Page MenuHome

GPU / ViewportProject
ActivePublic

Details

Recent Activity

Yesterday

Clément Foucault (fclem) added a comment to T68476: High Quality Bump.

Preliminary result:

Sat, Aug 17, 11:43 PM · GPU / Viewport

Fri, Aug 16

Clément Foucault (fclem) closed D5392: Fix T68009: Recognize X.Org/AMD as GPU_DEVICE_ATI and open source driver.
Fri, Aug 16, 6:47 PM · GPU / Viewport
D. O. (Likkez) added a comment to T68715: Hidden polygon Edit mode are hidden in Object level.

Sorry guys but the patch was not intended to change the behavior. This is a bug. If you have a feature request do it on Right Click select.
My personal opinion on the subject; adding an option to do this kind of behavior is not great as it add an option to do something that is already doable via the mask modifier, and which is way more flexible.

Fri, Aug 16, 4:59 PM · GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) added a comment to D5392: Fix T68009: Recognize X.Org/AMD as GPU_DEVICE_ATI and open source driver.

@Clément Foucault (fclem), I guess you can commit this?

Fri, Aug 16, 4:50 PM · GPU / Viewport
Clément Foucault (fclem) closed T68715: Hidden polygon Edit mode are hidden in Object level as Resolved by committing rBecc3b033a7d2: Fix T68715 Hidden polygon Edit mode are hidden in Object level.
Fri, Aug 16, 3:01 PM · GPU / Viewport, BF Blender
Clément Foucault (fclem) added a comment to T68715: Hidden polygon Edit mode are hidden in Object level.

Sorry guys but the patch was not intended to change the behavior. This is a bug. If you have a feature request do it on Right Click select.

Fri, Aug 16, 2:59 PM · GPU / Viewport, BF Blender
Ben (the_old_ben) added a comment to T68715: Hidden polygon Edit mode are hidden in Object level.

If it has no performance drawbacks, this bug could be a great feature, pretty much rendering the Mask Modifier unnecessary.

Fri, Aug 16, 2:35 PM · GPU / Viewport, BF Blender
D. O. (Likkez) added a comment to T68715: Hidden polygon Edit mode are hidden in Object level.

PLEASE LEAVE THIS IN!!! Its soooo annoying to hide anything for object mode. The only other option is Mask modifier and that thing is super slow to set up. I would really love to have this as a shading option in the panel somewhere.

Fri, Aug 16, 2:27 PM · GPU / Viewport, BF Blender
Demeter Dzadik (Mets) added a comment to T68715: Hidden polygon Edit mode are hidden in Object level.

This sounds like it would be useful in some workflows, lol. Just call it a feature! ;)

Fri, Aug 16, 2:07 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) merged T68718: Shift-H delete mesh into T68715: Hidden polygon Edit mode are hidden in Object level.
Fri, Aug 16, 11:46 AM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) triaged T68708: knife tool error as Needs Information from User priority.
Fri, Aug 16, 11:33 AM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T68708: knife tool error: Mesh Modeling, GPU / Viewport.

Cannot reproduce here (rB9dab57a9f829, linux, 970m)

Fri, Aug 16, 11:32 AM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T68715: Hidden polygon Edit mode are hidden in Object level.

caused by rB9c010c44f420, think this deserves to be at "High"?

Fri, Aug 16, 11:09 AM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T68715: Hidden polygon Edit mode are hidden in Object level: GPU / Viewport.

Can confirm, bisecting...

Fri, Aug 16, 10:05 AM · GPU / Viewport, BF Blender

Thu, Aug 15

Dalai Felinto (dfelinto) renamed T64282: EEVEE & Viewport Module from Eevee & Viewport Module to EEVEE & Viewport Module.
Thu, Aug 15, 5:52 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68660: Dark objects when rendering: GPU / Viewport.

I am afraid your graphics card is too old...

Thu, Aug 15, 9:49 AM · GPU / Viewport, BF Blender
granado (granado) added a comment to T67579: Improve NDOF navigation.

Here it is a bit jerky, the rotational movements are reversed and doesn't move through the selection.

Thu, Aug 15, 12:48 AM · GPU / Viewport
Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Thu, Aug 15, 12:48 AM · GPU / Viewport, Eevee, BF Blender
Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Thu, Aug 15, 12:47 AM · GPU / Viewport, Eevee, BF Blender

Wed, Aug 14

Clément Foucault (fclem) added a comment to T50121: downsampling artifacts on hard edges of a proceduraly mapped texture..

