For developers working at the Blender Studio to organize Blender bugs and tasks reported by artists.
Ah ok, got it.
I can still reproduce it. Note you need to go to the Scenes view of the outliner.
Cannot reproduce that with current master, does it still happen for you?
Wed, Nov 7
@Philipp Oeser (lichtwerk) Oh yeah you're right. This is with Open Subdiv. Forgot to add that.
This is with WITH_OPENSUBDIV_MODIFIER, right?
Can confirm then.
Tue, Nov 6
Mon, Nov 5
@Campbell Barton (campbellbarton), it appears you need to disable Lock Modes for this to work, and it's enabled by default. That for me is the main issue, it's difficult to discover.
"Combined weight paint + pose mode is not working well" could be it's own design task, since I'd like to know details of whats desired/expected.
Fri, Nov 2
The crash is fixed and joining uniformly scaled objects is also working now.
Thu, Nov 1
bpy.context.scene.objects lenght actually increase whereas bpy.data.objects doesnt.
Seems to be "Scenes" display_mode only though? (BlenderFile > Objects or Data API > Objects dont seem to have the duplicate entry -- and View Layer is also fine as @Sam Van Hulle (sam_vh) already mentioned)
Wed, Oct 31
Only happens when the multires modifier actually has subdivisions.
The issue of the volumes not matching with the displacement map seems to be largely fixed T57517.
There are still some small differences but I think these are due to the lack of vector displacement.
Tue, Oct 30
Mon, Oct 29
Wed, Oct 24
Fixed by rB4f85982c6f66
Mon, Oct 22
Fri, Oct 19
What the... after restarting Blender I'm utterly unable to reproduce the bug... gonna continue to work as normal as seen if it pops up again today (then at least I can figure out in what scenario it happens)
I can't reproduce this bug either. Were any steps left out? Is this using factory settings?
Here it works correct. If I deselect all bones, the Gizmo goes away.
There was a file in the addons directory that did not belong there.
Wed, Oct 17
I guess this refers not to the tool gizmo that you click on, but the stuff that is drawn while using the tool. To me it makes sense to hide that along with the tool gizmo, so you can see the character without obstruction. @Campbell Barton (campbellbarton), is this intentional or an oversight?