BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

Clément Foucault (fclem) closed T57094: Changing to other view modes while using solid color in viewport causes crash as Resolved.
Tue, Oct 16, 3:43 PM · BF Blender: 2.8, BF Blender
Andrew Murrell (andrewjm) added a comment to T57094: Changing to other view modes while using solid color in viewport causes crash.

Tested and found resolved in hash 55e3c17ccc1 on the file that I originally provided for testing, as well as others.

Tue, Oct 16, 3:37 PM · BF Blender: 2.8, BF Blender
Wo!262 (wo262) added a comment to T53750: Mirrored UV have bad tangent space.

Consider having this ready for the beta milestone

Tue, Oct 16, 3:04 PM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57094: Changing to other view modes while using solid color in viewport causes crash.

I think this was related to rBc630ce3f6d1502f106ce7a7b51707970c95b2c0a

Tue, Oct 16, 2:58 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) renamed T57255: Blender crash during the sculpting (multires & smooth) from Blender crash during the sculpting to Blender crash during the sculpting (multires & smooth).
Tue, Oct 16, 2:16 PM · Sculpting and Painting, BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) triaged T57255: Blender crash during the sculpting (multires & smooth) as Confirmed priority.

Can confirm whenever multires is used and smooth() is involved (Smooth Brush, Mask Smooth) -- cannot reproduce using anything else...

Tue, Oct 16, 2:16 PM · Sculpting and Painting, BF Blender: 2.8, BF Blender
Ruslan (Loner) added a comment to T55961: Blender 2.8 viewport bug.

@Ruslan (Loner) This is an older build from the 13th.

build - blender-2.80-eba1b0487c8-win64
For my part, I confirm that the problem is solved.

Tue, Oct 16, 2:10 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T57217: Shear Tool Todo.
Tue, Oct 16, 1:20 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57217: Shear Tool Todo.
Tue, Oct 16, 1:20 PM · BF Blender: 2.8, User Interface, Code Quest
Philipp Oeser (lichtwerk) closed T57247: Render animation does not respect render single view layer as Resolved by committing rB345175082b13: Fix T57247: Render animation does not respect render single view layer.
Tue, Oct 16, 1:04 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) added a comment to T57247: Render animation does not respect render single view layer.

D3800 actually seems to fix & survive (limited) tests (but not totally sure if other problems might arise...)

Tue, Oct 16, 12:50 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) added a revision to T57247: Render animation does not respect render single view layer: D3800: Fix T57247: Render animation does not respect render single view layer.
Tue, Oct 16, 12:48 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) added a comment to T57247: Render animation does not respect render single view layer.

Ah, yes, there's a difference between F12 and Ctrl+F12...

Tue, Oct 16, 12:01 PM · BF Blender: 2.8
paul szajner (szap) added a comment to T57249: 2.8 Crash entering edit mode.

It still append with today build , here is the crash log, tested on bug_02.blend

Tue, Oct 16, 11:56 AM · Mesh Modeling, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T57247: Render animation does not respect render single view layer.

Ok, so the issue is that render animation does not work.

Tue, Oct 16, 11:51 AM · BF Blender: 2.8
Brecht Van Lommel (brecht) renamed T57247: Render animation does not respect render single view layer from View Layer - Render Single Layer option not working per Viewlayer to Render animation does not respect render single view layer.
Tue, Oct 16, 11:51 AM · BF Blender: 2.8
Ludvik Koutny (rawalanche) added a comment to T57203: Transform Tool Todo.

I'll spam this here too: https://devtalk.blender.org/t/angular-snap-needs-to-be-decoupled-from-incremental-snap/2161

Tue, Oct 16, 11:45 AM · BF Blender: 2.8, User Interface, Code Quest
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.


Sorry wrong Sceenshot!

Tue, Oct 16, 11:40 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

In the Screenshot you can see as described above that I´m the the cone View Layer and the option Render Single Layer is set to on but it renders the Cube View Layer because the Render Single Layers option was set there before switching to the Cone View Layer.

