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Today

Campbell Barton (campbellbarton) added a project to T67024: Text not visible: GPU / Viewport.
Tue, Jul 16, 7:26 AM · GPU / Viewport, BF Blender

Yesterday

Gurcharan Singh (Gs_1001) added a comment to T37878: Viewport normal drawing with constant length.

No work has been done on this task for quite a long time.
I would like to try and fix it.

Mon, Jul 15, 3:04 PM · BF Blender, Quick Hacks, GPU / Viewport

Thu, Jul 11

Michael Helmrich (uhuruguru) added a comment to T60043: macOS viewport lagging.

For me, the lag is still there with the newest version:

Thu, Jul 11, 9:29 AM · Platform: macOS, GPU / Viewport, BF Blender

Tue, Jul 9

Clément Foucault (fclem) merged T65018: Gizmo line width ignored on macOS into T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.
Tue, Jul 9, 8:57 PM · GPU / Viewport
Clément Foucault (fclem) merged T57993: Lines too thin on macOS into T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.
Tue, Jul 9, 8:56 PM · GPU / Viewport
Clément Foucault (fclem) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

This is really problematic for OSX users on retina display.

Tue, Jul 9, 8:56 PM · GPU / Viewport

Mon, Jul 8

Brecht Van Lommel (brecht) edited projects for T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior, added: GPU / Viewport; removed BF Blender: 2.8.
Mon, Jul 8, 3:01 PM · GPU / Viewport

Fri, Jul 5

Brecht Van Lommel (brecht) removed a project from T66463: Speedup Mesh Batch Cache: Eevee.
Fri, Jul 5, 12:25 PM · GPU / Viewport
Brecht Van Lommel (brecht) renamed GPU / Viewport from OpenGL / GPU to GPU / Viewport.
Fri, Jul 5, 12:25 PM
Brecht Van Lommel (brecht) added projects to T66463: Speedup Mesh Batch Cache: GPU / Viewport, Eevee.
Fri, Jul 5, 12:25 PM · GPU / Viewport

Sat, Jun 29

Aaron Carlisle (Blendify) closed T45153: OpenGL, Dupli-Objects draw without shading. as Archived.
Sat, Jun 29, 3:22 AM · GPU / Viewport
Aaron Carlisle (Blendify) closed T50158: Blender does not work above 1920x1080 as Archived.
Sat, Jun 29, 2:52 AM · BF Blender: Unconfirmed, GPU / Viewport, Platform: Windows

Wed, Jun 26

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Jun 26, 5:18 PM · GPU / Viewport
Philipp Oeser (lichtwerk) added a comment to T66148: gpu, shader, points have no longer correct depth.

@Clément Foucault (fclem): good to know (wasnt aware)

Wed, Jun 26, 1:15 PM · GPU / Viewport, BF Blender
Clément Foucault (fclem) added a comment to T66148: gpu, shader, points have no longer correct depth.

We did remove the automatic depth test. Now you have to explicitly set it inside your drawing function and reset it to no depth test.

Wed, Jun 26, 12:59 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T66148: gpu, shader, points have no longer correct depth: GPU / Viewport.

Can confirm.

Wed, Jun 26, 12:56 PM · GPU / Viewport, BF Blender

Mon, Jun 24

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Mon, Jun 24, 11:46 AM · GPU / Viewport

Tue, Jun 18

Clément Foucault (fclem) closed T65689: Geometry overlaps axis selector as Resolved by committing rB1dab26afb9c8: Fix T65689 Geometry overlaps axis selector.
Tue, Jun 18, 4:14 PM · GPU / Viewport, BF Blender

Mon, Jun 17

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Mon, Jun 17, 2:19 PM · GPU / Viewport
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Mon, Jun 17, 12:21 PM · GPU / Viewport

Jun 14 2019

shengjinlong (rheros) added a watcher for GPU / Viewport: shengjinlong (rheros).
Jun 14 2019, 12:58 PM
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 14 2019, 10:28 AM · GPU / Viewport

Jun 13 2019

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 13 2019, 12:59 PM · GPU / Viewport

Jun 11 2019

Brecht Van Lommel (brecht) closed T56788: 2.80 Instability and Crashes in Win 10 and Linux as Archived.

A 16K HDRI will not fit on a graphics card with 2GB memory.

Jun 11 2019, 4:25 PM · BF Blender, Eevee, GPU / Viewport
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 11 2019, 3:47 PM · GPU / Viewport
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 11 2019, 3:46 PM · GPU / Viewport
Philipp Oeser (lichtwerk) assigned T65689: Geometry overlaps axis selector to Clément Foucault (fclem).

@Clément Foucault (fclem): any reason we a drawing this with testing Z?

Jun 11 2019, 3:45 PM · GPU / Viewport, BF Blender

Jun 3 2019

Germano Cavalcante (mano-wii) closed T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper as Archived.

Since it is not a bug (but a known limitation). Better close and continue on Devtalk.

Jun 3 2019, 2:32 PM · BF Blender, Python, GPU / Viewport
Nikola Nevenov (okuma_10) added a comment to T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.

Ah! I see...this explains why if I add all my code to the draw() function I see everything as it should be.Because the draw() function is what is getting the view3D OpenGL window context.
The problem is that I have no idea how to implement your suggested solution.

