BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Yesterday

Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Sat, Jan 20, 11:26 PM · BF Blender: 2.8, User Interface
Philippe Schmid (Quetzal) added a comment to T53831: Outliner: misalignment of icons and lines.

I found a solution to the scale problem. Instead of a value of 9, it's half a x ui unit. Since it's quite the same, it felt like the same solution, but scale proof.

Sat, Jan 20, 11:21 PM · User Interface, BF Blender: 2.8
Paweł Łyczkowski (plyczkowski) updated the task description for T53840: Blender 2.8: Icons.
Sat, Jan 20, 1:12 PM · BF Blender: 2.8, User Interface
Paweł Łyczkowski (plyczkowski) added a comment to T53840: Blender 2.8: Icons.

I'll try to tackle the Collections icons here: https://developer.blender.org/T53844 Other designers, please go ahead and pick up the other ones.

Sat, Jan 20, 1:10 PM · BF Blender: 2.8, User Interface

Fri, Jan 19

David (activemotionpictures) added a comment to T53840: Blender 2.8: Icons.

Great. I´m in for it. Where´s the "big" list? :D Where are we submit the file? Should we work directly on blender_icons.svg?

Fri, Jan 19, 11:38 PM · BF Blender: 2.8, User Interface
Antonio Vazquez (antoniov) added a comment to T53840: Blender 2.8: Icons.

@Pablo Vazquez (venomgfx) As we have already added some icons for GP, it would be good idea to review what slots were used to avoid merge conflicts in the future.

Fri, Jan 19, 7:47 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Fri, Jan 19, 7:32 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) triaged T53840: Blender 2.8: Icons as Low priority.
Fri, Jan 19, 7:29 PM · BF Blender: 2.8, User Interface
Dalai Felinto (dfelinto) added a comment to T53831: Outliner: misalignment of icons and lines.

Also a bit skeptical in the overall fix. Both patches are changing code that didn't change since master.

Fri, Jan 19, 3:38 PM · User Interface, BF Blender: 2.8
Dalai Felinto (dfelinto) added a comment to T53831: Outliner: misalignment of icons and lines.

@Philippe Schmid (Quetzal) this is still broken when upscaling the UI:
User Preferences > Interface > Display > Scale [change it to 2.0]

Fri, Jan 19, 3:36 PM · User Interface, BF Blender: 2.8
Dalai Felinto (dfelinto) assigned T53837: Sculpt glitches when using Eevee to Campbell Barton (campbellbarton).

So, originally I created a file in 2.79, used dyntopo a bit, turned it off. If I open the file in 2.8 I get artifacts. This is the file originally shared above. However, if I export the file as obj and re-import it, the mesh is fine (I had to clear Sharp for edges and make it Flat shaded to match the look of the other mesh).

Fri, Jan 19, 1:52 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) created T53837: Sculpt glitches when using Eevee.
Fri, Jan 19, 1:33 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) closed T53806: Blender 2.8 crashes in sculpt mode with hidden mask. as Resolved.

Closing it now. I will report the light flickering issue separately.

Fri, Jan 19, 1:15 PM · BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to D2876: Reorganize 3D View Menus: View, Add and Object Menu.

What was the rationale to not merge the Area operators into a single dropdown? Just naming?

Fri, Jan 19, 12:08 PM · User Interface, BF Blender: 2.8
Sergey Sharybin (sergey) closed T53788: Camera animation not working as Resolved by committing rBe46c49ff3dd6: Fix T53788: Camera animation not working.
Fri, Jan 19, 11:16 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T53806: Blender 2.8 crashes in sculpt mode with hidden mask..

GPU_pbvh_mesh_buffers_update cleares vert_buf when there is no data, so committed NULL check when freeing. (rB9cac97fb3cb2)

Fri, Jan 19, 10:11 AM · BF Blender: 2.8
Philippe Schmid (Quetzal) added a comment to T53831: Outliner: misalignment of icons and lines.

This would fix the expand buttons being misplaced. However, it is removing a condition and I couldn't find what it is useful for (except doing this … wait. Is the shift intentional?).
So if it isn't, there's my patch ☺ But I just realized that it might be a wanted behaviour. (maybe adapt the comment to make it more explicit?)

Fri, Jan 19, 9:02 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed D3009: WM: Snapping for the preview of split area.
Fri, Jan 19, 7:57 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) accepted D3009: WM: Snapping for the preview of split area.

LGTM, nice to move away from hard coded flags into callbacks, committed rBebf01d44ee0e034da169efc0aca81f99966ebde6

Fri, Jan 19, 7:57 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D3009: WM: Snapping for the preview of split area.
Fri, Jan 19, 4:40 AM · BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to T53831: Outliner: misalignment of icons and lines.

I fixed the vertical line alignment. The patch for the (+) and (-) buttons comes soon.

What caused the default startx value to become outdated?

Fri, Jan 19, 12:16 AM · User Interface, BF Blender: 2.8
Philippe Schmid (Quetzal) added a comment to T53831: Outliner: misalignment of icons and lines.

I fixed the vertical line alignment. The patch for the (+) and (-) buttons comes soon.

