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Windows platform support.

Release Builds: @LazyDodo (LazyDodo)
Developer Members: @Martijn Berger (juicyfruit) @LazyDodo (LazyDodo)

Recent Activity

Thu, Feb 8

Vuk Gardašević (lijenstina) closed T51540: Crash with Carve solver and boolean modifier on MSVC2015 builds (MSVC2013 builds are OK) as Resolved.

Since the commit rBe0597baed57f Carve library was removed from Blender. Since these boolean problems are related to issues within the library, the task can be closed.

Thu, Feb 8, 9:45 PM · Platform: Windows, Modifiers, BF Blender

Wed, Feb 7

Sergey Sharybin (sergey) triaged T53952: MSVC 2017 migration. as Normal priority.
Wed, Feb 7, 3:46 PM · Platform: Windows, BF Blender

Tue, Feb 6

Brecht Van Lommel (brecht) changed Type from Bug to To Do on T53952: MSVC 2017 migration..
Tue, Feb 6, 11:01 AM · Platform: Windows, BF Blender

Sun, Feb 4

Gary Wright II (cleverthings) added a comment to T34962: Problem make Blender open in the wanted monitor..

Workaround: I'm using v2.79 and experiencing same problem as described, where regardless of which monitor I was using as my main display, Blender was always opening up in the secondary monitor. I forgot to do a diff on the startup files, but this is how I worked around it: In Windows 10 I have a single video card with multiple monitors, but I think the problem is in the settings somewhere and doesn't matter the setup:

  1. I had to right-click on the Desktop and select Display Settings.
  2. Under "Multiple Displays" I changed it from "Extend These Displays" to "Duplicate These Displays"
  3. I opened Blender and with it selected in the primary display I Saved Startup File and then Close Blender.
  4. Under "Multiple Displays" I changed it from "Duplicate These Displays" back to "Extend These Displays"
  5. Reopen Blender, and it opens in the primary display as selected.

If I get a chance, I'll try to experiment to see exactly what is happening here, but in the meantime I hope this helps!

Sun, Feb 4, 11:08 PM · BF Blender, Platform: Windows

Thu, Feb 1

LazyDodo (LazyDodo) closed T53951: cmake/windows: copying run-time libraries no longer works. as Resolved by committing rB1a840c3e27a4: Fix T53951: Copy ms runtime dlls using InstallRequiredSystemLibraries.cmake.
Thu, Feb 1, 4:26 PM · Platform: Windows, BF Blender
This revision was not accepted when it landed; it landed in state Needs Review.
Thu, Feb 1, 4:26 PM · Platform: Windows
LazyDodo (LazyDodo) added a comment to D3032: fix T53951: copy runtime dlls using build in cmake functionality..

Just as a clarification, cmake silently removed the runtime dlls for 2.79a, i didn't do this deliberately, This patch retains the old functionality (include all needed dll's), and no longer silently fails when build with newer cmake.

Thu, Feb 1, 4:22 PM · Platform: Windows
Campbell Barton (campbellbarton) added a comment to D3032: fix T53951: copy runtime dlls using build in cmake functionality..

If this never impacts users (only CMake maintenance), then I don't see anything against applying the patch.

actually it does, i accidentally shipped the 2.79a-rc without the runtime dll's due to this issue, just nobody has noticed it yet...

Thu, Feb 1, 7:10 AM · Platform: Windows
LazyDodo (LazyDodo) added a comment to D3032: fix T53951: copy runtime dlls using build in cmake functionality..

I brought that up earlier today on irc, the BF stance was blender should work on a clean install, no extra downloads needed, so we're gonna keep shipping the runtime dll's (even though they ballooned from 3-4 to about 45 files)

Thu, Feb 1, 12:54 AM · Platform: Windows
Campbell Barton (campbellbarton) added a comment to D3032: fix T53951: copy runtime dlls using build in cmake functionality..

@LazyDodo (LazyDodo) from your last comment I don't see why we wouldn't apply this patch (if it really does work as intended).

Thu, Feb 1, 12:52 AM · Platform: Windows

Wed, Jan 31

Alberto Giorgi (AlbertG) updated subscribers of T53939: Bug in User Ortho mode: mesh flipped or corrupted.

@Hans Chnuspi (chnuspi1234) : Hi Hans, thanks for your video, now I understood!

Wed, Jan 31, 11:36 PM · Platform: Windows, BF Blender
Philipp Oeser (lichtwerk) closed T53939: Bug in User Ortho mode: mesh flipped or corrupted as Invalid.

@Hans Chnuspi (chnuspi1234) : thx for making that clearer :)
@Alberto Giorgi (AlbertG) : left hand side of your screenshot the face is also 'back' (you just see right through in wireframe)
reg. missing faces: I think that video makes it clear?

