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Windows platform support.

Release Builds: @LazyDodo (LazyDodo)
Developer Members: @Martijn Berger (juicyfruit) @LazyDodo (LazyDodo)

Recent Activity

Yesterday

LazyDodo (LazyDodo) added a comment to T67054: Code sign Windows build on buildbot.

On windows codesign is a trust issue, it validates the code has been signed by a certain entity, at a certain time. nothing more than that. If your certificate got compromised there is an option to revoke it before its expiry date, Anything signed before the expiry date in the revocation list will still properly load (given you timestamped the signature).

Tue, Jul 16, 6:56 PM · Platform: Windows
Gavin Scott (Zoot) added a comment to T67054: Code sign Windows build on buildbot.

The modern Apple notarization process is nice because if you have a bad build (malicious commit discovered after you ship say) you can get Apple to revoke that specific notarization and their Gatekeeper will warn users about that specific version if they try to install it, but it does not affect other builds notarized by the same signing process and developer key.

Tue, Jul 16, 6:40 PM · Platform: Windows
LazyDodo (LazyDodo) added a comment to T67054: Code sign Windows build on buildbot.

Windows codesign is rather straight forward, just use signtool to sign the blender.exe binary and the msi installer (official releases only). There is some support in our cmake scripts for codesign, however if we do not end up using this (if the codesign is not on the build bot but remote like @Dan McGrath (dmcgrath) suggests) we should clean that up and remove it.

Tue, Jul 16, 3:08 PM · Platform: Windows
Dan McGrath (dmcgrath) added a comment to T67054: Code sign Windows build on buildbot.

In general, you don't want to trust your certificates online, in case of hack. But I think if you take reasonable precautions with your signing, you should be okay. For example, have a signing VM that is isolated and only able to mount the filesystem of the buildbot to sign the exe (NFS, etc.).

Tue, Jul 16, 2:44 PM · Platform: Windows
Brecht Van Lommel (brecht) created T67056: Make release builds on buildbot.
Tue, Jul 16, 1:58 PM · Platform: Windows, Platform: macOS, Platform: Linux
Brecht Van Lommel (brecht) created T67054: Code sign Windows build on buildbot.
Tue, Jul 16, 1:50 PM · Platform: Windows

Sun, Jul 14

LazyDodo (LazyDodo) added a comment to D3576: Crashpad support.
  • cleanup: clang format.
Sun, Jul 14, 9:48 PM · Platform: Windows
LazyDodo (LazyDodo) added a comment to D3576: Crashpad support.
  • Restore linux support to a workable state.
Sun, Jul 14, 9:38 PM · Platform: Windows

Tue, Jul 9

Francesco Sorrentino (zeirus) added a comment to T63801: Blender 2.80 - Intel HD Graphics Glitch: Reference Image "cover" objects instead of appearing under them..

Hi Clement.

Tue, Jul 9, 11:53 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) planned changes to D3576: Crashpad support.
Tue, Jul 9, 10:08 PM · Platform: Windows
LazyDodo (LazyDodo) added a comment to D3576: Crashpad support.
  • Update to 2.8 / latest master
  • Update mini_chromium/crashpad/breakpad to latest versions
Tue, Jul 9, 9:19 PM · Platform: Windows
Clément Foucault (fclem) added a comment to T63801: Blender 2.80 - Intel HD Graphics Glitch: Reference Image "cover" objects instead of appearing under them..

Can you update your video drivers from intel's website?

Tue, Jul 9, 8:59 PM · Platform: Windows, BF Blender
Brecht Van Lommel (brecht) closed T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer as Archived.
Tue, Jul 9, 7:33 PM · Platform: Windows, Eevee, BF Blender
Loren Osborn (linux_dr) updated the summary of D4949: Fixed `debug` and `full` build warnings for x64 Windows.
Tue, Jul 9, 5:51 PM · Platform: Windows
Loren Osborn (linux_dr) updated the summary of D4949: Fixed `debug` and `full` build warnings for x64 Windows.
Tue, Jul 9, 8:29 AM · Platform: Windows
Loren Osborn (linux_dr) updated the summary of D4949: Fixed `debug` and `full` build warnings for x64 Windows.
Tue, Jul 9, 8:24 AM · Platform: Windows
Loren Osborn (linux_dr) added a comment to D4949: Fixed `debug` and `full` build warnings for x64 Windows.
  • fixed more windows compiler warnings
  • Cleaner solution to alignment attribute fix.
  • Fix to fatal (div by zero) arguments passed to initEmptyCell()
  • Resolved memory-leak warning in glog
  • cleaner bullet alignment warning fix.
  • Moved endif; fixed new unintialized variable
Tue, Jul 9, 8:15 AM · Platform: Windows

Sun, Jul 7

Brecht Van Lommel (brecht) removed a project from T66509: Extruding Along Normals Not Working: BF Blender: 2.8.
Sun, Jul 7, 7:38 PM · Mesh Modeling, BF Blender

Sat, Jul 6

Andrew Dies (realphoenix2233) added a comment to T66509: Extruding Along Normals Not Working.