Fri, Jan 19, 12:10 AM · User Interface, BF Blender: 2.8

Thu, Jan 18

Dalai Felinto (dfelinto) assigned T53831: Outliner: misalignment of icons and lines to Philippe Schmid (Quetzal).
Thu, Jan 18, 9:28 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) updated the task description for T53831: Outliner: misalignment of icons and lines.
Thu, Jan 18, 9:02 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) created T53831: Outliner: misalignment of icons and lines.
Thu, Jan 18, 9:01 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed D3006: Area Resize: Snapping to middle and corners of other areas.

rB7ffe838473a7f0b4ac4e85b5e004e9e218a3769e

Thu, Jan 18, 1:30 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) accepted D3006: Area Resize: Snapping to middle and corners of other areas.
Thu, Jan 18, 1:30 AM · BF Blender: 2.8

Wed, Jan 17

Germano Cavalcante (mano-wii) added a reviewer for D3006: Area Resize: Snapping to middle and corners of other areas: Julian Eisel (Severin).
Wed, Jan 17, 11:36 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3006: Area Resize: Snapping to middle and corners of other areas.
  • rename variable with equal name;
Wed, Jan 17, 11:31 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D3006: Area Resize: Snapping to middle and corners of other areas.
Wed, Jan 17, 11:23 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) edited projects for T53806: Blender 2.8 crashes in sculpt mode with hidden mask., added: BF Blender: 2.8; removed BF Blender.
Wed, Jan 17, 1:54 PM · BF Blender: 2.8
Campbell Barton (campbellbarton) closed T53807: Crash when hiding face (h) as Resolved.

Fixed rB2094bbd033f330dad062cc641a4fa440b6e391a0

Wed, Jan 17, 11:36 AM · BF Blender: 2.8

Tue, Jan 16

Dalai Felinto (dfelinto) merged T53806: Blender 2.8 crashes in sculpt mode with hidden mask. into T53807: Crash when hiding face (h).
Tue, Jan 16, 8:19 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) triaged T53807: Crash when hiding face (h) as Normal priority.

@Campbell Barton (campbellbarton) are you aware of this?

Tue, Jan 16, 8:19 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) created T53807: Crash when hiding face (h).
Tue, Jan 16, 8:18 PM · BF Blender: 2.8
LazyDodo (LazyDodo) closed T53805: Blender EEVEE Needs the Metallic Shader Back as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Tue, Jan 16, 7:59 PM · BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T53805: Blender EEVEE Needs the Metallic Shader Back.
Tue, Jan 16, 7:57 PM · BF Blender: 2.8
Bastien Montagne (mont29) assigned T53800: Bad data editing by during DEG evaluation? to Dalai Felinto (dfelinto).
Tue, Jan 16, 2:02 PM · BF Blender: 2.8
Bastien Montagne (mont29) triaged T53800: Bad data editing by during DEG evaluation? as Confirmed priority.
Tue, Jan 16, 12:52 PM · BF Blender: 2.8
Bastien Montagne (mont29) created T53800: Bad data editing by during DEG evaluation?.
Tue, Jan 16, 12:51 PM · BF Blender: 2.8
Sergey Sharybin (sergey) triaged T53788: Camera animation not working as Confirmed priority.
Tue, Jan 16, 10:57 AM · BF Blender: 2.8
Sergey Sharybin (sergey) added a comment to T53788: Camera animation not working .

Here is a patch which solves this bug

Tue, Jan 16, 10:57 AM · BF Blender: 2.8

Mon, Jan 15

Aaron Carlisle (Blendify) added a comment to D3003: PoC: Sample based compositor.

Please don't remove whitespace it makes looking for real changes and nightmare

Mon, Jan 15, 10:56 PM · BF Blender: 2.8, Compositing
Philipp Oeser (lichtwerk) reopened T53788: Camera animation not working as "Open".

after talking to @Sergey Sharybin (sergey) in IRC: assigning to him...

Mon, Jan 15, 4:43 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) closed T53788: Camera animation not working as Invalid.

I dare to close this as this is still under development and I guess @Sergey Sharybin (sergey) is aware of this?

Mon, Jan 15, 4:40 PM · BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to T53787: Static Override - Replacing proxy of linked group.

Otherwise, you lose the connection between linked objects and local overrides, there is no ways to preserve those without making them all static overrides.

Good point. We have to work on how to communicate overrides clearly.

Mon, Jan 15, 3:46 PM · BF Blender: 2.8
Bastien Montagne (mont29) added a comment to T53787: Static Override - Replacing proxy of linked group.

I was thinking mainly about usage in Armature modifier yes, but ultimately all usages that are overridable should lead to overriding the user. Otherwise, you lose the connection between linked objects and local overrides, there is no ways to preserve those without making them all static overrides.

Mon, Jan 15, 3:27 PM · BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to T53787: Static Override - Replacing proxy of linked group.

Initial proposal is basically to override the group and some of its objects (typically, armature and objects using that armature).

'Using' as in children of? Using it in the Armature modifier? I mean to avoid bringing objects used by the armature for other purposes such as custom bone shapes for example.

Mon, Jan 15, 3:21 PM · BF Blender: 2.8
Francesco Siddi (fsiddi) added a comment to D3003: PoC: Sample based compositor.

Very interesting! I checked it out (both compositor-2106 and compositor-2016-macosand on macOS it simply crashes after basic interaction (plugging in a viewer node). Attached you find some logs, I hope it helps.

Mon, Jan 15, 3:21 PM · BF Blender: 2.8, Compositing
Jeroen Bakker (jbakker) updated the summary of D3003: PoC: Sample based compositor.
Mon, Jan 15, 2:29 PM · BF Blender: 2.8, Compositing