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EEVEE & ViewportProject
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Description

EEVEE & Viewport project.

Coordinator: Clément Foucault
Owners: Clément Foucault, Jeroen Bakker, Dalai Felinto

Recent Activity

Yesterday

Jacob Merrill (blueprintrandom) added a watcher for EEVEE & Viewport: Jacob Merrill (blueprintrandom).
Sat, Sep 21, 5:50 PM

Fri, Sep 20

Omar Emara (OmarSquircleArt) added a comment to T69776: Eevee noise texture bug when there are 4 or more other noise textures being used in the bump node.

It appears ffd5e1e6acd296a187e7af016f9d7f8a9f209f87 is the commit that introduced this behavior. Perhaps due to the instruction limit described in the commit message.

Fri, Sep 20, 7:00 PM · EEVEE & Viewport, BF Blender
Omar Emara (OmarSquircleArt) added a comment to T69776: Eevee noise texture bug when there are 4 or more other noise textures being used in the bump node.

It is not immediately clear to me why this is happening. I will try to debug that now.

Fri, Sep 20, 5:20 PM · EEVEE & Viewport, BF Blender
Campbell Barton (campbellbarton) closed T70112: the spotlight cone, if enabled, prevents the selection of objects as Resolved by committing rBc460b7e0c69e: Fix T70112: Spot cone prevents selection.
Fri, Sep 20, 4:20 PM · EEVEE & Viewport, BF Blender
Martin Capitanio (capnm) added a comment to T70112: the spotlight cone, if enabled, prevents the selection of objects.

Yeah, but shouldnt the cone be excluded from the selection buffer?

I'd definitely say yes, the select menu is a workaround (and doesn't work by emulating the MMB … )

Fri, Sep 20, 3:22 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T70112: the spotlight cone, if enabled, prevents the selection of objects.

It works with the alt-LMB select menu.

Fri, Sep 20, 2:58 PM · EEVEE & Viewport, BF Blender
Martin Capitanio (capnm) added a comment to T70112: the spotlight cone, if enabled, prevents the selection of objects.

It works with the alt-LMB select menu.

Fri, Sep 20, 2:44 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T70112: the spotlight cone, if enabled, prevents the selection of objects.
Fri, Sep 20, 2:37 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T70112: the spotlight cone, if enabled, prevents the selection of objects: EEVEE & Viewport.

Can confirm, was working in 2.79

Fri, Sep 20, 2:37 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T70107: Blender crashes using Irradiance Volume with Curve inside: EEVEE & Viewport.

Caused by rB3a08153d7a84

Fri, Sep 20, 12:33 PM · EEVEE & Viewport, BF Blender

Thu, Sep 19

Clément Foucault (fclem) closed T69971: Bump does not work using a UVMap node as input as Resolved by committing rBf4f190a399fb: Fix T69971 EEVEE: Bump does not work using a UVMap node as input.
Thu, Sep 19, 7:43 PM · EEVEE & Viewport, BF Blender
Jacques Lucke (JacquesLucke) added a project to T69776: Eevee noise texture bug when there are 4 or more other noise textures being used in the bump node: EEVEE & Viewport.
Thu, Sep 19, 5:06 PM · EEVEE & Viewport, BF Blender
Brad (Firepal64) added a comment to T70045: EEVEE viewport error when using volume and lights (with animation).

As far as I can tell, the issue here is the temporal blending applied to volumetrics which is not able to reposition the volumetric lighting correctly and the Anisotropy value at 1 amplifying the issue.
You can see this phenomenon easier by setting the Viewport Samples to 1 and moving around the scene.

Thu, Sep 19, 5:01 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) closed T64855: Smooth View doesn't work with Eevee as Resolved by committing rB441f6cf0206c: Fix T64855: smooth view not working in Eevee rendered mode.
Thu, Sep 19, 2:19 PM · User Interface, EEVEE & Viewport, BF Blender
Dalai Felinto (dfelinto) updated subscribers of T70045: EEVEE viewport error when using volume and lights (with animation).

The light strike doesn't work even if you manually advance the frames (as oppose to playback).