Tue, Oct 16, 11:39 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Try this file. The are three View Layer called after the primitives that are inside.
Hit Render Animation (Ctrl-F12)
In the image editor you can see all three View Layer rendered.
Select the cylinder and move it slightly to the left.
Switch to View Layer Cone and move it also a little bit to the left.
Switch to View Layer Cube and move the cube to the left so that you can see a difference to the old rendering.
While you are in the Cube View Layer switch the option Render Single Layer on.
Switch to the Cone View Layer - here the option Render Single Layer is now also on.
Hit Render Animation (Ctrl-F12)
Not the Cone View Layer where I´m in, but the Cube View Layer is rendered! Why?

Tue, Oct 16, 11:32 AM · BF Blender: 2.8
Julien Kaspar (JulienKaspar) updated subscribers of T56250: Brush cycling with shortcuts broken.

@Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) Are there any plans on fixing this bug any time soon?
I heard at some point that there is more work being put into how the tools for the brushes work and maybe also on how you cycle between them? Is that why this task is on a lesser priority?

Tue, Oct 16, 11:26 AM · Blender Studio, User Interface, BF Blender: 2.8
Philipp Oeser (lichtwerk) triaged T57247: Render animation does not respect render single view layer as Incomplete priority.

I cannot reproduce.

Tue, Oct 16, 11:23 AM · BF Blender: 2.8
Philipp Oeser (lichtwerk) triaged T57249: 2.8 Crash entering edit mode as Incomplete priority.

Hm, I cannot reproduce the crash (linux).
What I can reproduce is the behaviour of T57125 (element selection drawing not in sync between instances) -- but not the crash...

Tue, Oct 16, 11:11 AM · Mesh Modeling, BF Blender: 2.8
Marcus Papathoma (machieb) reopened T57247: Render animation does not respect render single view layer as "Open".
Tue, Oct 16, 11:09 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Yes I know how it should work. But if you switch to the attached scene scene to the View Layer.001 with the option Render Single Layer on, Blender is rendering not that layer, but the first View Layer because the option is also set there and the first View Layer is only rendered.
So to say it clear. If the option is on it only renders the first renderlayer in the row, whatever View Layer you have currently active in your view and want to render.
It is not possible to render only a special View Layer!
I hope you understand what I mean?

Tue, Oct 16, 11:09 AM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57110: Toggling Between Shading modes causes a crash with heavy scenes.

Is this still happening? I remember @pratik solanki (dragoneex) saying on IRC it was solved.

Tue, Oct 16, 10:34 AM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) closed T57247: Render animation does not respect render single view layer as Invalid.

You are right, this is not a per-viewplayer option, but instead a scene render setting.

Tue, Oct 16, 10:09 AM · BF Blender: 2.8
Philipp Oeser (lichtwerk) merged T57235: Blender 2.8 Particle edit crash into T56063: Selecting Particle Edit integration mode will cause blender to crash.
Tue, Oct 16, 9:34 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) merged task T57235: Blender 2.8 Particle edit crash into T56063: Selecting Particle Edit integration mode will cause blender to crash.
Tue, Oct 16, 9:34 AM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) added a comment to T57235: Blender 2.8 Particle edit crash.

Seems like a duplicate of T56063

Tue, Oct 16, 9:33 AM · BF Blender: 2.8, BF Blender
Marek Hollý (asil8567) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Bill: Thanks for positive feedback. If possible I would gladly put more of my time and knowledge into this... (testing, feedbacking...)
Which of the things I mentioned above, you think would be possible to consider for industry standard keymap?

Tue, Oct 16, 9:10 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

This is shaping up to be an excellent revamp of the default key map.

@Duarte Farrajota Ramos (duarteframos) You mean "This is shaping up to be an excellent industry standard key map", right? The default Blender standard key map is another task altogether.

