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EEVEE & ViewportProject
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This project includes EEVEE, workbench, overlays, GPU, OpenGL, Vulkan, Multi-View, Virtual Reality and more.

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EEVEE & Viewport

Recent Activity

Today

Ankit Meel (ankitm) closed T84268: Crash when selecting in weight mode (Paint Mask) as Resolved.

bisected and it was fixed by rB96abe5ebbc55: DRW: Fix issue with batch reusing freed VBO indices.

Fri, May 14, 9:50 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Ankit Meel (ankitm) merged T87853: Crash when `select none` on Weight painter into T84268: Crash when selecting in weight mode (Paint Mask).
Fri, May 14, 9:50 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) closed T88234: Crash with Eevee when shader displacement socket connection is muted as Resolved by committing rBd4a36c7ad55b: Fix T88234: Crash with Eevee when shader displacement socket connection is muted.
Fri, May 14, 6:18 PM · Render & Cycles, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) closed D11256: Fix T88234: Crash with Eevee when shader displacement socket connection is muted.
Fri, May 14, 6:18 PM · Nodes, EEVEE & Viewport, Render & Cycles
Brecht Van Lommel (brecht) accepted D11256: Fix T88234: Crash with Eevee when shader displacement socket connection is muted.
Fri, May 14, 6:15 PM · Nodes, EEVEE & Viewport, Render & Cycles
Ramil Roosileht (Limarest) updated the task description for T88288: Eevee clamping color values when viewport rendering and using viewport HDRI.
Fri, May 14, 6:08 PM · EEVEE & Viewport, BF Blender
Ramil Roosileht (Limarest) updated the task description for T88288: Eevee clamping color values when viewport rendering and using viewport HDRI.
Fri, May 14, 6:07 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) updated the task description for T80730: BGL deprecation.
Fri, May 14, 5:33 PM · BF Blender (2.93), EEVEE & Viewport
Clément Foucault (fclem) accepted D11256: Fix T88234: Crash with Eevee when shader displacement socket connection is muted.
Fri, May 14, 4:53 PM · Nodes, EEVEE & Viewport, Render & Cycles
Pablo Dobarro (pablodp606) updated the diff for D11055: Overlay: Flash on Mode Transfer overlay.
  • Fix static warning
Fri, May 14, 4:20 PM · EEVEE & Viewport, Sculpt, Paint & Texture
Jeroen Bakker (jbakker) added inline comments to D11055: Overlay: Flash on Mode Transfer overlay.
Fri, May 14, 4:01 PM · EEVEE & Viewport, Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) added projects to D11256: Fix T88234: Crash with Eevee when shader displacement socket connection is muted: Render & Cycles, EEVEE & Viewport, Nodes.
Fri, May 14, 3:48 PM · Nodes, EEVEE & Viewport, Render & Cycles
Philipp Oeser (lichtwerk) added a revision to T88234: Crash with Eevee when shader displacement socket connection is muted: D11256: Fix T88234: Crash with Eevee when shader displacement socket connection is muted.
Fri, May 14, 3:47 PM · Render & Cycles, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) changed the status of T88234: Crash with Eevee when shader displacement socket connection is muted from Needs Triage to Confirmed.
Fri, May 14, 3:29 PM · Render & Cycles, EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) updated the summary of D11255: Performance: GPU Batch Baseline TestCase..
Fri, May 14, 2:57 PM · Performance, EEVEE & Viewport
Jeroen Bakker (jbakker) updated the summary of D11255: Performance: GPU Batch Baseline TestCase..
Fri, May 14, 2:55 PM · Performance, EEVEE & Viewport
Jeroen Bakker (jbakker) added a revision to T87835: GPU: Mesh Drawing Performance: D11255: Performance: GPU Batch Baseline TestCase..
Fri, May 14, 2:55 PM · EEVEE & Viewport, Performance
Jeroen Bakker (jbakker) added a task to D11255: Performance: GPU Batch Baseline TestCase.: T87835: GPU: Mesh Drawing Performance.
Fri, May 14, 2:54 PM · Performance, EEVEE & Viewport
Jeroen Bakker (jbakker) updated the summary of D11255: Performance: GPU Batch Baseline TestCase..
Fri, May 14, 2:54 PM · Performance, EEVEE & Viewport
Richie Loro (richieloro) added a comment to T81720: Blender 2.91 crashes when enabling Archipack addon.

Hello guys. Same problem here and I think you can narrow it to UBUNTU.
It does not happen on Ubuntu 20.04. No problem on Arch and Fedora.
But it happens from Ubuntu (and PopOs) 20.10, and I just tried now on 21.04 same bug (it also happens on Wayland or Xorg).

