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Today

Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is broken.

That seems to be the case indeed. If the only purpose of Smooth Vertex Colors is to smooth absolute, mask-filled faces to their directly surrounding vertices, then the function works. But the tool name suggests it will smooth / blur all vertex paint, which would be much more useful, eliminating the need to manually blur everything.

Thu, Sep 19, 7:13 AM · Modeling, BF Blender
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

hi, @Hans Goudey (HooglyBoogly), fair enough. I'll just add a pic here that shows there's still a relationship between the edges data and the bevel tool. Fortunately you can access both at once and make changes to/in both ui positions without losing the bevel operator menu. I was thinking more of the modifier tbh and grouping of related items for access in the one place.

Thu, Sep 19, 2:35 AM · Modeling, User Interface
Hans Goudey (HooglyBoogly) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

Well the bevel active tool doesn't use the bevel weights, so I'm not sure why it would make sense to have them in the same location. Plus they're very different things-- one is the options for the operation you're about to do with the tool, and one is used to control data attached to edges.

Thu, Sep 19, 12:38 AM · Modeling, User Interface
TheRedWaxPolice (TheRedWaxPolice) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is broken.

It seems like it only works if you paint using the paint mask..

Thu, Sep 19, 12:21 AM · Modeling, BF Blender

Yesterday

Dalai Felinto (dfelinto) updated subscribers of T69578: Blender crash when playing with multiples metaballs particles system .

@Sergey Sharybin (sergey) want to add this to the depsgraph bug fix guide? How to proceed for race conditions in the depsgraph evaluation?

Wed, Sep 18, 11:54 PM · Physics, Modeling, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is broken.

P.S.: I've tried repeating the steps I described in my initial bug report above, and even on a cube that's not subdivided, if you paint one vertex in a color, applying Smooth Vertex Colors does nothing.

Wed, Sep 18, 11:09 PM · Modeling, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is broken.

Hmm... I tried your example scene, and in there the Smooth Vertex Colors tool works.

Wed, Sep 18, 11:01 PM · Modeling, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is broken.

Hi Philipp,

Wed, Sep 18, 10:53 PM · Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is broken: Modeling.

I did rB57e0e520e89b (and reading this report now I see, that I missed an optimization in vertex_color_smooth_looptag which I will fix in a bit), but cant really reproduce this operator behaving differently than 2.80 or 2.79 even.
I might be blind, but check (this should work with no mask, face mask, vert mask...)

Wed, Sep 18, 9:27 PM · Modeling, BF Blender
Philipp Oeser (lichtwerk) closed T70006: Crash when using Curve as Stroke Method for Crease or Pinch in sculpt mode as Resolved by committing rB67310ed97618: Fix T70006: crash when transforming paint curve edit points in sculpt mode.
Wed, Sep 18, 7:33 PM · Sculpt, Paint, Texture, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a revision to T70006: Crash when using Curve as Stroke Method for Crease or Pinch in sculpt mode: D5837: Fix T70006: crash when transforming paint curve edit points in sculpt mode.
Wed, Sep 18, 1:33 PM · Sculpt, Paint, Texture, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T70006: Crash when using Curve as Stroke Method for Crease or Pinch in sculpt mode.

This was caused by rB309cd047ef46.
Above commit introduced code that would skip early for sculptmode (leaving out the neccessary createTransPaintCurveVerts)...

Wed, Sep 18, 1:29 PM · Sculpt, Paint, Texture, Modeling, BF Blender
Adam Preisler (Alphisto) added a comment to T69551: Intersect (knife) creating to many vertices in mesh.

I don't think this is a bug and more of a technical limitation.
The reason for the weird cuts is floating point imprecision. As your faces are laid exactly on top of each other the operator struggles determining what's crossing what.

Wed, Sep 18, 1:20 PM · Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T70006: Crash when using Curve as Stroke Method for Crease or Pinch in sculpt mode: Modeling, Sculpt, Paint, Texture.

I can successfully create a paint curve, but can reproduce a crash selecting one of the curve points and translating that with G, or scale it with S, etc...
I'll check on this...

Wed, Sep 18, 12:51 PM · Sculpt, Paint, Texture, Modeling, BF Blender
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

yes that's correct. Bevel weights is about as far away from the bevel tool or modifier as possible. It requires looking for in the ui each time you need to use it. It always made me think, why is such a heavily relied upon bevel tool out there all lonely?