Thu, Sep 19, 1:02 AM · EEVEE & Viewport, BF Blender
Andrea Weikert (elubie) updated subscribers of T70045: EEVEE viewport error when using volume and lights (with animation).
Thu, Sep 19, 12:50 AM · EEVEE & Viewport, BF Blender
Andrea Weikert (elubie) added a project to T70045: EEVEE viewport error when using volume and lights (with animation): EEVEE & Viewport.
Thu, Sep 19, 12:40 AM · EEVEE & Viewport, BF Blender

Wed, Sep 18

Philipp Oeser (lichtwerk) added a project to T69972: X-ray causes viewport artifacts in Edit Mode when using Solid rendering: EEVEE & Viewport.
Wed, Sep 18, 7:43 PM · EEVEE & Viewport, BF Blender
Adam Preisler (Alphisto) added a comment to T69371: Eeve rendering. Light source unexplainable shadow..

Closing this as resolved. Thanks for the reply!

Wed, Sep 18, 2:50 PM · EEVEE & Viewport, BF Blender
Dariusz (Dellishia) added a comment to T69371: Eeve rendering. Light source unexplainable shadow..

I have downloaded the latest driver's for my card, as well as the 2.8.1 Alpha build of blender, the problem does not seem to appear any longer as of right now, hopefully it wont happen again, if it does, i will make sure to let you know. Thank you for your patience !

Wed, Sep 18, 2:30 PM · EEVEE & Viewport, BF Blender
Adam Preisler (Alphisto) added a comment to T69493: Irradiance Size visible even when Volume is hidden.

To me it also seems practical as often I have Irradiance Volume in it's own collection and use the irradiance spheres visibility toggle to check stuff.

Wed, Sep 18, 1:10 PM · EEVEE & Viewport, BF Blender
Adam Preisler (Alphisto) added a comment to T69371: Eeve rendering. Light source unexplainable shadow..

@Dariusz (Dellishia) if you update your nvidia drivers to the newest version, does it still happen?
Can't reproduce this on the 5 computers I have access to. I think it must be something with that specific GPU.

Wed, Sep 18, 1:00 PM · EEVEE & Viewport, BF Blender
Marcin Twarowski (Tvaroog) added a comment to T69493: Irradiance Size visible even when Volume is hidden.

I was probably a little to quick to call this a bug...

Wed, Sep 18, 11:37 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) merged T70001: Bump node bug into T69971: Bump does not work using a UVMap node as input.
Wed, Sep 18, 10:56 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) renamed T69971: Bump does not work using a UVMap node as input from Bump does not work to Bump does not work using a UVMap node as input.
Wed, Sep 18, 10:55 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) triaged T69971: Bump does not work using a UVMap node as input as Confirmed, Medium priority.
Wed, Sep 18, 10:55 AM · EEVEE & Viewport, BF Blender

Tue, Sep 17

Dalai Felinto (dfelinto) added a comment to T69435: Eevee Crash .

Please go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue (so animation nodes doesn't interfere with the crash).

Tue, Sep 17, 5:08 PM · EEVEE & Viewport, BF Blender
Jacques Lucke (JacquesLucke) added a project to T69912: Strange smoke when rotating domain: EEVEE & Viewport.

I can reproduce the issue. There is something wrong with the projection.

Tue, Sep 17, 4:52 PM · EEVEE & Viewport, BF Blender
Jacques Lucke (JacquesLucke) added a project to T69985: Area Light Soft Shadows displayed in viewport but Viewport render image/animation shows hard shadow with eevee: EEVEE & Viewport.
Tue, Sep 17, 4:07 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) closed T69687: Curve edit points disappears whenever the deformed curve is out of view area as Resolved by committing rB71803f2c94b6: Fix T69687: Edit Curve culling.
Tue, Sep 17, 3:08 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) added a project to T69971: Bump does not work using a UVMap node as input: EEVEE & Viewport.
Tue, Sep 17, 1:31 PM · EEVEE & Viewport, BF Blender

Mon, Sep 16

Philipp Oeser (lichtwerk) added a project to T69941: Assert selecting UVs: EEVEE & Viewport.

