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Yesterday

Jeroen Bakker (jbakker) planned changes to D6069: Overlay: Face Orientation.

prepass to a separate color texture do alpha blending in screen space.

Tue, Oct 15, 4:00 PM · BF Blender (2.81), GPU / Viewport
Pierre (John_Do) added a comment to T63026: Camera lag with Auto Depth turned on.

Still an issue here on Blender 2.81 beta from 2019-10-12. I'm glad I've found this task, I've disabled auto-depth and it is smooth as usual.

Tue, Oct 15, 3:57 PM · GPU / Viewport, BF Blender
Zijun Zhou (Eary) updated the task description for T70800: Issue with toggling fullscreen in camera view in cycles.
Tue, Oct 15, 3:33 PM · GPU / Viewport, Cycles, BF Blender
Jeroen Bakker (jbakker) retitled D5919: Overlay: Retopology from [WIP] Retopology: Overlay to Overlay: Retopology.
Tue, Oct 15, 3:32 PM · BF Blender (2.82), GPU / Viewport
Jeroen Bakker (jbakker) updated the diff for D5919: Overlay: Retopology.

Added Facefill
Added retopology panel
Removed hidden wire drawing code

Tue, Oct 15, 3:11 PM · BF Blender (2.82), GPU / Viewport
Jeroen Bakker (jbakker) added projects to D5919: Overlay: Retopology: GPU / Viewport, BF Blender (2.82).
Tue, Oct 15, 12:45 PM · BF Blender (2.82), GPU / Viewport
Jeroen Bakker (jbakker) added a reviewer for D6069: Overlay: Face Orientation: Clément Foucault (fclem).
Tue, Oct 15, 12:39 PM · BF Blender (2.81), GPU / Viewport
Campbell Barton (campbellbarton) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

Unable to redo this in 23b3b5bc76d0b250b1547bbb3fa991081fd6fe0f.

Tue, Oct 15, 9:59 AM · GPU / Viewport, Cycles, BF Blender
Jeroen Bakker (jbakker) removed a task from D6066: Workbench: Solid Wireframe Transparency: T65988: When rendering in viewport mode the draw engines do not pass correct Alpha values..
Tue, Oct 15, 9:56 AM · GPU / Viewport
Jeroen Bakker (jbakker) added a reviewer for D6066: Workbench: Solid Wireframe Transparency: Clément Foucault (fclem).
Tue, Oct 15, 9:55 AM · GPU / Viewport
Jacques Lucke (JacquesLucke) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

Maybe you could provide precise steps in text form? That is easier to follow than a video sometimes.

Tue, Oct 15, 8:14 AM · GPU / Viewport, Cycles, BF Blender
Demeter Dzadik (Mets) added a comment to T70774: Hidden Particle paths draw solid [2.79 draws them half transparent].

Please adjust your attitude. The report was set to Confirmed status. He just said he's checking the issue.

Tue, Oct 15, 1:17 AM · GPU / Viewport, Physics, BF Blender
Zijun Zhou (Eary) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

Really?But I can reproduce it here every single time!

Tue, Oct 15, 1:12 AM · GPU / Viewport, Cycles, BF Blender

Mon, Oct 14

CHET (cheteron) added a comment to T70774: Hidden Particle paths draw solid [2.79 draws them half transparent].

Some excuses. In 2.79 it was a normal hide. Can you complete the task normally? It's 2019 year, and you say that it’s normally done, that's funny

Mon, Oct 14, 11:57 PM · GPU / Viewport, Physics, BF Blender
Clément Foucault (fclem) accepted D6056: Workbench: Background Dithering.
Mon, Oct 14, 4:35 PM · GPU / Viewport
Bastien Montagne (mont29) closed T70423: Pixelated Texture as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Oct 14, 11:40 AM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) lowered the priority of T70807: wireframe mode doesn't paint the hidden part of the mesh from Needs Triage by Developer to Waiting for Developer to Reproduce.

