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EEVEE & ViewportProject
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Description

This project includes EEVEE, workbench, overlays, GPU, OpenGL, Vulkan, Multi-View, Virtual Reality and more.

Module Page: T64282

Recent Activity

Today

Julian Eisel (Severin) updated the task description for T68998: Virtual Reality (XR/VR/AR/MR).
Sun, Feb 16, 7:37 PM · EEVEE & Viewport, BF Blender
Julian Eisel (Severin) updated the task description for T71347: Virtual Reality - Milestone 1 - Scene Inspection.
Sun, Feb 16, 7:34 PM · EEVEE & Viewport, BF Blender
Evan Wilson (EAW) added a comment to T73880: 2.83 Daily: UDIM Monster demo file causes "GPUShader: compile error: error C1102" errors.

@Ankit (ankitm) Yes, I believe the issue that @CobraA (CobraA) reported was fixed by rB031dcbf15be5.

Sun, Feb 16, 3:06 PM · Sculpt, Paint, Texture, GPU / Viewport, OpenGL Error, EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) closed T73880: 2.83 Daily: UDIM Monster demo file causes "GPUShader: compile error: error C1102" errors as Resolved by committing rBf6d5a9551380: Fix T73880: error rendering UDIM in Eevee after recent refactor.
Sun, Feb 16, 2:09 PM · Sculpt, Paint, Texture, GPU / Viewport, OpenGL Error, EEVEE & Viewport, BF Blender
Ankit (ankitm) updated subscribers of T73880: 2.83 Daily: UDIM Monster demo file causes "GPUShader: compile error: error C1102" errors.

Oh did master can now open Demo files? T73867
@CobraA (CobraA)

Sun, Feb 16, 1:53 PM · Sculpt, Paint, Texture, GPU / Viewport, OpenGL Error, EEVEE & Viewport, BF Blender
Evan Wilson (EAW) updated the task description for T73880: 2.83 Daily: UDIM Monster demo file causes "GPUShader: compile error: error C1102" errors.
Sun, Feb 16, 1:41 PM · Sculpt, Paint, Texture, GPU / Viewport, OpenGL Error, EEVEE & Viewport, BF Blender
Evan Wilson (EAW) added projects to T73880: 2.83 Daily: UDIM Monster demo file causes "GPUShader: compile error: error C1102" errors: EEVEE & Viewport, OpenGL Error, GPU / Viewport, Sculpt, Paint, Texture.

I hope this isn't over tagging.

Sun, Feb 16, 1:41 PM · Sculpt, Paint, Texture, GPU / Viewport, OpenGL Error, EEVEE & Viewport, BF Blender
Gaddhi (Gaddhi) added a comment to T73834: Rendering a scene without light: result is not completely black.

I did apply D6850 to the current master-branch and tested it: It solved this problem.
@Evan Wilson (EAW) Thank you for pointing out this workaround.

Sun, Feb 16, 9:32 AM · EEVEE & Viewport, BF Blender
xueke pei (yuzukyo) updated the diff for D6807: branch soc-2014-nurbs update to master code base.

add cyclic support

Sun, Feb 16, 4:56 AM · EEVEE & Viewport
Paul Hartsuyker (paulhart) added a comment to D5442: LANPR line rendering (summer of code).

I encountered an error two(2) days ago, while trying to do the Win64 build for GraphicAll.org. It was nit able to find LLVMX86AsmPrinter.lib. Now I had a different error, it could not find clangToolRefactor.lib. I will try again tomorrow, as I am overdue to post a new build to the community, and I don't know how to correct these kind of errors. Any help? Thank you all for the continued development efforts.

Sun, Feb 16, 4:50 AM · EEVEE & Viewport

Yesterday

Zulian Firmansyah (Lian_Firmansyah) added projects to T73857: cursor tool always appears when I click on the 3d viewport: User Interface, Eevee, EEVEE & Viewport.
Sat, Feb 15, 10:57 PM · User Interface, BF Blender
Evan Wilson (EAW) added a comment to T73834: Rendering a scene without light: result is not completely black.

