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BF Blender: 2.8Experimental
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Description

This project was used to gather all tasks, differentials etc. related to Blender2.8 project. It is now archived, and remaining tasks should instead move to the relevant modules.

See also the wiki pages.

Recent Activity

Tue, Apr 13

michael campbell (3di) added a comment to T58026: Eevee: Subsurface radius not affected by nodes plugged into input.

@Clément Foucault (fclem) , the radius values can can be changed in realtime without the shader being rebuilt, so it can't be a constant right?

Tue, Apr 13, 5:45 PM · EEVEE & Viewport, BF Blender: 2.8
michael campbell (3di) added a comment to T58026: Eevee: Subsurface radius not affected by nodes plugged into input.

@Clément Foucault (fclem) The radius vector appears to be user editable rather than being a constant. I'm not sure why it would matter if the value is changed on the node or passed in via the socket.

Tue, Apr 13, 5:32 PM · EEVEE & Viewport, BF Blender: 2.8

Mar 22 2021

Miro Storm (raremiroir) added a comment to T57491: crash when trying to move keyframe in dope sheet.

I have been having the same problem on newest blender recently with the same graphics card, and found out that the problem was being caused by different extrusions of 1 armature having individual keyframes which were impossible to calculate for the computer. I removed the keyframes and added the armature keyframes only after selecting the whole armature when I completed a movement. This seemed to fix it.

Mar 22 2021, 4:03 PM · BF Blender: 2.8, BF Blender

Mar 21 2021

Matthew Hinson (arc_) added a comment to T56648: Blender 2.8: Naming Conventions.

Some suggestions from my side:

Mar 21 2021, 4:17 PM · User Interface, BF Blender: 2.8

Mar 18 2021

ronan ducluzeau (zeauro) added a comment to T69550: 3D Cursor tool todo.

For the record, people are complaining about a lack of undo or history in this thread.
https://blenderartists.org/t/3d-cursor-an-old-concept-that-need-to-go/1242247/164

Mar 18 2021, 9:03 AM · BF Blender: 2.8, User Interface, Code Quest

Mar 1 2021

Bastien Montagne (mont29) moved T56744: Proposal: Improving Brush Workflow in Blender from Backlog to bcon2: Features on the BF Blender (2.93) board.
Mar 1 2021, 4:02 PM · BF Blender (2.93), User Interface, BF Blender: 2.8
Bastien Montagne (mont29) edited projects for T56744: Proposal: Improving Brush Workflow in Blender, added: BF Blender (2.93); removed BF Blender (2.92).
Mar 1 2021, 4:01 PM · BF Blender (2.93), User Interface, BF Blender: 2.8

Feb 11 2021

Julian Eisel (Severin) moved T53488: Initial Blender 101 Design Task from Long-Term Scope (Active) to Long-Term Scope (Inactive) on the User Interface board.
Feb 11 2021, 9:46 PM · BF Blender, User Interface, BF Blender: 2.8

Feb 3 2021

Iulian (Iulian_98) added a comment to T55787: Blender 2.8 Crash on start - wont event open.

I made this video to fix the error https://www.youtube.com/watch?v=zUQ3n9PoAr0

Feb 3 2021, 10:44 PM · EEVEE & Viewport, Platform: Windows, BF Blender: 2.8

Feb 2 2021

Schnetzler Aaron (AaronSchnetzler) added a comment to T52247: Blender 2.8 - World settings (background) does not change properly when changing settings.

just change it to render view thats it ;D

Feb 2 2021, 5:03 PM · BF Blender: 2.8

Jan 26 2021

Hans Goudey (HooglyBoogly) closed T56881: Blender 2.8: More Pie Menus as Resolved.

I hope no one will mind me closing this closing this. Using pie menus is now common practice in the UI, and should now be considered on a case-by-case basis as new features are added. The cases suggested in the original post are already addressed.

Jan 26 2021, 10:51 PM · User Interface, BF Blender: 2.8
Hans Goudey (HooglyBoogly) moved T56648: Blender 2.8: Naming Conventions from Backlog to Parent/Organizational Tasks on the User Interface board.
Jan 26 2021, 10:44 PM · User Interface, BF Blender: 2.8
sandy graham (SeeSiteSandy) added a comment to T55787: Blender 2.8 Crash on start - wont event open.

I am also having same crash using 2.91.0 and then 2.91.2 on windows 10

Jan 26 2021, 11:52 AM · EEVEE & Viewport, Platform: Windows, BF Blender: 2.8

Jan 20 2021

Dan Pool (dpdp) added a comment to T57210: Add Object Tools Todo.

It’s not an argument. It’s me stating my opinion just as you did. If you would like to argue how your idea is so superior to the current design despite being copied from software that is 25 years old, take it to another forum. This is for developers to discus designs with a little bit of feedback from users sprinkled in. Post a link to the thread you start on another forum and I will be happy to join in the conversation. Otherwise, you’ve stated your opinion now move on.