Tue, Oct 16, 6:18 AM · User Interface, BF Blender: 2.8, Code Quest
Bojan Milovanovic (bojanm1972) created T57255: Blender crash during the sculpting (multires & smooth).
Tue, Oct 16, 12:38 AM · Sculpting and Painting, BF Blender: 2.8, BF Blender
Duarte Farrajota Ramos (duarteframos) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

This is shaping up to be an excellent revamp of the default key map.
My only concern so far is that I think Select All operator should be mapped to Ctrl + A, in the name of keeping up with "industry standards".
It is the common select all in many applications, and the default behavior in operating systems, like the file manager, lists of items, or text input boxes, among others.

Tue, Oct 16, 12:07 AM · User Interface, BF Blender: 2.8, Code Quest

Yesterday

Harley Acheson (harley) created D3797: Pulldown Menu Left Margin Change.
Mon, Oct 15, 11:45 PM · BF Blender: 2.8
Roger B (rboxman) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Rebuilt from scratch after my previous comment to know for sure. But I can repro OP's issue when using a Debug build (compiled from source) which allows the assert to hit. I was also unsuccessful in creating a repro .blend; the act of saving and then re-loading the .blend seems to fix the issue. Perhaps the mesh loop/normal data is not being updated correctly after one of the operators but is being updated on .blend load?

Mon, Oct 15, 11:08 PM · Mesh Modeling, BF Blender: 2.8
Matej Junk (MJunk) added a comment to T57203: Transform Tool Todo.

I think evaluating the scale and transform handles before rotation and putting them outside the "rotation sphere" would be the best solution - even when in 3D view.

Mon, Oct 15, 11:07 PM · BF Blender: 2.8, User Interface, Code Quest
Michal (veezen) added a comment to T53750: Mirrored UV have bad tangent space.

I have similar problem and I posted this problem on Blenderartists.

Mon, Oct 15, 11:06 PM · BF Blender: 2.8
Shaheer (Kaze) added a comment to T57235: Blender 2.8 Particle edit crash.

video added so those who cannot reproduce crash can see whats happening

Mon, Oct 15, 10:31 PM · BF Blender: 2.8, BF Blender
Shaheer (Kaze) updated the task description for T57235: Blender 2.8 Particle edit crash.
Mon, Oct 15, 10:28 PM · BF Blender: 2.8, BF Blender
Shaheer (Kaze) updated the task description for T57235: Blender 2.8 Particle edit crash.
Mon, Oct 15, 10:27 PM · BF Blender: 2.8, BF Blender
Shaheer (Kaze) updated the task description for T57235: Blender 2.8 Particle edit crash.
Mon, Oct 15, 10:24 PM · BF Blender: 2.8, BF Blender
Shaheer (Kaze) added a comment to T57249: 2.8 Crash entering edit mode.

happens with mac too

Mon, Oct 15, 10:14 PM · Mesh Modeling, BF Blender: 2.8
Roger B (rboxman) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.
Mon, Oct 15, 9:37 PM · Mesh Modeling, BF Blender: 2.8
William Reynish (billreynish) closed T57211: Annotation Tool Todo as Resolved.

As far as this task goes, it's resolved. We can add further improvements even so.

Mon, Oct 15, 9:21 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) closed T57211: Annotation Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Mon, Oct 15, 9:21 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57211: Annotation Tool Todo.

It's less of an issue here because usually you don't draw annotation layers on top of one another. But yes I think it should be consistent with GP objects.

Mon, Oct 15, 9:20 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57203: Transform Tool Todo.

Yes that could also solve the same issue, at least when viewed from the side view.

Mon, Oct 15, 9:18 PM · BF Blender: 2.8, User Interface, Code Quest
Matej Junk (MJunk) added a comment to T57203: Transform Tool Todo.

Why not simply put the scale handles outside the rotation gizmo sphere.

Mon, Oct 15, 9:17 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Marek: Many good points here. I largely agree, esp with the more consistent keymap comments.

Mon, Oct 15, 8:58 PM · User Interface, BF Blender: 2.8, Code Quest