video Sequencer, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T53155: Video Sequencer Preview (parent task) as Resolved.
Thu, May 23, 3:47 AM · Video Sequencer, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T59735: Wrong vertices are selected in edit mode, solid view as Resolved.

Let's assume this is fixed.

Thu, May 23, 2:01 AM · BF Blender: 2.8, BF Blender

Yesterday

Eneko Castresana Vara (ecv) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.)

Wed, May 22, 11:49 PM · User Interface, Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T64809: Switch to Vertex, Edge or Face Mode from any mode (ic_keymap.mesh_select_mode) key binding only works with the industry compatible preset. into T63653: [Industry Compatible Keymap] Selectionmode operator dosen't work on a custom keymap .
Wed, May 22, 9:34 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) updated subscribers of T57746: Outliner: Dragging over disclosure triangles moves item rather than opening/closing.
Wed, May 22, 3:26 PM · User Interface, BF Blender: 2.8
Alessio Monti di Sopra (a.monti) added a comment to T57895: Add Keying Set and New Keyframes options to the Timeline Sidebar .

I've tried to re-arrange the header in order to add back the keying sets.
I've tried to keep it balanced, without adding too much stuff; I'm not an animator though, do you think that something like this could work?


Wed, May 22, 2:28 PM · User Interface, BF Blender: 2.8
Artem (Hickz) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

This is broken again

Wed, May 22, 10:38 AM · Mesh Modeling, BF Blender: 2.8

Tue, May 21

Sergey Sharybin (sergey) added a revision to T64899: Creating a triangle in Mask with specific coordinates results in crash: D4918: Masks: Properly port to Copy-on-Write concept.
Tue, May 21, 6:18 PM · User Interface, Masking, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T64323: in sculpt mode, the Model which has multires modifier disappears while viewport camera is moving or rotating as Archived.

Closing due to lack of information to investigate the issue, we can reopen the report if more information is provided.

Tue, May 21, 5:13 PM · BF Blender: 2.8, BF Blender
vunhughvaw added projects to T64946: Inconsistent viewport display of Stroke objects with visual effects: BF Blender: 2.8, Animation.
Tue, May 21, 3:25 PM · Grease Pencil, BF Blender
William Reynish (billreynish) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Tue, May 21, 11:12 AM · User Interface, Code Quest, BF Blender: 2.8
Philipp Oeser (lichtwerk) assigned T64899: Creating a triangle in Mask with specific coordinates results in crash to Sergey Sharybin (sergey).

Just to add: the actual coordinates dont matter it just always happens from the 3rd point onward on redo...

Tue, May 21, 10:22 AM · User Interface, Masking, BF Blender: 2.8
Philipp Oeser (lichtwerk) triaged T64899: Creating a triangle in Mask with specific coordinates results in crash as Confirmed, Medium priority.

Can confirm, seem like MaskSpline->points_deform is NULL on Redo...

Tue, May 21, 10:07 AM · User Interface, Masking, BF Blender: 2.8
George Vogiatzis (Gvgeo) added a comment to T64899: Creating a triangle in Mask with specific coordinates results in crash.
>	blender.exe!BKE_mask_point_segment_diff(MaskSpline * spline, MaskSplinePoint * point, int width, int height, unsigned int * tot_diff_point) Line 852	C
 	blender.exe!ED_mask_find_nearest_diff_point(const bContext * C, Mask * mask, const float * normal_co, int threshold, bool feather, float * tangent, const bool use_deform, const bool use_project, MaskLayer * * masklay_r, MaskSpline * * spline_r, MaskSplinePoint * * point_r, float * u_r, float * score_r) Line 97	C
 	blender.exe!add_vertex_subdivide(const bContext * C, Mask * mask, const float * co) Line 401	C
 	blender.exe!add_vertex_exec(bContext * C, wmOperator * op) Line 637	C
 	blender.exe!wm_macro_exec(bContext * C, wmOperator * op) Line 335	C
 	blender.exe!wm_operator_exec(bContext * C, wmOperator * op, const bool repeat, const bool use_repeat_op_flag, const bool store) Line 1030	C
 	blender.exe!WM_operator_repeat(bContext * C, wmOperator * op) Line 1108	C
 	blender.exe!ED_undo_operator_repeat(bContext * C, wmOperator * op) Line 531	C
 	blender.exe!ED_undo_operator_repeat_cb_evt(bContext * C, void * arg_op, int UNUSED_arg_event) Line 566	C
 	blender.exe!ui_apply_but_funcs_after(bContext * C) Line 844	C
 	blender.exe!ui_handler_region_menu(bContext * C, const wmEvent * event, void * UNUSED_userdata) Line 10155	C
 	blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 608	C
 	blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2582	C
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2813	C
 	blender.exe!wm_event_do_handlers(bContext * C) Line 3181	C
 	blender.exe!WM_main(bContext * C) Line 420	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 502	C
 	[External Code]
Tue, May 21, 8:56 AM · User Interface, Masking, BF Blender: 2.8
Brecht Van Lommel (brecht) merged task T64887: Blender Shuts down in rendered view into T58938: Crash when using EEVEE and Intel HD 4000.
Tue, May 21, 8:40 AM · BF Blender: 2.8, Eevee, BF Blender
Leroy (Leroy) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) Hi, How to add shortcuts for the group menu, e.g. make single user, set origin, select loops, for high custom, this is useful, I can't find "Assign shortcuts" in context menu by right click.

