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Description

Animation system of the Blender Game Engine

Recent Activity

Thu, Feb 2

Thomas Szepe (hg1) closed T49260: Node Uv Animation Not working in bge as "Invalid".

This type of animation is not not supported by the game engine.

Thu, Feb 2, 7:42 PM · Game Animation, Game Engine
Sybren A. Stüvel (sybren) placed T44638: BGE Animation inconsistent with Blender render up for grabs.

Unfortunately I don't have time any more to work on BGE issues :/

Thu, Feb 2, 3:42 PM · Game Engine, Game Animation

Sep 6 2016

Sergey Sharybin (sergey) triaged T49260: Node Uv Animation Not working in bge as "Normal" priority.
Sep 6 2016, 11:07 AM · Game Animation, Game Engine

Sep 5 2016

Aaron Carlisle (Blendify) edited projects for T49260: Node Uv Animation Not working in bge, added: Game Engine, Game Animation; removed BF Blender.
Sep 5 2016, 8:29 PM · Game Animation, Game Engine

Aug 11 2016

Campbell Barton (campbellbarton) removed a reviewer for D1411: BGE: Add getActionNames() method to KX_Scene.: Campbell Barton (campbellbarton).
Aug 11 2016, 6:08 AM · Game Animation, Game Python, Game Logic, Game Engine

Jun 30 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Wow, it seems to be a big optimization... or a a big bug.

Jun 30 2016, 8:25 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Recently, I've created a VirtualBox with the same Ubuntu-Mate 14.04 x64 and copied some files. It's a almost clean installation... and it occurred to me to test this file with this installation. Beyond that the 3D acceleration is not good, I could open Blender and run the Game Engine: the animations runs correctly. So... it seems that the problem is in my system, but I don't know why.

Jun 30 2016, 11:31 AM · Game Engine, Game Animation

Jun 18 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

Also, I tried to use KX_ACTION_BLEND_ADD with intentions of not affecting other layers/bones... with no success.

Jun 18 2016, 2:07 AM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I'm uploading a new file.

Jun 18 2016, 1:44 AM · Game Engine, Game Animation

Jun 9 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I "discovered" this bug again... now, I have a file. @Mitchell Stokes (moguri) says in #gameblender "I could see blendin behaving strangely with layers. =/"

Jun 9 2016, 9:17 PM · Game Engine, Game Animation

May 18 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48371: Action Layers not working in newer Blender versions.
May 18 2016, 10:06 AM · Game Animation, Game Engine

May 17 2016

Sergey Sharybin (sergey) triaged T48371: Action Layers not working in newer Blender versions as "Normal" priority.
May 17 2016, 10:48 AM · Game Animation, Game Engine

May 8 2016

Bastien Montagne (mont29) edited projects for T48371: Action Layers not working in newer Blender versions, added: Game Engine, Game Animation; removed BF Blender.
May 8 2016, 11:14 AM · Game Animation, Game Engine

Apr 26 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

When I just finished writing the report, I realized that I reported the same issue 5 years ago. Because of this, I forgot to say that when I did this file, I was using the new depsgraph (*). And yes, as I said in the report (and you deducted), with new depsgraph, this configuration does work...

Apr 26 2016, 8:29 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) triaged T48226: Armature-setParent-glitch-crash as "Normal" priority.
Apr 26 2016, 12:29 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) added a comment to T48231: Constraint influence driven by bone doesn't work..

I say that because i know how current dependency graph and pose solver works, apparently.

Apr 26 2016, 9:55 AM · Game Engine, Game Animation

Apr 25 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), why do you say that we can't drive something inside of the same armature? The file I uploaded here does not work in BGE, but it does in Blender (and shows no error messages).

Apr 25 2016, 9:02 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) added a comment to T48231: Constraint influence driven by bone doesn't work..

Those behave in a similar way.

Apr 25 2016, 10:44 AM · Game Engine, Game Animation

Apr 23 2016

Brecht Van Lommel (brecht) removed a member for Game Animation: simon (Whisedogo).
Apr 23 2016, 3:23 AM
simon (Whisedogo) set the image for Game Animation to F305067: profile.
Apr 23 2016, 3:13 AM
simon (Whisedogo) added a member for Game Animation: simon (Whisedogo).
Apr 23 2016, 3:12 AM

Apr 22 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), are you talking about Blender or the Game Engine?

Apr 22 2016, 6:47 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) closed T48231: Constraint influence driven by bone doesn't work. as "Archived".

You can not use a bone to drive something inside of the same armature, it's unsupported by the current dependency graph. We're working on solving limitations like that in a new system.

Apr 22 2016, 6:17 PM · Game Engine, Game Animation

Apr 21 2016

Aaron Carlisle (Blendify) added a project to T48231: Constraint influence driven by bone doesn't work.: Game Engine.
Apr 21 2016, 10:38 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

Maybe this is an oooold known system limitation... that I reported in 2010 (T22850)?