Fri, May 14, 1:06 PM · EEVEE & Viewport, BF Blender
Vyacheslav (hitrpr) added a comment to T84041: Beveled path`s cap have wrong shading and glitches.

@Cambell Barton Hi. Can you reopen? It looks like 2.93 fixed, but shading for caps is still slightly different.
And it is totally wrong for other versions (3.0 i.e.)

Fri, May 14, 5:16 AM · EEVEE & Viewport, Modeling, BF Blender

Yesterday

Ankit Meel (ankitm) added a comment to T84268: Crash when selecting in weight mode (Paint Mask).

Don't know which commit did it, but this bug is resolved on my end. 8dc95f61f3dff4e5686c2a278bd44db714065b20
macOS 10.14, Intel HD 6000

Thu, May 13, 7:51 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Ankit Meel (ankitm) changed the status of T88241: macOS: Eevee Screen Space Reflections are broken on arm64 from Needs Triage to Confirmed.

Another user has confirmed this bug here: T78710#1158178.

Don't have any M1 to test in the triaging team, but confirming due to two reports.

Thu, May 13, 7:41 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Ankit Meel (ankitm) renamed T82788: Screen flickers / goes black/ red when starting up Blender in fullscreen via startup file. from Screen flicker/ black/ red when starting up fullscreen. to Screen flickers / goes black/ red when starting up Blender in fullscreen via startup file..
Thu, May 13, 7:37 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Ankit Meel (ankitm) renamed T82788: Screen flickers / goes black/ red when starting up Blender in fullscreen via startup file. from Red Screen On Startup... to Screen flicker/ black/ red when starting up fullscreen..
Thu, May 13, 7:36 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Pratik Borhade (PratikPB2123) updated the task description for T88250: Crash Geometry Nodes Point Instance on Text object in disabled collection.
Thu, May 13, 3:03 PM · Geometry Nodes, EEVEE & Viewport, BF Blender
Pratik Borhade (PratikPB2123) added a project to T88250: Crash Geometry Nodes Point Instance on Text object in disabled collection: Geometry Nodes.

bisecting says the crash caused by rB22574f741c4e4d142c7068316296d24bbfc2a12c

Thu, May 13, 3:02 PM · Geometry Nodes, EEVEE & Viewport, BF Blender
Pratik Borhade (PratikPB2123) updated the task description for T88250: Crash Geometry Nodes Point Instance on Text object in disabled collection.
Thu, May 13, 11:54 AM · Geometry Nodes, EEVEE & Viewport, BF Blender
Pratik Borhade (PratikPB2123) changed the status of T88250: Crash Geometry Nodes Point Instance on Text object in disabled collection from Needs Triage to Confirmed.

I can reproduce the crash for version 3.0.0, hash: rB0061150e4c9.
Steps would be little different to reproduce the crash because once collection is excluded, it is not possible to pick any object from that collection

Thu, May 13, 11:50 AM · Geometry Nodes, EEVEE & Viewport, BF Blender
Hans Nolte (ditos) added a comment to T88219: 2.92 to 3.0 - Massive drops in Animation playback (fps) in the viewport.

I have FHD on my GTX 1070 and in Solid 223 fps.
So about four times the fps at a quarter of the resolution, is about right.

Thu, May 13, 9:29 AM · EEVEE & Viewport, BF Blender
Jesse Y (deadpin) added a comment to T88219: 2.92 to 3.0 - Massive drops in Animation playback (fps) in the viewport.

Thanks for the hint, I edited my comment. I disabled vsync and then used a script to count how long it took to animate across the 250 frames and calculated fps from that. The numbers above should be pretty accurate now. (yeah, even at 4k the default cube scene maxes out at ~70fps for me on both versions so the 60fps numbers there seem right for solid view)

Thu, May 13, 9:10 AM · EEVEE & Viewport, BF Blender
Hans Nolte (ditos) added a comment to T88219: 2.92 to 3.0 - Massive drops in Animation playback (fps) in the viewport.

Hi Clément and Jesse,

Thu, May 13, 8:36 AM · EEVEE & Viewport, BF Blender
炎臻 (PrettyFireNOI7) added a comment to T88170: Extreme Normal editing causes flat shading.

This is due to a difference between Cycles and EEVEE.

EEVEE applies ensure_valid_reflection on glossy normal input where Cycles only applies it on normal mapped & bump node output.

Here is an example of the same behavior in cycles.

Unfortunately, we need to use ensure_valid_reflection to avoid nasty artifacts on glossy BSDF even without bump/normal mapping (see T81070 & T78501).

We keep the same behavior when SSR is off to keep consistency.

Note that EEVEE won't distort the normals for diffuse.

Thu, May 13, 6:47 AM · EEVEE & Viewport, BF Blender
Jesse Y (deadpin) added a comment to T88219: 2.92 to 3.0 - Massive drops in Animation playback (fps) in the viewport.