I don't know why it happened, but it seems to have fixed itself. Sorry for the inconvenience.

Sat, Jul 6, 7:55 PM · Mesh Modeling, BF Blender
Germano Cavalcante (mano-wii) added a comment to T66509: Extruding Along Normals Not Working.

Thanks for the report but we require a .blend file and steps to reproduce the problem.

Sat, Jul 6, 7:27 PM · Mesh Modeling, BF Blender
dark999 (dark999) added a comment to T66509: Extruding Along Normals Not Working.

on linux dailybuild 2019-07-05 Extrude Faces Along Normal and Extrude Individual Faces work fine

Sat, Jul 6, 6:49 PM · Mesh Modeling, BF Blender
Andrew Dies (realphoenix2233) updated the task description for T66509: Extruding Along Normals Not Working.
Sat, Jul 6, 6:20 PM · Mesh Modeling, BF Blender
Gary Wright II (cleverthings) added a comment to T34962: Problem make Blender open in the wanted monitor..

I've done some more digging but without much luck. In case it helps someone, this is what I've looked at so far:
To view the differences in the two startup.blend files, I switched to a Linux machine and did:
colordiff -y <(xxd startup-wrong.blend) <(xxd startup.blend)
(you can use diff but colordiff highlights the differences in color making them much easier to see)
the -y argument puts the two side-by-side for easier comparison
xxd converts the hex into ASCII so it's more human readable, so the entire command pipes that output into colordiff for comparison
Since I don't know what I'm looking for, I can see the differences but I'm unable to find the problem. Someone familiar with Blender code can probably spot it right away. I would paste my diff results but they'd lose the coloring and it would take too many screenshots to capture the whole file. Hopefully a Blender dev can easily compare the two startup files and find the problem.

Sat, Jul 6, 5:42 PM · BF Blender, Platform: Windows
Gary Wright II (cleverthings) added a comment to T34962: Problem make Blender open in the wanted monitor..

Same issue in Blender 2.80: I saved two startup.blend files (startup-wrong.blend which sends to the monitor I don't want to use which is 3840x2160 and startup.blend which I saved after performing my workaround in my previous post which sends it to the correct monitor which is 1920x1080). They're binary files, so doing a file comparison (like fc.exe) just spits out the differences in hex which is meaningless to me right now. I do have a hex editor, but I'm not sure what I'm looking for. I'll upload the two files so someone who knows what they're doing can maybe figure out what is different that is causing the issue. Or, if someone gives me a clue what to search for, I can open them in a hex-editor and try to parse through them. I'd really like to have this fixed by the final release of v2.80 if possible. Thanks!

Sat, Jul 6, 4:21 AM · BF Blender, Platform: Windows

Fri, Jul 5

Desierto (Desierto) added a comment to T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.

Hello, in the end I was finally able to found the source of the problem. The scene had several 4k textures and after changing settings so the texture "Limit Size" was 1024 (instead of the default "no limit"), the shader compilation went smoother, the program didn't stall and it rendered the scene as expected. Also when working with that limit the program didn't have those big hiccups. I also changed Image Display Method to "2D Texture".

Fri, Jul 5, 4:19 PM · Platform: Windows, Eevee, BF Blender

Wed, Jul 3

Loren Osborn (linux_dr) added inline comments to D4949: Fixed `debug` and `full` build warnings for x64 Windows.
Wed, Jul 3, 2:10 AM · Platform: Windows

Mon, Jul 1

LazyDodo (LazyDodo) added inline comments to D4949: Fixed `debug` and `full` build warnings for x64 Windows.
Mon, Jul 1, 6:35 PM · Platform: Windows
D4949: Fixed `debug` and `full` build warnings for x64 Windows now requires changes to proceed.
Mon, Jul 1, 6:29 PM · Platform: Windows

Sun, Jun 30

Loren Osborn (linux_dr) added a comment to D4949: Fixed `debug` and `full` build warnings for x64 Windows.
  • fixed more windows compiler warnings
  • Cleaner solution to alignment attribute fix.
  • Fix to fatal (div by zero) arguments passed to initEmptyCell()
  • Resolved memory-leak warning in glog
Sun, Jun 30, 11:58 PM · Platform: Windows
Loren Osborn (linux_dr) updated the summary of D4949: Fixed `debug` and `full` build warnings for x64 Windows.
  • fixed more windows compiler warnings
  • Cleaner solution to alignment attribute fix.
  • Fix to fatal (div by zero) arguments compile warning passed to

initEmptyCell()

  • Resolved memory-leak warning in glog
Sun, Jun 30, 6:11 PM · Platform: Windows

Sat, Jun 29

Aaron Carlisle (Blendify) closed T50158: Blender does not work above 1920x1080 as Archived.
Sat, Jun 29, 2:52 AM · BF Blender: Unconfirmed, GPU / Viewport, Platform: Windows
Aaron Carlisle (Blendify) closed T45940: If Blender is installed on Windows without Blender Player, Blender will not run because of missing OpenAL32.dll as Archived.
Sat, Jun 29, 2:50 AM · Platform: Windows, BF Blender: Next, BF Blender
Aaron Carlisle (Blendify) added a comment to T38916: Bug Game Engine Runtime.