Apr 21 2016, 9:21 PM · Game Engine, Game Animation
Mario Mey (mariomey) created T48231: Constraint influence driven by bone doesn't work..
Apr 21 2016, 9:09 PM · Game Engine, Game Animation
Aaron Carlisle (Blendify) removed a project from T48226: Armature-setParent-glitch-crash: BF Blender.
Apr 21 2016, 4:06 PM · Game Engine, Game Animation
Kseniya Halezova (blenderprowlee) created T48226: Armature-setParent-glitch-crash.
Apr 21 2016, 3:57 PM · Game Engine, Game Animation

Apr 12 2016

Jacob Merrill (blueprintrandom) updated subscribers of T47909: Significant animation overhead remains after stopping animation playback.
Apr 12 2016, 9:42 AM · Game Animation, Game Engine

Apr 8 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Thanks for testing it, @Angus Hollands (agoose77).

Apr 8 2016, 1:35 AM · Game Engine, Game Animation
Angus Hollands (agoose77) added a comment to T46755: Animation gets broken (needs properer title)..

In your test file (Win10 x64, Blender 2.77a) the animation plays, if not slightly jerkily.

Apr 8 2016, 1:20 AM · Game Engine, Game Animation

Apr 7 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

This bug is still in 2.77.

Apr 7 2016, 9:33 PM · Game Engine, Game Animation

Apr 3 2016

Porteries Tristan (panzergame) updated subscribers of T47945: transformUV() and vertex.UV don't work on rigged objects.
Apr 3 2016, 3:22 PM · Game Animation, Game Engine
Porteries Tristan (panzergame) claimed T47945: transformUV() and vertex.UV don't work on rigged objects.
Apr 3 2016, 3:20 PM · Game Animation, Game Engine

Mar 29 2016

Sergey Sharybin (sergey) triaged T47945: transformUV() and vertex.UV don't work on rigged objects as "Normal" priority.
Mar 29 2016, 12:29 PM · Game Animation, Game Engine
Sergey Sharybin (sergey) triaged T47909: Significant animation overhead remains after stopping animation playback as "Confirmed" priority.
Mar 29 2016, 12:01 PM · Game Animation, Game Engine
Sergey Sharybin (sergey) updated subscribers of T47908: Loop End action does not complete (behaves as Loop Stop).
Mar 29 2016, 11:59 AM · Game Engine, Game Animation
Sergey Sharybin (sergey) triaged T47908: Loop End action does not complete (behaves as Loop Stop) as "Confirmed" priority.
Mar 29 2016, 11:58 AM · Game Engine, Game Animation

Mar 26 2016

Bastien Montagne (mont29) edited projects for T47945: transformUV() and vertex.UV don't work on rigged objects, added: Game Engine, Game Animation; removed BF Blender.
Mar 26 2016, 12:51 PM · Game Animation, Game Engine

Mar 23 2016

airsocks (airsocks) created T47909: Significant animation overhead remains after stopping animation playback.
Mar 23 2016, 10:14 PM · Game Animation, Game Engine
airsocks (airsocks) created T47908: Loop End action does not complete (behaves as Loop Stop).
Mar 23 2016, 9:36 PM · Game Engine, Game Animation

Mar 1 2016

Jorge Bernal (lordloki) closed T47552: Gameplay as "Invalid".

Closing as no additional information/blend is supplied after one week.

Mar 1 2016, 8:57 AM · Game Engine, Game Animation

Feb 26 2016

Aaron Carlisle (Blendify) added a project to T47552: Gameplay: Game Engine.
Feb 26 2016, 12:22 AM · Game Engine, Game Animation

Feb 25 2016

Jorge Bernal (lordloki) added a comment to T47552: Gameplay.

Please, we need a blend file showing the issue. Moreover, the issue it is not very clear: between what versions there is less performance?

Feb 25 2016, 4:05 PM · Game Engine, Game Animation
Nikolaus Leopold (mangostaniko) added a comment to T47552: Gameplay.

are you sure you attached the .blend file?

Feb 25 2016, 4:07 AM · Game Engine, Game Animation

Feb 24 2016

sanjog (sanjog) added a comment to T47552: Gameplay.

Blender is the best of the best,the greatest software which is very very easy to understand and learn.
You can create anything easily with reality.I love Blender.

Feb 24 2016, 5:10 PM · Game Engine, Game Animation
sanjog (sanjog) created T47552: Gameplay.
Feb 24 2016, 5:04 PM · Game Engine, Game Animation

Nov 14 2015

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

This is a screencast of the bug with BlenderPlayer, with a complete version of the file uploaded here.

Nov 14 2015, 12:39 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

The steps how I found this bug.

Nov 14 2015, 11:52 AM · Game Engine, Game Animation
Tomasz Lenarcik (lenar) added a comment to T31346: The IPOs for constraint influence are ignored when an action is played on an Armature Object in BGE.

I can confirm everything works fine in Blender 2.76.

Nov 14 2015, 12:58 AM · Game Engine, Game Animation