This GPU is not supported anymore, as well as the texture nodes that have been remove from blender 2.80. Closing.

Wed, Aug 14, 9:12 PM · GPU / Viewport, BF Blender
J A (lazy) added a comment to T67579: Improve NDOF navigation.

Hey mates.. i took a closer look at it and here's what i got..

Wed, Aug 14, 7:28 PM · GPU / Viewport
Clément Foucault (fclem) moved T68465: Accumulation Motion Blur from Backlog to Eevee Features on the GPU / Viewport board.
Wed, Aug 14, 4:37 PM · GPU / Viewport
Clément Foucault (fclem) moved T68466: Object Motion Blur from Backlog to Eevee Features on the GPU / Viewport board.
Wed, Aug 14, 4:37 PM · GPU / Viewport
Clément Foucault (fclem) moved T68467: Deform Motion Blur from Backlog to Eevee Features on the GPU / Viewport board.
Wed, Aug 14, 4:36 PM · GPU / Viewport
Brecht Van Lommel (brecht) added projects to T64282: EEVEE & Viewport Module: Eevee, GPU / Viewport.
Wed, Aug 14, 3:43 PM · GPU / Viewport, Eevee, BF Blender
Julian Eisel (Severin) closed D5405: Manage GPU_matrix stacks per GPUContext.
Wed, Aug 14, 3:30 PM · GPU / Viewport
Clément Foucault (fclem) closed T68455: Holdout as Resolved.
Wed, Aug 14, 1:56 PM · GPU / Viewport
Clément Foucault (fclem) added a comment to T68455: Holdout.

Implemented in rB67c10dbf1322

Wed, Aug 14, 1:56 PM · GPU / Viewport
Clément Foucault (fclem) added a comment to T68454: Better Transparent BSDF.

Implemented in rBd5002f007e8d

Wed, Aug 14, 1:56 PM · GPU / Viewport
Campbell Barton (campbellbarton) added a comment to T67579: Improve NDOF navigation.

I would like that will be as smooth as in cinema or maya.

Wed, Aug 14, 1:45 PM · GPU / Viewport
granado (granado) added a comment to T67579: Improve NDOF navigation.

Hey lads.. i just got into blender and i also got one of these 3d connexion 3d-mouses and i had the same issue... so i started to look for an answer but did not find one. then i solved it.. i think.. all you need to do is change the transform view into any other example orbit view with zoom and it works... its a workaround cos you cant bind the movements.. ndof view navigate at orbit and view rotation trackball..
https://imgur.com/a/bgPsRMl

Wed, Aug 14, 1:41 PM · GPU / Viewport
Hidalgo Lakhdi (frarf) closed T68558: Normal overlays / face orientation and Recompute Outside / Inside to reset normals do not work as Invalid.
Wed, Aug 14, 10:41 AM · GPU / Viewport, BF Blender
J A (lazy) added a comment to T67579: Improve NDOF navigation.

Hey lads.. i just got into blender and i also got one of these 3d connexion 3d-mouses and i had the same issue... so i started to look for an answer but did not find one. then i solved it.. i think.. all you need to do is change the transform view into any other example orbit view with zoom and it works... its a workaround cos you cant bind the movements.. ndof view navigate at orbit and view rotation trackball..

Wed, Aug 14, 12:18 AM · GPU / Viewport

Tue, Aug 13

Hidalgo Lakhdi (frarf) added a comment to T68558: Normal overlays / face orientation and Recompute Outside / Inside to reset normals do not work.

Seems to have been an idiotic mistake from my part - I was using the tools incorrectly. For anyone who's reading, Reset Vectors is what you use to clear custom normals, not Recalculate Outside. It's a little obtuse, and it could warrant a rename (like Reset Custom Normals) but it's mostly a mistake from my part. I'll remove this bug report.

Tue, Aug 13, 8:59 PM · GPU / Viewport, BF Blender
Bastien Montagne (mont29) added a comment to T68244: Render view not working properly.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Aug 13, 5:57 PM · GPU / Viewport, BF Blender
Bastien Montagne (mont29) added a comment to T68293: crash while fooling around with the blender 2.80 starter cube.

nouveau is the open-sopurce driver, it is not supported currently. Please use proprietary NVidia latest drivers.

