Game AnimationProject
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Properties

Description

Animation system of the Blender Game Engine

Recent Activity

Thu, May 25

Karja Krähwald (karja) edited the description of T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
Thu, May 25, 12:14 AM · Game Animation, Game Engine
Karja Krähwald (karja) edited the description of T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
Thu, May 25, 12:13 AM · Game Animation, Game Engine
Karja Krähwald (karja) edited the description of T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
Thu, May 25, 12:12 AM · Game Animation, Game Engine
Karja Krähwald (karja) created T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
Thu, May 25, 12:11 AM · Game Animation, Game Engine

Apr 7 2017

Sybren A. Stüvel (sybren) resigned from D1411: BGE: Add getActionNames() method to KX_Scene..

Resigning as reviewer, as I don't have time for BGE work any more.

Apr 7 2017, 11:58 PM · Game Animation, Game Python, Game Logic, Game Engine

Feb 22 2017

mobious added a comment to T48371: Action Layers not working in newer Blender versions.

Anyone make any progress on this? This still appears to be an issue on 2.78 (3c04373), and I'm fairly surprised that animation layers have remained broken for this long.

Feb 22 2017, 1:10 AM · Game Animation, Game Engine

Feb 2 2017

Thomas Szepe (hg1) closed T49260: Node Uv Animation Not working in bge as "Invalid".

This type of animation is not not supported by the game engine.

Feb 2 2017, 7:42 PM · Game Animation, Game Engine
Sybren A. Stüvel (sybren) placed T44638: BGE Animation inconsistent with Blender render up for grabs.

Unfortunately I don't have time any more to work on BGE issues :/

Feb 2 2017, 3:42 PM · Game Engine, Game Animation

Sep 6 2016

Sergey Sharybin (sergey) triaged T49260: Node Uv Animation Not working in bge as "Normal" priority.
Sep 6 2016, 11:07 AM · Game Animation, Game Engine

Sep 5 2016

Aaron Carlisle (Blendify) edited projects for T49260: Node Uv Animation Not working in bge, added: Game Engine, Game Animation; removed BF Blender.
Sep 5 2016, 8:29 PM · Game Animation, Game Engine

Aug 11 2016

Campbell Barton (campbellbarton) removed a reviewer for D1411: BGE: Add getActionNames() method to KX_Scene.: Campbell Barton (campbellbarton).
Aug 11 2016, 6:08 AM · Game Animation, Game Python, Game Logic, Game Engine

Jun 30 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Wow, it seems to be a big optimization... or a a big bug.

Jun 30 2016, 8:25 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Recently, I've created a VirtualBox with the same Ubuntu-Mate 14.04 x64 and copied some files. It's a almost clean installation... and it occurred to me to test this file with this installation. Beyond that the 3D acceleration is not good, I could open Blender and run the Game Engine: the animations runs correctly. So... it seems that the problem is in my system, but I don't know why.

Jun 30 2016, 11:31 AM · Game Engine, Game Animation

Jun 18 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

Also, I tried to use KX_ACTION_BLEND_ADD with intentions of not affecting other layers/bones... with no success.

Jun 18 2016, 2:07 AM · Game Animation, Game Engine
Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I'm uploading a new file.

Jun 18 2016, 1:44 AM · Game Animation, Game Engine

Jun 9 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I "discovered" this bug again... now, I have a file. @Mitchell Stokes (moguri) says in #gameblender "I could see blendin behaving strangely with layers. =/"

Jun 9 2016, 9:17 PM · Game Animation, Game Engine

May 18 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48371: Action Layers not working in newer Blender versions.
May 18 2016, 10:06 AM · Game Animation, Game Engine

May 17 2016

Sergey Sharybin (sergey) triaged T48371: Action Layers not working in newer Blender versions as "Normal" priority.
May 17 2016, 10:48 AM · Game Animation, Game Engine

May 8 2016

Bastien Montagne (mont29) edited projects for T48371: Action Layers not working in newer Blender versions, added: Game Engine, Game Animation; removed BF Blender.
May 8 2016, 11:14 AM · Game Animation, Game Engine

Apr 26 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

When I just finished writing the report, I realized that I reported the same issue 5 years ago. Because of this, I forgot to say that when I did this file, I was using the new depsgraph (*). And yes, as I said in the report (and you deducted), with new depsgraph, this configuration does work...

Apr 26 2016, 8:29 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) triaged T48226: Armature-setParent-glitch-crash as "Normal" priority.
Apr 26 2016, 12:29 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) added a comment to T48231: Constraint influence driven by bone doesn't work..

I say that because i know how current dependency graph and pose solver works, apparently.

Apr 26 2016, 9:55 AM · Game Engine, Game Animation

Apr 25 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), why do you say that we can't drive something inside of the same armature? The file I uploaded here does not work in BGE, but it does in Blender (and shows no error messages).

Apr 25 2016, 9:02 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) added a comment to T48231: Constraint influence driven by bone doesn't work..

Those behave in a similar way.