Wed, Jan 31, 7:19 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) added a comment to D3032: fix T53951: copy runtime dlls using build in cmake functionality..

This patch description is quite vague,

not sure why we were doing it by hand, cmake seems to have a handle on things.
Wed, Jan 31, 4:23 PM · Platform: Windows
Hans Chnuspi (chnuspi1234) added a comment to T53939: Bug in User Ortho mode: mesh flipped or corrupted.

I believe you have been tricked by an optical illusion - I hope this short video clarifies it for you :)

Wed, Jan 31, 10:48 AM · Platform: Windows, BF Blender
Campbell Barton (campbellbarton) added a comment to D3032: fix T53951: copy runtime dlls using build in cmake functionality..

This patch description is quite vague,

Wed, Jan 31, 12:53 AM · Platform: Windows

Tue, Jan 30

Alberto Giorgi (AlbertG) added a comment to T53939: Bug in User Ortho mode: mesh flipped or corrupted.

Hi Philips, thanks for your answer!

Tue, Jan 30, 11:47 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) added a task to D3032: fix T53951: copy runtime dlls using build in cmake functionality.: T53951: cmake/windows: copying run-time libraries no longer works..
Tue, Jan 30, 9:33 PM · Platform: Windows
LazyDodo (LazyDodo) added a revision to T53951: cmake/windows: copying run-time libraries no longer works.: D3032: fix T53951: copy runtime dlls using build in cmake functionality..
Tue, Jan 30, 9:33 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) created D3032: fix T53951: copy runtime dlls using build in cmake functionality..
Tue, Jan 30, 9:15 PM · Platform: Windows
LazyDodo (LazyDodo) claimed T53952: MSVC 2017 migration..
Tue, Jan 30, 8:56 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) created T53952: MSVC 2017 migration..
Tue, Jan 30, 8:49 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) claimed T53951: cmake/windows: copying run-time libraries no longer works..
Tue, Jan 30, 8:42 PM · Platform: Windows, BF Blender
LazyDodo (LazyDodo) created T53951: cmake/windows: copying run-time libraries no longer works..
Tue, Jan 30, 8:42 PM · Platform: Windows, BF Blender
Campbell Barton (campbellbarton) closed T50630: fluid cache folder bug (cyrillic in path) as Resolved by committing rBb0af44fa4d7a: Fix T50630: Fluid fails on win32 w/ unicode paths.
Tue, Jan 30, 4:30 AM · Platform: Windows, Physics, BF Blender

Mon, Jan 29

Philipp Oeser (lichtwerk) triaged T53939: Bug in User Ortho mode: mesh flipped or corrupted as Incomplete priority.

I am not sure if I understand correctly:

Mon, Jan 29, 4:51 PM · Platform: Windows, BF Blender

Sun, Jan 28

Alberto Giorgi (AlbertG) created T53939: Bug in User Ortho mode: mesh flipped or corrupted.
Sun, Jan 28, 8:05 PM · Platform: Windows, BF Blender

Tue, Jan 23

Feliwebwork (feliwebwork) added a comment to T37027: blender only displays white blank screen on startup.

I have the same issue. Blender starts up with a white screen. I have an Windows 10, 64bit, intel i7 (1.99GHz), 16GB RAM, NVIDIA GEFORCE. I don't know much about computers, but the way that I was able to get Blender to work was to right-click on the start up icon, and choose "Run with Graphics Processor > integrated graphics". I don't know what implications this has on renders, etc., but it is the onl way I could get Blender to work.

Tue, Jan 23, 8:59 PM · Platform: Windows, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53856: Application hang upon opening.

similar to T53690

Tue, Jan 23, 6:00 PM · Platform: Windows, BF Blender
Campbell Barton (campbellbarton) added a project to T53856: Application hang upon opening: Platform: Windows.
Tue, Jan 23, 12:16 AM · Platform: Windows, BF Blender

Jan 14 2018

jens verwiebe (jensverwiebe) added a comment to T52692: Blender crashes when attempting to rebuild strip proxy.

In Linux or macOS i would make those symbols local in the exports map.
I suggest using a windows technique to archieve here those symbols are local.
This would avoid clashes.

Jan 14 2018, 4:26 PM · Platform: Windows, BF Blender, Video Sequencer

Jan 13 2018

Faber Miles (Milanise7en) added a comment to T50856: Blender is not responding after minimizing [AMD].

Problem has not been fixed for me. It still flickers and stops responding everytime i click something and crashes whenever i minimize. I'm using latest 2.79 and a Radeon Vega 64.

Jan 13 2018, 4:01 PM · Platform: Windows, BF Blender, OpenGL / Gfx

Jan 9 2018

Philipp Oeser (lichtwerk) added a project to T53596: Keyboard Language Mapping on [User Preference > Input > search term]: Platform: Windows.

cannot reproduce here either, adding Windows tag

Jan 9 2018, 8:36 PM · Platform: Windows, BF Blender

Jan 6 2018

Alberto Velázquez (dcvertice) added a comment to T53553: Lose wacom presure when use two windows..