This is actually working in wireframe. It is X-Ray, where this starts behaving differently [X-Ray with alpha < 1 will not paint the overlays in the occluded areas]

Mon, Oct 14, 11:33 AM · GPU / Viewport, BF Blender
Campbell Barton (campbellbarton) updated the task description for T64282: EEVEE & Viewport Module.
Mon, Oct 14, 11:10 AM · EEVEE & Viewport, GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T70774: Hidden Particle paths draw solid [2.79 draws them half transparent]: Physics, GPU / Viewport.
Mon, Oct 14, 10:35 AM · GPU / Viewport, Physics, BF Blender
Jacques Lucke (JacquesLucke) lowered the priority of T70800: Issue with toggling fullscreen in camera view in cycles from Needs Triage by Developer to Confirmed, Medium.

I can confirm the issue.

Mon, Oct 14, 8:47 AM · GPU / Viewport, Cycles, BF Blender
Jeroen Bakker (jbakker) added a reviewer for D6056: Workbench: Background Dithering: Clément Foucault (fclem).
Mon, Oct 14, 8:38 AM · GPU / Viewport

Fri, Oct 11

Jeroen Bakker (jbakker) retitled D6047: DrawManager: Disable Clipping in material/rendered mode from [WIP] Do now show viewport clipping when in material or rendered mode to DrawManager: Disable Clipping in material/rendered mode.
Fri, Oct 11, 10:05 AM · GPU / Viewport
Jeroen Bakker (jbakker) added a revision to T70512: Viewport clipping ALT+B in lookedv, rendered displays some data clipped, some not...: D6047: DrawManager: Disable Clipping in material/rendered mode.
Fri, Oct 11, 7:04 AM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a comment to T70512: Viewport clipping ALT+B in lookedv, rendered displays some data clipped, some not....

Agree. We should disable clipping in these cases.

Fri, Oct 11, 6:36 AM · GPU / Viewport, BF Blender

Thu, Oct 10

Sebastián Barschkis (sebbas) lowered the priority of T64024: Red Line on menu bar (Mac OS) from Waiting for Developer to Reproduce to Confirmed, Medium.

Was able to reproduce this in ea1174bde9ed following @Yevgeny Makarov (jenkm) 's description. In fact, this bug even shows up in 2.79 (tried out both 2.79a and 2.79b).

Thu, Oct 10, 4:38 PM · GPU / Viewport, Platform: macOS, BF Blender
Clément Foucault (fclem) raised the priority of T68380: Skin modifier root not displayed from Confirmed, Medium to Confirmed, High.
Thu, Oct 10, 12:32 AM · GPU / Viewport, Blender Studio, BF Blender

Wed, Oct 9

Brecht Van Lommel (brecht) updated the task description for T70520: Fill limited and unuspported GPUs list.
Wed, Oct 9, 1:56 PM · GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) added a comment to T70520: Fill limited and unuspported GPUs list.

I enabled the warnings now for the most common problem, which is old Intel drivers. That's the case I consider most important for 2.81.

Wed, Oct 9, 1:56 PM · GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) closed T70521: Better button labels for limited and unsupported GPU warning as Resolved by committing rBcf682b9dab36: GPU: show more descriptive labels on unsupported GPU dialog.
Wed, Oct 9, 1:43 PM · GPU / Viewport, BF Blender (2.81)

Tue, Oct 8

William Reynish (billreynish) added a comment to T70592: Eevee random crashes on macOS.

@steve miller (winnertakesteve) yes I also am using Edit Mode and Eevee together here. I will do further testing to see if the recent fix has affected this issue or not.

Tue, Oct 8, 8:47 PM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) added a revision to T70521: Better button labels for limited and unsupported GPU warning: D6023: GPU: show more descriptive labels on unsupported GPU dialog.
Tue, Oct 8, 7:31 PM · GPU / Viewport, BF Blender (2.81)
Clément Foucault (fclem) closed T68857: Crash on Remesh modifier with 'Display in Edit Mode' as Resolved by committing rBd98ae27f02c7: Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode'.
Tue, Oct 8, 6:46 PM · GPU / Viewport, Modeling, Modifiers, BF Blender
steve miller (winnertakesteve) added a comment to T70592: Eevee random crashes on macOS.

also having this issue. can't seem to make anything 100% reproducible, but the common factors seem to be eevee in edit mode, and trying to either perform vertex selections (such as clicking 'L' over a mesh) or connecting image nodes to a principled shader.