@Gaddji Without the patch, I have found that a dithering value of around 0.1 works well for my use case, compared to the default 1 before. If you want pure black you have to set dithering to 0

Sat, Feb 15, 10:03 PM · EEVEE & Viewport, BF Blender
Gaddhi (Gaddhi) added a comment to T73834: Rendering a scene without light: result is not completely black.

@Clément Foucault (fclem) Thank you for pointing me to this patch. I will have a look at it.

Sat, Feb 15, 9:49 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) added a comment to T73834: Rendering a scene without light: result is not completely black.

Likely to be fixed by D6850

Sat, Feb 15, 8:51 PM · EEVEE & Viewport, BF Blender
Gaddhi (Gaddhi) added a comment to T73834: Rendering a scene without light: result is not completely black.

A few additional notes:

  • This issue happens not only for the background, but also for any objects, that have a black color.
  • When the intended color is not black, but slightly brighter, the noise is still there, but it is more difficult to notice.
Sat, Feb 15, 5:35 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) reassigned T73834: Rendering a scene without light: result is not completely black from Brecht Van Lommel (brecht) to Clément Foucault (fclem).

I'm assuming this is related to the recent color management refactor.

Sat, Feb 15, 4:24 PM · EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) added a comment to D6331: EEVEE: Render Passes.

@Clément Foucault (fclem) I reverted a part of the bloom changes but after a good sleep I think I only needed to call swap buffers just before the resolve to update the source buffer I can check on this on Monday

Sat, Feb 15, 8:51 AM · EEVEE & Viewport, BF Blender (2.83)

Fri, Feb 14

Jeroen Bakker (jbakker) updated the diff for D6331: EEVEE: Render Passes.

Push for final review

Fri, Feb 14, 4:12 PM · EEVEE & Viewport, BF Blender (2.83)
Jeroen Bakker (jbakker) updated the diff for D6832: Manual: EEVEE Render Passes.

Merged subsurface into the diffuse passes

Fri, Feb 14, 3:16 PM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
Jeroen Bakker (jbakker) updated the summary of D6331: EEVEE: Render Passes.
Fri, Feb 14, 3:01 PM · EEVEE & Viewport, BF Blender (2.83)
Jeroen Bakker (jbakker) updated the diff for D6331: EEVEE: Render Passes.

Merged sss into diffuse passes

Fri, Feb 14, 3:00 PM · EEVEE & Viewport, BF Blender (2.83)
Jeroen Bakker (jbakker) updated the summary of D6331: EEVEE: Render Passes.
Fri, Feb 14, 12:34 PM · EEVEE & Viewport, BF Blender (2.83)
Jeroen Bakker (jbakker) updated the diff for D6331: EEVEE: Render Passes.

Fixed Bloom ghosting. The previous implementation was always one sample behind. So with 1 sample it used an uninitialized texture. I solved this by doing the blending in the shader. I also tried others but that would need to setup an additional textures and framebuffers for sample merging
Hide ambient occlusion/bloom when effects are not enabled.
Render default values to the volume accum buffers when no volumetrics in the scene.

Fri, Feb 14, 12:27 PM · EEVEE & Viewport, BF Blender (2.83)
Stig Oskar (Stig) added a comment to T70922: Intel 10th gen Ice lake cpu extremely slow viewport performance(blender 2.8-2.81).

I tested it on my Surface Pro 7, and the issue remains in the latest 2.82 beta, and 2.83 alpha builds as of 14.02.20!

Fri, Feb 14, 11:34 AM · EEVEE & Viewport, GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) closed T73760: Alpha in image texture node broken in Eevee as Invalid.

This channel layout is nonsensical, how to interpret it is probably not defined anywhere.
My advice is to close this as not a bug, it's not worth spending time to support OpenEXR images that don't follow the standard, created with a command line tool.

Fri, Feb 14, 10:08 AM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
xueke pei (yuzukyo) updated the diff for D6807: branch soc-2014-nurbs update to master code base.

init support subd object type. can import subd proxy mesh to Blender.