Sadly I can repro here:
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27
High-DPI display (4k so there's lots of pixels to shade)

Thu, May 13, 6:20 AM · EEVEE & Viewport, BF Blender
Pablo Dobarro (pablodp606) added a revision to T87851: EEVEE Transparent mask + baked lighting optimisation issue: D11242: Fix T81247: Constrain selected UVs to correct UDIM.
Thu, May 13, 2:15 AM · BF Blender, EEVEE & Viewport

Wed, May 12

Ankit Meel (ankitm) added a comment to T86922: Eevee: Rendering particle hair results in plain white pixels .

macOS 10.14, Intel HD 6000, rB8dc95f61f3dff4e5686c2a278bd44db714065b20

Wed, May 12, 6:39 PM · EEVEE & Viewport, BF Blender
Ankit Meel (ankitm) changed the status of T86922: Eevee: Rendering particle hair results in plain white pixels from Needs Triage to Confirmed.
Wed, May 12, 6:39 PM · EEVEE & Viewport, BF Blender
Ankit Meel (ankitm) added a comment to T86194: Blender crashes with Noise Texture Node + Hair Particle System + Eevee.

In this case, it may be related to the problem reported in T78845: Some hair particles are rendered the wrong material in EEVEE

Wed, May 12, 6:26 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Ankit Meel (ankitm) changed the status of T86194: Blender crashes with Noise Texture Node + Hair Particle System + Eevee from Needs Triage to Confirmed.
Wed, May 12, 6:25 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Will (WCN) added a comment to T87610: World Cavity Not Scale-Agnostic.

The last one also seems to have much greater weight for changes in normals across a continuous surface than for changes in depth, with sharper darkening of crevasses and brightening of ridges, and much higher contrast in general.

Wed, May 12, 6:00 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) added a comment to T88219: 2.92 to 3.0 - Massive drops in Animation playback (fps) in the viewport.

rB267a9e14f5a7 may have introduce a bit more overhead but not that much (would expect max 5% change). This seems to affect all modes.

Wed, May 12, 5:25 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) closed T87851: EEVEE Transparent mask + baked lighting optimisation issue as Resolved by committing rBd4783e019e3d: Fix T87851 EEVEE: Performance regression with baked lighting & transparency.
Wed, May 12, 5:20 PM · BF Blender, EEVEE & Viewport
Erik G. Riebling (E-ManAnimates) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

Those sound very interesting. I wish you plenty of luck as you make advancements to Eevee along with trying Apple's Metal API! Hopefully, there will be an announcement for this! In he meantime, I'll experiment with some workarounds myself.

Wed, May 12, 4:50 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) changed the status of T88156: Geometry Node in World Shaderworkspace does not output the same coordinates in Eevee like in Cycles. from Needs Triage to Confirmed.

Can confirm the difference, seems like Cycles is basing this on window coordinates whereas Eevee does this on area coordinates (this is just a quick shot in the dark).

Wed, May 12, 4:44 PM · EEVEE & Viewport, Render & Cycles, BF Blender
Clément Foucault (fclem) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

With that said, you mentioned that there's a 16 texture limit. Is that for all standard computers, or is it just a MacOS limitation?

Most have a limit of 24 or 32 textures. This is without using bindless textures which we currently do not use for EEVEE (long term TODO).

Wed, May 12, 4:42 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Erik G. Riebling (E-ManAnimates) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

That's certainly frustrating... While I would like to change operating systems, I just acquired this computer and I'm not interested in swapping them so soon. On top of that, I have no idea what would carry over should I switch. Perhaps this is something I'll investigate once I'm in the market for another computer again?

Wed, May 12, 4:25 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) changed the status of T87610: World Cavity Not Scale-Agnostic from Needs Triage to Needs Information from Developers.

Think this is mostly about the noise for the last case (increasing the distance seems like the way to go -- I would even argue that increasing the factor should not be necessary?)

Wed, May 12, 3:53 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) changed the status of T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem) from Needs Information from User to Confirmed.

Well it is a "software" limitation as it is the OpenGL driver that is well bellow standard on MacOS. Only 16 textures can be used in the shader and EEVEE uses ~8 of them for internal purpose. So for the time being it is an expected limitation unfortunately.

Wed, May 12, 3:52 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Vyacheslav (hitrpr) added a comment to T86898: Regression: Eevee + Reflection plane + Roughness = fireflies.

@Germano Cavalcante (mano-wii) for mee all looks fine too!

Wed, May 12, 3:49 PM · EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) added a comment to T87835: GPU: Mesh Drawing Performance.

Transforming verts.

Wed, May 12, 3:22 PM · EEVEE & Viewport, Performance