This task is being closed because the BGE has been removed in Blender 2.8.

Sat, Jun 29, 2:18 AM · Platform: Windows, Game Engine
Loren Osborn (linux_dr) retitled D4949: Fixed `debug` and `full` build warnings for x64 Windows from Fixed "debug" and "full build warnings for x64 Windows to Fixed `debug` and `full` build warnings for x64 Windows.
Sat, Jun 29, 12:58 AM · Platform: Windows
Loren Osborn (linux_dr) added a project to D4949: Fixed `debug` and `full` build warnings for x64 Windows: Platform: Windows.
Sat, Jun 29, 12:57 AM · Platform: Windows

Wed, Jun 26

Sybren A. Stüvel (sybren) closed T65904: [Blender Asset Tracer] External files with the same name (and path) but which live on different drives are packed as a single file as Resolved by committing rBAST113b0c9bb860: Fix T65904: External files with same path on different drives are packed once.
Wed, Jun 26, 2:57 PM · Platform: Windows, Blender Asset Tracer
Sybren A. Stüvel (sybren) added a comment to T65904: [Blender Asset Tracer] External files with the same name (and path) but which live on different drives are packed as a single file.

Nice find, thanks for posting a solution in code.

Wed, Jun 26, 2:37 PM · Platform: Windows, Blender Asset Tracer

Tue, Jun 25

Casey Connor (clepsydrae) added a comment to T40059: Switching open windows by shift or ctrl-click bypasses the modifier key and registers as a simple click instead.

I don't mean to "me too"; just wanted to point out that at least for some users (e.g. me) this issue basically breaks using multiple windows due to all the accidental incorrect mouse issues that come from it. The only way I can use Blender multi-monitor is to have one big window stretched across multiple screens, which requires window manager rules to remember the window position, and since the monitors are different sizes, awkward workarounds to handle that, etc. Thanks for any time you have to look at it.

Tue, Jun 25, 9:17 PM · Platform: Windows, BF Blender
Campbell Barton (campbellbarton) merged T66088: modifier keys are ignored for mouse actions when window does not have focus into T40059: Switching open windows by shift or ctrl-click bypasses the modifier key and registers as a simple click instead.
Tue, Jun 25, 10:13 AM · Platform: Windows, BF Blender

Mon, Jun 24

Oliver Dawes (haiku) added a comment to T65933: [Blender Asset Tracer] Files are not closed on Windows after using BAT to trace .blend file in Add-on.

Thank you, that makes a lot of sense.

Mon, Jun 24, 5:42 PM · Platform: Windows, Blender Asset Tracer
Sybren A. Stüvel (sybren) added a comment to T65933: [Blender Asset Tracer] Files are not closed on Windows after using BAT to trace .blend file in Add-on.

Calling libfile.close() like that is not a good idea. Opening a blend file is the most expensive part of the tracing process, which is why it's cached in the first place by calling blendfile.open_cached(). Also in this example it's not called when an exception occurs, which means it can still keep files open.

Mon, Jun 24, 3:54 PM · Platform: Windows, Blender Asset Tracer
Oliver Dawes (haiku) added a comment to T65904: [Blender Asset Tracer] External files with the same name (and path) but which live on different drives are packed as a single file.

A potential change which fixes this issue for me is to change the _find_new_paths() method in pack/__init__.py from:

Mon, Jun 24, 2:06 PM · Platform: Windows, Blender Asset Tracer
Oliver Dawes (haiku) added a comment to T65933: [Blender Asset Tracer] Files are not closed on Windows after using BAT to trace .blend file in Add-on.

I have been able to solve this issue by adding the following code:

Mon, Jun 24, 12:24 PM · Platform: Windows, Blender Asset Tracer

Fri, Jun 21

Desierto (Desierto) added a comment to T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.

Thanks for the response.

Fri, Jun 21, 11:29 PM · Platform: Windows, Eevee, BF Blender
Brecht Van Lommel (brecht) removed a project from T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer: BF Blender: 2.8.
Fri, Jun 21, 12:25 PM · Platform: Windows, Eevee, BF Blender
Brecht Van Lommel (brecht) added a comment to T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.

We normally only debug files privately or look into full production files if there is no other solution.

Fri, Jun 21, 12:24 PM · Platform: Windows, Eevee, BF Blender

Thu, Jun 20

Desierto (Desierto) updated the task description for T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.
Thu, Jun 20, 12:07 AM · Platform: Windows, Eevee, BF Blender
Desierto (Desierto) updated the task description for T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.
Thu, Jun 20, 12:04 AM · Platform: Windows, Eevee, BF Blender

Wed, Jun 19

Desierto (Desierto) updated the task description for T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.
Wed, Jun 19, 11:35 PM · Platform: Windows, Eevee, BF Blender
Desierto (Desierto) created T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.
Wed, Jun 19, 11:17 PM · Platform: Windows, Eevee, BF Blender