@Clément Foucault (fclem): I havent done any detective work yet, does this ring a bell for you?
(it sounds worrying, not sure though if this is rather harmless...)

Mon, Sep 16, 1:38 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) added a comment to T68594: Eevee: Soft shadows causing flickering in animation and temporal AA in scenes.

I think it's more related to the de-correlation factor I applied on soft shadows sampling. The factor is ~1000 so maybe changing this factor may reduce convergence time. But it's a bit black magic at this point, it can work in some case and fail in others.

Mon, Sep 16, 11:14 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69662: Volumetric effects not working.

Some notes:

Mon, Sep 16, 9:59 AM · EEVEE & Viewport, BF Blender
Eric Klein (eklein) added a comment to T68594: Eevee: Soft shadows causing flickering in animation and temporal AA in scenes.

I did more testing on Scene1_AA flickering. To solve most flickering left I had to increase samples 1024 and the film increase "Filter Size" to 2.0 to soften the thin highlights.

Mon, Sep 16, 2:59 AM · EEVEE & Viewport, BF Blender

Sat, Sep 14

Philipp Oeser (lichtwerk) updated the task description for T69834: Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroys CustomData layer.
Sat, Sep 14, 1:16 PM · EEVEE & Viewport, Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T69834: Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroys CustomData layer from Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroyes CustomData layer to Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroys CustomData layer.
Sat, Sep 14, 1:11 PM · EEVEE & Viewport, Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T69834: Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroys CustomData layer from Multi-object edit triangulation of multiple meshes crashes Blender to Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroyes CustomData layer.
Sat, Sep 14, 1:09 PM · EEVEE & Viewport, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69834: Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroys CustomData layer.

Note crash will also happen if you do all this in solid mode and go to lookdev/rendered afterwards...

Sat, Sep 14, 1:06 PM · EEVEE & Viewport, Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T69834: Multi-object edit containing a (multiuser) mesh that is also used by an object in a hidden collection destroys CustomData layer: Modeling, EEVEE & Viewport.

Can confirm.
This also happens for at least tris to quads so it is not bound to triangulate op alone...

Sat, Sep 14, 12:57 PM · EEVEE & Viewport, Modeling, BF Blender

Fri, Sep 13

Brecht Van Lommel (brecht) edited projects for T69425: Eevee Motion Blur Bug (Mess with Background), added: BF Blender; removed BF Blender (2.81), Rendering.
Fri, Sep 13, 2:33 PM · BF Blender, EEVEE & Viewport
Philipp Oeser (lichtwerk) added a project to T63162: Armature Objects with "In Front" enabled are not being anti-aliased.: EEVEE & Viewport.
Fri, Sep 13, 1:25 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T67022: Glitchy pixels in lookdev / eevee: EEVEE & Viewport.
Fri, Sep 13, 11:52 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T64626: Normal Map node & Skin Modifier Crash Blender when entering edit mode while rendering in EEVEE: EEVEE & Viewport.
Fri, Sep 13, 11:38 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T63752: Eevee instancer shadows not updating : EEVEE & Viewport.
Fri, Sep 13, 11:37 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T68594: Eevee: Soft shadows causing flickering in animation and temporal AA in scenes: EEVEE & Viewport.
Fri, Sep 13, 11:34 AM · EEVEE & Viewport, BF Blender
khaled (Kmohamadi) added a comment to T69662: Volumetric effects not working.

any news please philipp

Fri, Sep 13, 10:18 AM · EEVEE & Viewport, BF Blender

Thu, Sep 12

khaled (Kmohamadi) added a comment to T69662: Volumetric effects not working.

hi philipp. here it is{F7739597}

Thu, Sep 12, 3:06 PM · EEVEE & Viewport, BF Blender
Tcll 5850 (Tcll) added a comment to T69751: Nvidia GT 430: Poor frame rate with Anti-aliasing set to single pass.

Not sure if there is anything we can do here...

Thu, Sep 12, 2:47 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69662: Volumetric effects not working.

Actually (since this is working in my simple test), could you provide the .blend you are getting this issue in?
[this makes sure we are all on the same page... thx in advance...]

Thu, Sep 12, 2:26 PM · EEVEE & Viewport, BF Blender