Fri, Feb 14, 10:06 AM · EEVEE & Viewport
Tobias Heinke (TobiasH) added inline comments to D6832: Manual: EEVEE Render Passes.
Fri, Feb 14, 3:00 AM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
NRH_BEATS (NRH_BEATS) added a comment to T73783: Some problem with shader on Intel HD.

Pile of Garbage.
Windows and Linux with Intel graphics works perfectly.
Linux have constantly evolving opensource Intel driver.

Fri, Feb 14, 1:46 AM · EEVEE & Viewport, Eevee, Rendering, BF Blender

Thu, Feb 13

Clément Foucault (fclem) added a comment to D6331: EEVEE: Render Passes.
  • I get non-initialized buffer artifacts /ghosting if I use Bloom and 1 sample buffer. Using the test scene I provided.
  • If Ambient Occlusion is disabled there is no error report if trying to display the pass.
  • Glass BSDF specular reflections seems to have inverted colors.
Thu, Feb 13, 11:29 PM · EEVEE & Viewport, BF Blender (2.83)
Richard Antalik (ISS) changed the status of T73782: Can't click bones with Show In Front and Xray from Needs Triage to Confirmed.
Thu, Feb 13, 8:51 PM · EEVEE & Viewport, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:45 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:45 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:44 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) added a project to T73783: Some problem with shader on Intel HD: Platform: macOS.
Thu, Feb 13, 8:43 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:42 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:42 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:41 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:38 PM · EEVEE & Viewport, Eevee, Rendering, BF Blender
Brecht Van Lommel (brecht) added a comment to T73760: Alpha in image texture node broken in Eevee.

This channel layout is nonsensical, how to interpret it is probably not defined anywhere.

Thu, Feb 13, 8:14 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Richard Antalik (ISS) added a comment to T73760: Alpha in image texture node broken in Eevee.

File rgba.exr opened in gimp has no alpha channel, in krita it does.
Not working in 2.79 as well

Thu, Feb 13, 7:21 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T73760: Alpha in image texture node broken in Eevee.

Looking at this doesnt help (me at least) much either
If it is just luminace, should this always be read as Alpha?
Maybe @Brecht Van Lommel (brecht) knows?

Thu, Feb 13, 7:21 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T73760: Alpha in image texture node broken in Eevee.

Natron doesnt recognize the Y.Y channel as Alpha by default either...

Thu, Feb 13, 7:12 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) edited projects for T73760: Alpha in image texture node broken in Eevee, added: Images & Movies, Cycles, Eevee; removed Nodes.

For this EXR rgba.exr blender as a whole doesnt seem to be able to read alpha. (not sure yet whether this is correct or not)

Thu, Feb 13, 6:57 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) changed the status of T73760: Alpha in image texture node broken in Eevee from Needs Triage to Confirmed.

Thansk for the report, I was able to reproduce the problem.
But I think the report can be simplified to "Alpha Channel of a Texture is not displayed in Eevee"

Thu, Feb 13, 6:49 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Aaron Carlisle (Blendify) added a reviewer for D6832: Manual: EEVEE Render Passes: Documentation.
Thu, Feb 13, 5:08 PM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
Germano Cavalcante (mano-wii) changed the status of T73748: Viewport display issue, Infront disappearing/glitched while in Xray mode from Needs Triage to Confirmed.
Thu, Feb 13, 4:44 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) claimed T73748: Viewport display issue, Infront disappearing/glitched while in Xray mode .
Thu, Feb 13, 3:56 PM · EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) updated the diff for D6331: EEVEE: Render Passes.

Removed commented out code

Thu, Feb 13, 3:04 PM · EEVEE & Viewport, BF Blender (2.83)
Jeroen Bakker (jbakker) updated the summary of D6331: EEVEE: Render Passes.
Thu, Feb 13, 2:40 PM · EEVEE & Viewport, BF Blender (2.83)
Germano Cavalcante (mano-wii) added a project to T73748: Viewport display issue, Infront disappearing/glitched while in Xray mode : EEVEE & Viewport.

I believe the idea is that the back lines are dashed/dotted.
But in the attached file, the quality of the lines is indeed strange.

Thu, Feb 13, 2:22 PM · EEVEE & Viewport, BF Blender