Tue, May 21, 7:22 AM · User Interface, Code Quest, BF Blender: 2.8
Aqib Maqbool (aqib) added a comment to D4806: Box-selection in Outliner using Mouse.

@Lsscpp (lsscpp) Firstly, I want to say thanks to you. You are right. Maybe someone else can works on your suggestion. I 'am no longer working on Blender's because currently I 'have no free time!!! sorry.

Tue, May 21, 4:34 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Tue, May 21, 1:54 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Posted request for platform spesific key conflicts here: https://devtalk.blender.org/t/platform-spesific-key-conflicts/7395

Tue, May 21, 12:46 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mesh Tools:
Deform_ Slide edge-Vertex

Tue, May 21, 12:45 AM · User Interface, Code Quest, BF Blender: 2.8

Mon, May 20

William Reynish (billreynish) closed T61555: Color Management panel naming as Resolved.
Mon, May 20, 9:13 PM · User Interface, BF Blender: 2.8
Fernando K (fer22f) edited projects for T64899: Creating a triangle in Mask with specific coordinates results in crash, added: BF Blender: 2.8, Masking, User Interface; removed Addons.
Mon, May 20, 9:02 PM · User Interface, Masking, BF Blender: 2.8
Akshat (ak.star) added projects to T64887: Blender Shuts down in rendered view: Eevee, BF Blender: 2.8.
Mon, May 20, 5:01 PM · BF Blender: 2.8, Eevee, BF Blender
William Reynish (billreynish) triaged T63653: [Industry Compatible Keymap] Selectionmode operator dosen't work on a custom keymap as Confirmed, Low priority.
Mon, May 20, 4:35 PM · BF Blender: 2.8
Alphyn (Alphyn) added a comment to T63653: [Industry Compatible Keymap] Selectionmode operator dosen't work on a custom keymap .

I would also very much like to see this fixed. I created a report about this a couple of days ago: T64809

Mon, May 20, 4:29 PM · BF Blender: 2.8
yain vieyra (chaos) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

Thanks Campbell.
Looking forward for possible solutions on this.

Mon, May 20, 6:18 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

Didn't find any other appropriate place to ask this, but what is the proper way to add antialiasing to custom gizmos?

Mon, May 20, 2:41 AM · BF Blender: 2.8
yain vieyra (chaos) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

Didn't find any other appropriate place to ask this, but what is the proper way to add antialiasing to custom gizmos?
I'm currently writing my own gizmos for addons, but couldn't find any dedicated property to enable or disable the antialiasing. I'm also interested in the way points are drawn in the 3D view, as these can be square or round.

Mon, May 20, 1:09 AM · BF Blender: 2.8

Sun, May 19

martin fröhlich (t0gg1e4u) added a comment to T61768: Eevee Offscreen rendering.

The latest blender beta 06c4139a6833 has an api change and the script from https://docs.blender.org/api/blender2.8/gpu.html#rendering-the-3d-view-into-a-texture throws now an error: Line 19 context.depsgraph : 'Context' object has no attribute:'depsgraph'.

Sun, May 19, 7:52 PM · Eevee, BF Blender: 2.8, BF Blender
Adam Nydahl (Loginer) updated the diff for D4869: Fix Aliasing in Light Probes.

Update: Changed the default Filter Quality to 3.0.