Jan 20 2021, 7:13 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
ppppp (Gamma229) added a comment to T55787: Blender 2.8 Crash on start - wont event open.

i am also having the same crash. i am using blender 2.91 on windows 10

Jan 20 2021, 2:35 PM · EEVEE & Viewport, Platform: Windows, BF Blender: 2.8
Ludvik Koutny (rawalanche) added a comment to T57210: Add Object Tools Todo.

...or you could learn the keyboard shortcuts. They are incredibly intuitive and work like a lot of graphic design software out there. The shortcuts are the same as inkscape and gimp.

Jan 20 2021, 10:13 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Jan 19 2021

Dan Pool (dpdp) added a comment to T57210: Add Object Tools Todo.

...or you could learn the keyboard shortcuts. They are incredibly intuitive and work like a lot of graphic design software out there. The shortcuts are the same as inkscape and gimp.

Jan 19 2021, 5:43 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Jan 18 2021

Ludvik Koutny (rawalanche) added a comment to T57210: Add Object Tools Todo.

So I am seeing that the new option to have separate fixed aspect for base and height has been added.

Jan 18 2021, 5:42 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Jan 16 2021

Ludvik Koutny (rawalanche) added a comment to T57210: Add Object Tools Todo.

@Ludvik Koutny (rawalanche) there is now an option for fixed aspect by default.

Jan 16 2021, 8:57 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) added a comment to T57210: Add Object Tools Todo.

Update: committed various improvements.

Jan 16 2021, 1:59 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Jan 14 2021

Ludvik Koutny (rawalanche) added a comment to T57210: Add Object Tools Todo.

Will the primitive creation finally be fixed? Spheres, Cones and Cylinders are still made squashed by default, and require modifier key presses to make them uniform. This results in very poor usability compared to equivalents of this tool in other 3D packages.

Jan 14 2021, 9:38 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) added a comment to T57210: Add Object Tools Todo.

vertex snap, offseting start draw point if mouse point dont exactly over vertex position.

IMPORTANT: I agree that snapping from a corner vertex should require less precision from the user. In the recorded video it shows that it is a bit hard to snap from a corner vertex

edit:
I think the snap point position should be initial draw coord's ... and mouse pointer position used for get surface/face/view coords orientation.

I'm not sure what you mean here. The tool is doing what you describe above. Please attach a sketch or similair to decribe more in detail what you mean.

Jan 14 2021, 1:56 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) added a comment to T57210: Add Object Tools Todo.

I'm not sure what you mean here. The tool is doing what you describe above. Please attach a sketch or similair to decribe more in detail what you mean.

video:

Jan 14 2021, 1:08 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Jan 11 2021

Mindinsomnia (mindinsomnia) added a comment to T56616: Python: BMesh Operators: Allow Users to Provide Geometry Using Types and Flags.

Looks great. Will this offer any kind of performance improvement or is it just a matter of convenience?

Jan 11 2021, 5:42 PM · Python API, BF Blender: 2.8

Jan 5 2021

Pablo Dobarro (pablodp606) moved T55347: Sculpting brush shortcut improvements from Backlog to Design (UI/UX) on the Sculpt, Paint & Texture board.
Jan 5 2021, 5:31 PM · Sculpt, Paint & Texture, User Interface, BF Blender: 2.8

Dec 31 2020

isoueu (isoueu) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.
Dec 31 2020, 10:47 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8

Dec 25 2020

Yevgeny Makarov (jenkm) added a comment to D4063: Icons In Rows Differ in Size.

All aligned buttons have this issue, the root cause:

Dec 25 2020, 5:25 PM · BF Blender: 2.8

Dec 23 2020

Bastien Montagne (mont29) moved T56744: Proposal: Improving Brush Workflow in Blender from Backlog to bcon2: Features on the BF Blender (2.92) board.
Dec 23 2020, 5:23 PM · BF Blender (2.93), User Interface, BF Blender: 2.8

Dec 19 2020

Jacob Grant (SignedJKG) added a comment to T60984: Can't perform viewport navigation with left mouse button and active manipulator.

I would like to say I also had this issue and could not figure out why,
The reason for me is that when changing to Industry Compatible I Had 'Emulate 3 Button Mouse' enables, making Alt-Lclick become the MiddleMouseButton which became a an override to the viewport navigation.

Dec 19 2020, 2:48 AM · BF Blender: 2.8, BF Blender

Dec 18 2020

Ludvik Koutny (rawalanche) added a comment to T57210: Add Object Tools Todo.

He is not trying to snap to a surface of a curve, but to the vertices of a curve. There should be no discrimination between object types to snap to as long as they have some set of point which can be interpreted as vertices and vertex snap mode is enabled.

Dec 18 2020, 9:22 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Wilsimar (wilBr) added a comment to T57210: Add Object Tools Todo.