Wed, Sep 18, 7:11 AM · Modeling, User Interface
Campbell Barton (campbellbarton) added a comment to T69600: Bridge edges creates UVs in wrong direction.

While the report is low quality, I managed to redo the bug with the attached blend file.

Wed, Sep 18, 4:17 AM · Modeling, BF Blender
Campbell Barton (campbellbarton) added a comment to T69979: Make "offset edge loop" slide evenly.

These are two different kinds of even.

Wed, Sep 18, 4:09 AM · Modeling, BF Blender
Martin Capitanio (capnm) added a comment to T69979: Make "offset edge loop" slide evenly.

Note that making the offset "even" can cause spikes, so we'd want this to be an option - as it is for shrink/fatten "offset even" option.

Wed, Sep 18, 4:00 AM · Modeling, BF Blender
Campbell Barton (campbellbarton) added a comment to T69979: Make "offset edge loop" slide evenly.

This isn't a bug, although this could be supported.

Wed, Sep 18, 3:25 AM · Modeling, BF Blender
Campbell Barton (campbellbarton) changed Type from Bug to To Do on T69979: Make "offset edge loop" slide evenly.
Wed, Sep 18, 3:19 AM · Modeling, BF Blender
Campbell Barton (campbellbarton) updated the task description for T63731: Modeling Module.
Wed, Sep 18, 3:18 AM · Modeling, BF Blender
Martin Capitanio (capnm) added a comment to T69979: Make "offset edge loop" slide evenly.

Seems to be a creative cover for 'offset edge loops slide' aka 'offset edge slide' aka [shift-ctrl + r], an implementation that has always worked this way.

Wed, Sep 18, 3:06 AM · Modeling, BF Blender
Hans Goudey (HooglyBoogly) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

If I understand you correctly, that's separate from the Bevel active tool. The bevel weight is in the "Item" tab of the viewport side panel.

Wed, Sep 18, 2:40 AM · Modeling, User Interface
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

what about bevel weights? should it be there in edit mode?

Wed, Sep 18, 1:27 AM · Modeling, User Interface

Tue, Sep 17

Hans Goudey (HooglyBoogly) updated the summary of D5832: UI: Add the rest of bevel's options to the active tool.
Tue, Sep 17, 11:39 PM · Modeling, User Interface
Hans Goudey (HooglyBoogly) created D5832: UI: Add the rest of bevel's options to the active tool.
Tue, Sep 17, 10:58 PM · Modeling, User Interface
Dalai Felinto (dfelinto) merged T69568: Force close when using loop cut > undo in wireframe mode. into T67902: Crash when undo a loop cut.
Tue, Sep 17, 4:51 PM · Modeling, BF Blender
Vyacheslav (hitrpr) added a comment to T69979: Make "offset edge loop" slide evenly.

@Jacques Lucke (JacquesLucke)
I expect even distance between edges. the same way as solidify do it, for example.
even edge offset literally: edge offset from edge, not vertex from vertex as it is now.
Not a bug but wrong behaviour, as I think.

Tue, Sep 17, 4:43 PM · Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a project to T69979: Make "offset edge loop" slide evenly: Modeling.

I can reproduce it, but I'm not sure if this is a bug.

Tue, Sep 17, 4:13 PM · Modeling, BF Blender
Dalai Felinto (dfelinto) added a comment to T69578: Blender crash when playing with multiples metaballs particles system .

This actually seems a running condition issue, likely on depsgraph end.

Tue, Sep 17, 4:08 PM · Physics, Modeling, BF Blender
Dalai Felinto (dfelinto) updated the task description for T69578: Blender crash when playing with multiples metaballs particles system .
Tue, Sep 17, 3:43 PM · Physics, Modeling, BF Blender
Dalai Felinto (dfelinto) added projects to T69578: Blender crash when playing with multiples metaballs particles system : Modeling, Physics.

BLI_assert failed: //source/blender/blenkernel/intern/customdata.c:2099, CustomData_get_active_layer_index(), at 'customdata_typemap_is_valid(data)'
Full backtrace: P1102

Tue, Sep 17, 3:38 PM · Physics, Modeling, BF Blender
Howard Trickey (howardt) added a comment to T69269: Bevel tool's "clamp overlap" incorrectly clamps bevels where loop-slide prevents an overlap.