Tue, Aug 13, 5:40 PM · GPU / Viewport, BF Blender

Mon, Aug 12

Clément Foucault (fclem) added a comment to T68454: Better Transparent BSDF.

Ok going for B. But keep in mind that will break backward compatibility. Only way to keep it is to use C.

Mon, Aug 12, 9:07 PM · GPU / Viewport
Dalai Felinto (dfelinto) added a comment to T68454: Better Transparent BSDF.

@Clément Foucault (fclem) B seems like the obvious choice here. Or more likely B + warnings for the few cases where you cannot convert them.

Mon, Aug 12, 9:00 PM · GPU / Viewport
William Reynish (billreynish) added a comment to T68454: Better Transparent BSDF.

@Clément Foucault (fclem) IMO we should ideally do B. If not, then we can also accept small incompatibilities between releases, although it needs to be mentioned in the release notes.

Mon, Aug 12, 8:58 PM · GPU / Viewport
Clément Foucault (fclem) updated subscribers of T68454: Better Transparent BSDF.

@paul szajner (szap) these modes can still be achieve using a combination of transparent and emission node. Also using the shader to rgba node to transfer their color in a NPR way is better as it clearly shows that this is incompatible with cycles.

Mon, Aug 12, 8:51 PM · GPU / Viewport
Germano Cavalcante (mano-wii) added a comment to T68574: Operator view3d.zoom_border doesn't work in the armature edit and pose mode.

The solution may start with something similar to the one shown in this comment:
T66950#724101

Mon, Aug 12, 7:42 PM · GPU / Viewport, BF Blender
Maximilian Krüger (SomaZ) added a comment to T68474: Clustered Light Culing.

There's an alternative to clustered shading called BVH Accelerated Shading. Downside, you need to maintain a bvh on the cpu side, upside, you don't need any compute shaders and you aren't limted to a fixed count of lights.
Maybe worth looking into it: Simple Alternative to Clustered Shading for Thousands of Lights

Mon, Aug 12, 5:46 PM · GPU / Viewport
Philipp Oeser (lichtwerk) added a project to T68574: Operator view3d.zoom_border doesn't work in the armature edit and pose mode: GPU / Viewport.

Can confirm, seems like armatures dont draw into ZBuffer in these modes at all?
@Jeroen Bakker (jbakker) is this something you can look at?
CC @Germano Cavalcante (mano-wii)

Mon, Aug 12, 3:12 PM · GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) accepted D5335: Workbench: Specular Highlighting for MatCaps.
Mon, Aug 12, 3:05 PM · GPU / Viewport
Philipp Oeser (lichtwerk) added a project to T68558: Normal overlays / face orientation and Recompute Outside / Inside to reset normals do not work: GPU / Viewport.
Mon, Aug 12, 10:51 AM · GPU / Viewport, BF Blender
D5405: Manage GPU_matrix stacks per GPUContext is now accepted and ready to land.

Thanks for the performance tests, let's commit this then.

Mon, Aug 12, 10:08 AM · GPU / Viewport
paul szajner (szap) added a comment to T68454: Better Transparent BSDF.

Additive and multiplicative blend modes can be nice to keep for some cheating / NPR stuff.

Mon, Aug 12, 6:20 AM · GPU / Viewport

Sun, Aug 11

Maciej Jutrzenka (Kramon) added a comment to T68534: Need Blender 2.81 Require Opengl 3.1.

i mean i have laptop with i5 3210M that CPU is like 6-7 years old... and blender works on it ( INTEL HD4000)...

Sun, Aug 11, 7:36 PM · BF Blender, GPU / Viewport
Dalai Felinto (dfelinto) added a comment to T68534: Need Blender 2.81 Require Opengl 3.1.

So we want blender a opengl version require of opengl 3.1

Sun, Aug 11, 6:47 PM · BF Blender, GPU / Viewport
Bastien Montagne (mont29) added a comment to T68534: Need Blender 2.81 Require Opengl 3.1.

Also next time, please DO NOT:

  • Add projects (none of them) as suscribers, that will add tons of noise for many people.
  • Triage the task yourself, that is for tracker managers to do, not users.
  • Create TODOs or design tasks, those are reserved to active developers
  • Add completely unrelated tags.
Sun, Aug 11, 11:43 AM · BF Blender, GPU / Viewport