Tue, Oct 8, 2:53 PM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Dalai Felinto (dfelinto) added a project to T69461: Blender crash when trying to open a file window on Linux/Intel: GPU / Viewport.
Tue, Oct 8, 1:17 AM · GPU / Viewport, BF Blender (2.81)
Dalai Felinto (dfelinto) added a project to T70302: Crash on entering solid view after some specific steps in this specific file.: GPU / Viewport.
Tue, Oct 8, 1:15 AM · GPU / Viewport, BF Blender (2.81)
Dalai Felinto (dfelinto) added projects to T70592: Eevee random crashes on macOS: GPU / Viewport, Platform: macOS.
Tue, Oct 8, 1:13 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)

Mon, Oct 7

Clément Foucault (fclem) closed T67753: Alpha BLEND and SHADOW together cause crash as Resolved by committing rBa856c5eccffb: Fix T67753 EEVEE: Crash using transparent shadows with default material.
Mon, Oct 7, 10:17 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) raised the priority of T68857: Crash on Remesh modifier with 'Display in Edit Mode' from Confirmed, Medium to Confirmed, High.
Mon, Oct 7, 8:01 PM · GPU / Viewport, Modeling, Modifiers, BF Blender
Clément Foucault (fclem) raised the priority of T67753: Alpha BLEND and SHADOW together cause crash from Confirmed, Medium to Confirmed, High.
Mon, Oct 7, 8:00 PM · GPU / Viewport, Eevee, BF Blender
Brecht Van Lommel (brecht) merged T70607: Blender doesn't fill the full screen size after reactivating external monitor into T64024: Red Line on menu bar (Mac OS).
Mon, Oct 7, 4:54 PM · GPU / Viewport, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) updated the task description for T70520: Fill limited and unuspported GPUs list.
Mon, Oct 7, 4:11 PM · GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) updated the task description for T70520: Fill limited and unuspported GPUs list.
Mon, Oct 7, 4:11 PM · GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) updated the task description for T70520: Fill limited and unuspported GPUs list.
Mon, Oct 7, 4:10 PM · GPU / Viewport, BF Blender (2.81)
Harley (qxoko) added a comment to T60043: macOS viewport lagging.

I am also experiencing the same issue, even after the above patch.

Mon, Oct 7, 12:22 PM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) renamed T70592: Eevee random crashes on macOS from Loads of crashes in Eevee to Eevee random crashes on macOS.
Mon, Oct 7, 9:49 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Nathan Letwory (jesterking) closed T70093: Can't open Blender as Resolved.

Since you are able to use Blender again I'm going to close this report. Please don't re-use this report for other bugs.

Mon, Oct 7, 9:16 AM · GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) lowered the priority of T70592: Eevee random crashes on macOS from Needs Triage by Developer to Confirmed, High.
Mon, Oct 7, 8:42 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)
Brecht Van Lommel (brecht) added projects to T70592: Eevee random crashes on macOS: GPU / Viewport, Platform: macOS.

I haven't noticed it so far with my Intel laptop, but I'm not using Eevee much on it or it may be AMD driver specific.

Mon, Oct 7, 8:42 AM · Platform: macOS, GPU / Viewport, BF Blender (2.81)

Sat, Oct 5

Brecht Van Lommel (brecht) added a comment to T70520: Fill limited and unuspported GPUs list.

Reverted that initial AMD test in rB4707f1982ddb: Fix T70568, T70570: wrong AMD driver warning dialog. Not sure if there is something wrong in that specification or the testing mechanism, we'll have to check next week.

Sat, Oct 5, 11:23 PM · GPU / Viewport, BF Blender (2.81)
Jeroen Bakker (jbakker) closed D5437: Show Background Image Beneath Transparent Objects (Cycles only).
Sat, Oct 5, 5:20 PM · GPU / Viewport