Jun 3 2019, 5:16 AM · BF Blender, Python, GPU / Viewport
Germano Cavalcante (mano-wii) added a comment to T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.

The problem with the code is that it disregards the fact that Blender works with more than one OpenGL context.
There is the OpenGL context offscreen and a context for each window.
The callback added to draw_handler_add runs in the offscreen context, but the rest of the code runs in the context of the window.
VBOs, Programs, Textures are shared between different contexts. But the VAO does not.
So a solution would be to create the VAO inside the callback with a lazy initialization.

Jun 3 2019, 12:20 AM · BF Blender, Python, GPU / Viewport

Jun 2 2019

Brecht Van Lommel (brecht) closed T60043: macOS viewport lagging as Resolved.

@Tomoaki Kawada (yvt)'s solution was committed now, which hopefully resolves all the issue here.

Jun 2 2019, 1:08 PM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) changed Type from OpenGL Error to Bug on T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.
Jun 2 2019, 12:44 PM · BF Blender, Python, GPU / Viewport

May 31 2019

Brecht Van Lommel (brecht) added a project to T65347: Unify overlay engines: GPU / Viewport.
May 31 2019, 2:17 PM · GPU / Viewport

May 30 2019

Clément Foucault (fclem) closed T64510: Empty Not Visible as Armature Bone Viewport Display Object as Resolved by committing rB846056de6b27: Fix T64510 Armature: Empty Not Visible as Bone custom shape.
May 30 2019, 7:36 PM · GPU / Viewport, User Interface, BF Blender
Nikola Nevenov (okuma_10) changed Type from Bug to OpenGL Error on T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.
May 30 2019, 8:38 AM · BF Blender, Python, GPU / Viewport

May 29 2019

Brecht Van Lommel (brecht) renamed T60700: Sculpt: wireframe shows triangulated from Triangulated polygons in Sculpt Mode to Sculpt: wireframe shows triangulated.
May 29 2019, 3:32 PM · GPU / Viewport, Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) triaged T61725: Edge selection wrong with Intel HD 3000 on macOS as Waiting for Developer to Reproduce priority.

I can't reproduce this with Intel Iris Graphics 6100 on macOS.

May 29 2019, 2:42 AM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) renamed T61725: Edge selection wrong with Intel HD 3000 on macOS from Edge Select in object edit mode does not select the targeted edge to Edge selection wrong with Intel HD 3000 on macOS.
May 29 2019, 2:39 AM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) merged T64918: Edge loop selection bug into T61725: Edge selection wrong with Intel HD 3000 on macOS.
May 29 2019, 2:39 AM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) updated the task description for T61936: EOL GPU problems tracking report.
May 29 2019, 1:30 AM · GPU / Viewport

May 28 2019

Brecht Van Lommel (brecht) closed T58127: MacOS OpenGL error in initializing offscreen context as Resolved.

After rB76019139f620: Cleanup: remove unused macOS GHOST OpenGL code we are no longer clearing the buffer in offscreen contexts.

May 28 2019, 10:44 PM · GPU / Viewport, Platform: macOS, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T49064: Crash on Graphics Driver issue, macOS with Intel HD Graphics 515 GPU as Archived.

Archiving since this is different code in 2.8, and we no longer officially support this macOS version and GPU.

May 28 2019, 10:39 PM · GPU / Viewport, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) closed T46596: OpenGL display problems with submenus on OSX as Archived.

Archiving since this is different code in 2.8, and we no longer officially support this macOS version and GPU.

May 28 2019, 10:36 PM · GPU / Viewport, Platform: macOS
Clément Foucault (fclem) closed T65226: Crash on entering in Edit mode with ASAN build as Resolved by committing rB433c2d1dea33: Fix T65226 Crash on entering in Edit mode with ASAN build.
May 28 2019, 2:44 PM · GPU / Viewport, BF Blender
Bastien Montagne (mont29) triaged T65226: Crash on entering in Edit mode with ASAN build as Confirmed, High priority.
May 28 2019, 10:07 AM · GPU / Viewport, BF Blender

May 27 2019

Simon Ashby (Oooklout) added a comment to T61725: Edge selection wrong with Intel HD 3000 on macOS.

FYI edge selection works fine in transparent mode, in both wireframe and 'surfaced' mode. In non-transparent mode neither mode selects correctly, as per previous GIF.

May 27 2019, 2:31 PM · Platform: macOS, GPU / Viewport, BF Blender
Simon Ashby (Oooklout) added a comment to T61725: Edge selection wrong with Intel HD 3000 on macOS.

FYI attached animated GIF of behaviour

May 27 2019, 2:22 PM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) updated the task description for T61936: EOL GPU problems tracking report.
May 27 2019, 2:21 AM · GPU / Viewport

May 26 2019

Brecht Van Lommel (brecht) merged T65153: Agree with T61725: Edge Select in object edit mode does not select the targeted edge into T61725: Edge selection wrong with Intel HD 3000 on macOS.
May 26 2019, 9:12 PM · Platform: macOS, GPU / Viewport, BF Blender
Clément Foucault (fclem) updated the task description for T61936: EOL GPU problems tracking report.
May 26 2019, 1:22 AM · GPU / Viewport