Apr 25 2016, 10:44 AM · Game Engine, Game Animation

Apr 23 2016

Brecht Van Lommel (brecht) removed a member for Game Animation: simon (Whisedogo).
Apr 23 2016, 3:23 AM
simon (Whisedogo) set the image for Game Animation to F305067: profile.
Apr 23 2016, 3:13 AM
simon (Whisedogo) added a member for Game Animation: simon (Whisedogo).
Apr 23 2016, 3:12 AM

Apr 22 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), are you talking about Blender or the Game Engine?

Apr 22 2016, 6:47 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) closed T48231: Constraint influence driven by bone doesn't work. as "Archived".

You can not use a bone to drive something inside of the same armature, it's unsupported by the current dependency graph. We're working on solving limitations like that in a new system.

Apr 22 2016, 6:17 PM · Game Engine, Game Animation

Apr 21 2016

Aaron Carlisle (Blendify) added a project to T48231: Constraint influence driven by bone doesn't work.: Game Engine.
Apr 21 2016, 10:38 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

Maybe this is an oooold known system limitation... that I reported in 2010 (T22850)?

Apr 21 2016, 9:21 PM · Game Engine, Game Animation
Mario Mey (mariomey) created T48231: Constraint influence driven by bone doesn't work..
Apr 21 2016, 9:09 PM · Game Engine, Game Animation
Aaron Carlisle (Blendify) removed a project from T48226: Armature-setParent-glitch-crash: BF Blender.
Apr 21 2016, 4:06 PM · Game Engine, Game Animation
Kseniya Halezova (blenderprowlee) created T48226: Armature-setParent-glitch-crash.
Apr 21 2016, 3:57 PM · Game Engine, Game Animation

Apr 12 2016

Jacob Merrill (blueprintrandom) updated subscribers of T47909: Significant animation overhead remains after stopping animation playback.
Apr 12 2016, 9:42 AM · Game Animation, Game Engine

Apr 8 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Thanks for testing it, @Angus Hollands (agoose77).

Apr 8 2016, 1:35 AM · Game Engine, Game Animation
Angus Hollands (agoose77) added a comment to T46755: Animation gets broken (needs properer title)..

In your test file (Win10 x64, Blender 2.77a) the animation plays, if not slightly jerkily.

Apr 8 2016, 1:20 AM · Game Engine, Game Animation

Apr 7 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

This bug is still in 2.77.

Apr 7 2016, 9:33 PM · Game Engine, Game Animation

Apr 3 2016

Porteries Tristan (panzergame) updated subscribers of T47945: transformUV() and vertex.UV don't work on rigged objects.
Apr 3 2016, 3:22 PM · Game Animation, Game Engine
Porteries Tristan (panzergame) claimed T47945: transformUV() and vertex.UV don't work on rigged objects.
Apr 3 2016, 3:20 PM · Game Animation, Game Engine

Mar 29 2016

Sergey Sharybin (sergey) triaged T47945: transformUV() and vertex.UV don't work on rigged objects as "Normal" priority.
Mar 29 2016, 12:29 PM · Game Animation, Game Engine
Sergey Sharybin (sergey) triaged T47909: Significant animation overhead remains after stopping animation playback as "Confirmed" priority.
Mar 29 2016, 12:01 PM · Game Animation, Game Engine
Sergey Sharybin (sergey) updated subscribers of T47908: Loop End action does not complete (behaves as Loop Stop).
Mar 29 2016, 11:59 AM · Game Engine, Game Animation
Sergey Sharybin (sergey) triaged T47908: Loop End action does not complete (behaves as Loop Stop) as "Confirmed" priority.
Mar 29 2016, 11:58 AM · Game Engine, Game Animation

Mar 26 2016

Bastien Montagne (mont29) edited projects for T47945: transformUV() and vertex.UV don't work on rigged objects, added: Game Engine, Game Animation; removed BF Blender.
Mar 26 2016, 12:51 PM · Game Animation, Game Engine

Mar 23 2016

airsocks (airsocks) created T47909: Significant animation overhead remains after stopping animation playback.
Mar 23 2016, 10:14 PM · Game Animation, Game Engine
airsocks (airsocks) created T47908: Loop End action does not complete (behaves as Loop Stop).
Mar 23 2016, 9:36 PM · Game Engine, Game Animation

Mar 1 2016

Jorge Bernal (lordloki) closed T47552: Gameplay as "Invalid".

Closing as no additional information/blend is supplied after one week.

Mar 1 2016, 8:57 AM · Game Engine, Game Animation

Feb 26 2016

Aaron Carlisle (Blendify) added a project to T47552: Gameplay: Game Engine.
Feb 26 2016, 12:22 AM · Game Engine, Game Animation

Feb 25 2016

Jorge Bernal (lordloki) added a comment to T47552: Gameplay.

Please, we need a blend file showing the issue. Moreover, the issue it is not very clear: between what versions there is less performance?

Feb 25 2016, 4:05 PM · Game Engine, Game Animation