Thanks for the report.

Tue, Sep 17, 1:41 PM · Modeling, BF Blender

Mon, Sep 16

Bastien Montagne (mont29) assigned T69269: Bevel tool's "clamp overlap" incorrectly clamps bevels where loop-slide prevents an overlap to Howard Trickey (howardt).
Mon, Sep 16, 10:24 PM · Modeling, BF Blender
Bastien Montagne (mont29) raised the priority of T69551: Intersect (knife) creating to many vertices in mesh from Needs Information from User to Waiting for Developer to Reproduce.
Mon, Sep 16, 9:55 PM · Modeling, BF Blender
Bastien Montagne (mont29) added a comment to T69600: Bridge edges creates UVs in wrong direction.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).

Mon, Sep 16, 9:54 PM · Modeling, BF Blender
Rosario Rosato (R2792) created T69955: Quad Remeshing + Reproject Details.
Mon, Sep 16, 5:56 PM
Brecht Van Lommel (brecht) merged T69949: Manual texture space not working with boolean modifier into T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers .
Mon, Sep 16, 3:59 PM · BF Blender (2.81), Modifiers, Modeling
Philipp Oeser (lichtwerk) added a comment to T69906: Blender crash when adding an edge loop..

Note: this can also be fixed by just adding a multires modifier and removing it immediately after...

Mon, Sep 16, 2:01 PM · Modeling, BF Blender
Brecht Van Lommel (brecht) added a revision to T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers : D5808: Modifiers: require every modifier to copy mesh settings itself.
Mon, Sep 16, 11:57 AM · BF Blender (2.81), Modifiers, Modeling
Philipp Oeser (lichtwerk) added a project to T69897: mesh problem: Modeling.

Having the file to reproduce is still mandatory...
Also would be nice to know how exactly you are "connecting edges" (this could mean multiple different tools/operators...)

Mon, Sep 16, 10:11 AM · Modeling, BF Blender

Sun, Sep 15

CandleComet (CandleComet) added a comment to D5336: Destructive Extrude Operator.
  • Fix crash from BM_faces_join by limiting it to two faces. @YAFU (YAFU) This should fix the crash with your blend file.
  • Fix calling recursion code unnecessarily when the depth is near 0.
Sun, Sep 15, 9:40 PM · Modeling
YAFU (YAFU) added a comment to D5336: Destructive Extrude Operator.

CandleComet, thanks for your work!

Sun, Sep 15, 7:04 PM · Modeling
Philipp Oeser (lichtwerk) added a project to T69906: Blender crash when adding an edge loop.: Modeling.

Can confirm the crash here.

Sun, Sep 15, 6:17 PM · Modeling, BF Blender
CandleComet (CandleComet) added a comment to D5336: Destructive Extrude Operator.

In terms of the UI/interaction, we should make sure the Extrude gizmo works here.

I definitely agree, so I'll look into it soon. I may have to remake some of that gizmo since this operator does not use a translation operation like regular extrude.

Sun, Sep 15, 4:19 PM · Modeling
CandleComet (CandleComet) updated the summary of D5336: Destructive Extrude Operator.
Sun, Sep 15, 3:34 PM · Modeling
CandleComet (CandleComet) added a comment to D5336: Destructive Extrude Operator.
  • Fix a bug causing faces to become deselected between recursions.
  • With that bug fixed, cases like
    also work now :)
Sun, Sep 15, 3:32 PM · Modeling
CandleComet (CandleComet) updated the summary of D5336: Destructive Extrude Operator.
Sun, Sep 15, 3:15 AM · Modeling
CandleComet (CandleComet) updated the summary of D5336: Destructive Extrude Operator.
Sun, Sep 15, 3:14 AM · Modeling
CandleComet (CandleComet) added a comment to D5336: Destructive Extrude Operator.
  • I moved code from bmo_extrude_destrucive into editmesh_extrude_destructive so that now it handles welding and deleting faces between recursions.
    • Between recursions, editmesh_extrude_destructive now utilizes a function from auto-merge split edges & faces so that cases like F7626906 work as users would expect.
    • cleanup
Sun, Sep 15, 2:13 AM · Modeling