Archived Project, replaced by EEVEE & Viewport
Sat, Aug 29
how do I tip a couple bucks for this
Aug 11 2020
Its related to RAM space. blender 2.83.4 subdivision surface is not optimize.
Aug 10 2020
Aug 4 2020
Jul 8 2020
Jul 7 2020
There is already a patch for Eevee to port the Sky models from Cycles here https://developer.blender.org/D7108
I think this patch review can be closed.
Jun 29 2020
Jun 28 2020
Jun 20 2020
Jun 19 2020
Also crashes when right clicking a collection in outliner > Instance to scene, then Shift D the newly instanced collection.
However does not crash when using Alt D on instanced collection
Yes, AA setting in user preferences does not influence render result.
Still getting the same crash with same Shift D, Alt D, Shift RRRRRRRRRR steps as before.
Using today's build (Windows) 6899cb3c073e
Jun 18 2020
Could you run blender_debug_gpu.cmd using both 2.82a and 2.83, and then upload the files that are created when you close Blender please?
Unfortunately I can now repro more reliably (without having to use Undo; but still involving tbb / threading) with latest master rBb89898cbd381. Here's the full crash report:
I can't reproduce the problem anymore.
I think this problem was related to the same problem described in T78004 (which was recently fixed).
I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you what materials supposedly have too many textures, just that something does.
After further testing, it seems that the source of the problem is in draw_manager.
Commenting on that line seems to have resolved so far:
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index f3dc8f0fd2a..37bedd811d3 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -440,7 +440,7 @@ static void mesh_render_data_free(MeshRenderData *mr) MEM_SAFE_FREE(mr->loop_normals);
found a way to replace the debain container with arch linux but seems to be the same issue. see attached file.
Can you download Blender 2.90 form https://builder.blender.org/download/ , run blender_debug_gpu.cmd and upload files that will be created?
Jun 17 2020
I can confirm.
Exception thrown: read access violation. DST.vmempool was nullptr.
Error in Viewport persists:
On a Hackintosh with AMD GPU it's working fine, but on a Macbook with Intel GPU I've the same issue.
renderer: 'virgl' vendor: 'Red Hat' version: '4.3 (Core Profile) Mesa 19.2.8'
Its a chromebook,so thats not possible and 2.82a works
@Kåre Baastrup (baastrup) So are you stuck with this Mesa version ? Mesa 20.x is the latest.