Sun, May 19, 7:25 PM · Eevee, BF Blender: 2.8, BF Blender
William Reynish (billreynish) assigned T64817: Active Tools (Gizmos) does not turn off through the check mark to Campbell Barton (campbellbarton).
Sun, May 19, 12:07 AM · BF Blender: 2.8
Characterhero (TheCharacterhero) created T64817: Active Tools (Gizmos) does not turn off through the check mark.
Sun, May 19, 12:00 AM · BF Blender: 2.8

Sat, May 18

Brecht Van Lommel (brecht) merged T64761: New Window rendering overrides preference window into T63234: Opening preferences while rendering causes rendering not to be finished (but computing continues).
Sat, May 18, 1:18 PM · BF Blender
William Reynish (billreynish) closed T57685: Add Save Before Closing to File -> New & File -> Open as Resolved.
Sat, May 18, 2:14 AM · User Interface, BF Blender: 2.8
omeroruc (omeroruc) added a comment to T56348: Blender 2.8 crashes while render animation.

I have the same thing. When I am editing animation operations, the blender crashes with no errors when I first change the current frame.

Sat, May 18, 12:37 AM · BF Blender: 2.8, BF Blender

Fri, May 17

Rey Leonard M. Amorato (rl.amorato) added a comment to T61286: Viewport grid units should be visible.

Hi guys, just want to know if this is still being work on? I would really like to jump on the 2.80 wagon, but the lack of unit display makes modelling really hard at the moment.

Fri, May 17, 10:19 PM · BF Blender: 2.8, BF Blender
Alex (newyear) added a comment to T51940: EEVEE: Pointiness doesn't work.

Why is this bug still closed? Is there another way to get this effect in Eevee? Would really love if this worked in Eevee :/ @Dalai Felinto (dfelinto)

Fri, May 17, 8:16 PM · BF Blender: 2.8
Lsscpp (lsscpp) added a comment to D4806: Box-selection in Outliner using Mouse.

Hi Aqib, just to be a bit nitpicking...
Right now how can Blender tell if you're boxselecting or click-selecting a single object? From the gif it looks like you have to box select not starting from an icon, otherwise it will trigger the action of grabbing the icon and move the object into a collection. Right?
So we would need to visually tell that, and it could be done with mouseover highlight: with the new blue selection the circles under the icons becomes redundant and useless, so they could be used to alert that you are going to "singleclick+grab" instead of box-selecting.
Hope I was clear

Fri, May 17, 5:59 PM · User Interface, BF Blender: 2.8
Ramesh LD (RameshLD) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mesh Tools:
Deform_ Slide edge-Vertex, Noise,Smooth Vertex, Randomize
Remove Doubles option ?

Fri, May 17, 1:51 PM · User Interface, Code Quest, BF Blender: 2.8
Alessio Monti di Sopra (a.monti) added a comment to D4880: UI: Proposal to collapse search field in the outliner header.

Ok thanks, I imagined this would have been rejected but I wanted to be sure that the decision was definitive, and possibly to know if other ways to manage the space problem would have been explored in the future.

Fri, May 17, 12:24 PM · BF Blender: 2.8, User Interface
Brecht Van Lommel (brecht) added a comment to D4880: UI: Proposal to collapse search field in the outliner header.

I really think it should be always visible, let's not do this.

Fri, May 17, 12:07 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to D4880: UI: Proposal to collapse search field in the outliner header.

The always-open search field was a deliberate feature we wanted to have, just like in a browser or file manager, where you don't have to first click on a button to open a search box.

Fri, May 17, 11:43 AM · BF Blender: 2.8, User Interface
Alessio Monti di Sopra (a.monti) changed the edit policy for D4880: UI: Proposal to collapse search field in the outliner header.
Fri, May 17, 11:40 AM · BF Blender: 2.8, User Interface
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

Fri, May 17, 4:55 AM · User Interface, Code Quest, BF Blender: 2.8
Abid Maqbool (cto.abid) added a comment to D4849: All-In-One My Previous Patches In One Place + Extras.

@William Reynish (billreynish) You should check the patch now. I think this Diff resolves the error which you are telling about (crashes after the very last element). and let me know about that's. thanks...

Fri, May 17, 3:49 AM · BF Blender, User Interface, BF Blender: 2.8
Abid Maqbool (cto.abid) updated the diff for D4849: All-In-One My Previous Patches In One Place + Extras.

A very confusing error have been resolved. It's looks like this:

Fri, May 17, 3:46 AM · BF Blender, User Interface, BF Blender: 2.8
Andrew (sciengart) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

Fri, May 17, 2:51 AM · User Interface, Code Quest, BF Blender: 2.8

Thu, May 16

Alessio Monti di Sopra (a.monti) abandoned D4852: UI: Add unique icons for rigid body and rigid body constraints.
Thu, May 16, 1:46 PM · BF Blender: 2.8, User Interface