0:37 You are trying to snap to the surface of curves. Curves does not allow snapping to surface. That's why you need to change orientation from surface to default. This is a limitation when snapping objects to curves in general.

Dec 18 2020, 9:12 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Daniel Bystedt (dbystedt) added a comment to T57210: Add Object Tools Todo.
  • 0:37 You are trying to snap to the surface of curves. Curves does not allow snapping to surface. That's why you need to change orientation from surface to default. This is a limitation when snapping objects to curves in general.
Dec 18 2020, 6:39 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Wilsimar (wilBr) added a comment to T57210: Add Object Tools Todo.

I'm not sure what you mean here. The tool is doing what you describe above. Please attach a sketch or similair to decribe more in detail what you mean.

Dec 18 2020, 4:21 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest
Daniel Bystedt (dbystedt) added a comment to T57210: Add Object Tools Todo.
Dec 18 2020, 12:10 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Dec 17 2020

Wilsimar (wilBr) added a comment to T57210: Add Object Tools Todo.

@Campbell Barton (campbellbarton), thank you very much for this tool... it is excelent for rapid modeling....

Dec 17 2020, 3:54 PM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Dec 10 2020

Aaron Carlisle (Blendify) merged task T58085: Update Clip Editor for 2.80 Toolsystem into T83612: UI: Tracking: Migrate to active tools based toolbar.
Dec 10 2020, 5:08 AM · Motion Tracking, BF Blender: 2.8

Dec 4 2020

Josh (JLearn32) added a comment to T59879: Deleted entire folder with 10 saved files.

Same thing happened to me when switching to the shading tab, blender 2.8 suddenly crashed. I uninstalled blender 2.8 and some of my blend files and folders disappeared.

Dec 4 2020, 12:38 PM · BF Blender: 2.8

Dec 1 2020

Julian Eisel (Severin) moved T56744: Proposal: Improving Brush Workflow in Blender from Blender 2.92 to Responsibility of Other Module on the User Interface board.
Dec 1 2020, 11:42 AM · BF Blender (2.93), User Interface, BF Blender: 2.8

Nov 18 2020

Nathan Craddock (natecraddock) closed T58969: Outliner Improvements as Resolved.
Nov 18 2020, 11:45 PM · User Interface, BF Blender: 2.8

Nov 16 2020

Sybren A. Stüvel (sybren) moved T55145: Implement Driver Workflow Changes from TODOs to Needs Investigation on the Animation & Rigging board.
Nov 16 2020, 5:03 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest

Nov 9 2020

Sybren A. Stüvel (sybren) placed T55145: Implement Driver Workflow Changes up for grabs.
Nov 9 2020, 6:37 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest

Nov 3 2020

Luciano Muñoz Sessarego (looch) added a comment to D4948: Implementing Multi Object Properties Editing.

Are there any plans to continue developing this?

Nov 3 2020, 5:16 PM · User Interface, BF Blender: 2.8

Oct 28 2020

Nathan Craddock (natecraddock) closed T63991: Outliner/Properties syncing, a subtask of T58969: Outliner Improvements, as Resolved.
Oct 28 2020, 6:58 PM · User Interface, BF Blender: 2.8

Oct 26 2020

Julian Eisel (Severin) moved T57754: Sculpt Mode Simplify Tool from Tools & Gizmos to Responsibility of Other Module on the User Interface board.
Oct 26 2020, 5:06 PM · BF Blender: 2.8, User Interface, Code Quest
Julian Eisel (Severin) moved T55145: Implement Driver Workflow Changes from Short-Term Scope (Inactive) to Responsibility of Other Module on the User Interface board.
Oct 26 2020, 4:57 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest

Oct 25 2020

Stephen Cerbone (importsjc) added a comment to T53291: Deleting objects do not delete them from the blend file.
Oct 25 2020, 8:07 PM · BF Blender: 2.8

Oct 24 2020

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Any news on auto transferring unselectable background images to the local view?
This design flaw makes modeling complex assemblies incredibly hard.

Oct 24 2020, 5:32 AM · User Interface, BF Blender: 2.8

Oct 19 2020

Julian Eisel (Severin) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

The brush workflow is on the 2.92 roadmap for the UI team. That just means that we intend to spend time on this and try to figure out the design and scope of the changes. At this point there's nobody available to spend much time on the implementation, which is a problem and we have to see how we can solve this together with the sculpting team.

Oct 19 2020, 6:09 PM · BF Blender (2.93), User Interface, BF Blender: 2.8
Julian Eisel (Severin) moved T56744: Proposal: Improving Brush Workflow in Blender from Backlog to Blender 2.92 on the User Interface board.
Oct 19 2020, 5:50 PM · BF Blender (2.93), User Interface, BF Blender: 2.8
Sergey Sharybin (sergey) added a comment to T52046: Filmic not working on rendered frame in EEVEE.

It might be re-introduced issue, might be different codepath.

Oct 19 2020, 10:05 AM · BF Blender: 2.8