After some test I can't reproduce with one monitor in macOS, so probably is only a problem in windows systems.

Jan 6 2018, 12:29 PM · Platform: Windows, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T53553: Lose wacom presure when use two windows. from Incomplete to Normal.

note that I only tested this with one monitor, still possible this happens with two (but report mentioned this also fails with only one monitor)
A bit speculative, but tagging as windows until someone can reproduce elsewhere...

Jan 6 2018, 11:28 AM · Platform: Windows, BF Blender

Jan 5 2018

Philipp Oeser (lichtwerk) closed T53601: Microlag on tablet pc. as Invalid.

I dare to close this as you mentioned this is a Windows related problem regarding the Fall Creators update and I think considering the limited resources it is out of scope finding a workaround for this in blender.
Hopefully Microsoft will provide a solution rather than later.
If someone thinks its an easy fix though: feel free to reopen :)

Jan 5 2018, 8:41 PM · Platform: Windows, BF Blender
Philipp Oeser (lichtwerk) added a project to T53601: Microlag on tablet pc.: Platform: Windows.
Jan 5 2018, 7:51 PM · Platform: Windows, BF Blender

Dec 25 2017

Paul (rice) added a comment to T53621: Surface Book 2 pen pressure sensitivity issue.

this might help it uses same ntrig pen
https://www.reddit.com/r/Surface/comments/3oca9u/how_do_i_use_gimp_on_my_surface_pro_3/

Dec 25 2017, 1:23 PM · Platform: Windows, BF Blender

Dec 24 2017

Christian Hoffman (Dramock) added a comment to T53621: Surface Book 2 pen pressure sensitivity issue.

Thanks for looking into this. I'll add some more details to try and answer the questions above.

Dec 24 2017, 10:01 PM · Platform: Windows, BF Blender
Joshua Leung (aligorith) triaged T53621: Surface Book 2 pen pressure sensitivity issue as Incomplete priority.
  • Does pen pressure sensitivity work in any other apps (e.g. Krita, Gimp, etc.)?
  • Is this limited to any specific part of Blender (e.g. Grease Pencil, Sculpt, or Image/Texture Paint)?
  • Have you tried searching for whther anyone else has been encountering pressure sensitivity issues with the Surface Book? At least for earlier versions of these, there have been cases where there have been problems using them with various apps.
Dec 24 2017, 12:11 AM · Platform: Windows, BF Blender

Dec 13 2017

Campbell Barton (campbellbarton) merged T53492: Blender doesn't draw 3D images if Windows 10 theme is changed to High Contrast Theme into T42545: Window doesn't update in Windows under high contrast mode.
Dec 13 2017, 5:58 AM · BF Blender, OpenGL / Gfx, Platform: Windows

Nov 28 2017

marc dion (marcclintdion) added a comment to T51948: Pen pressure cannot be detected on Wacom Cintiq Pro 16.

This is still broken for me but it usually doesn't start right away. When it starts, even my mouse won't work and it also affects texture and curve drawing. If I disable pressure sensitivity then I can make brush strokes again.

Nov 28 2017, 5:15 PM · Platform: Windows, BF Blender

Nov 24 2017

Bastien Montagne (mont29) raised the priority of T53159: OpenVDB cache doesn't support unicode characters in filename from Incomplete to Confirmed.

Did a quick check here on linux (which is utf-8 unicode system since… ages), with non-ascii chars in file name, and it works perfectly well.

Nov 24 2017, 10:00 AM · Physics, Platform: Windows, BF Blender

Nov 14 2017

Michael Demetriou (qwazix) added a comment to T49325: Wintab Drivers no longer compatible.

After seeing this I tried installing photoshop trial and it indeed fixes the issue for blender (and Gimp, and Inkscape)

Nov 14 2017, 12:16 PM · Platform: Windows, BF Blender

Oct 16 2017

Joshua Leung (aligorith) added a comment to T53078: Object moving handles misplaced in animation.

Right. Just to clarify, I agree that it's probably a good idea to just hide these completely for playback.

Oct 16 2017, 4:28 AM · BF Blender: 2.8, Animation
Julian Eisel (Severin) added a comment to T53078: Object moving handles misplaced in animation.

If one wants to debug rotations, it can still be done by going through frames manually. Or in a whole bunch of different ways :)
Also note that I'm speaking about all manipulators, not just transform manipulators. Can't really see a good reason to keep them visible on playback (maybe auto-keying spot light moves during playback? Does anyone do such things?).

Oct 16 2017, 4:20 AM · BF Blender: 2.8, Animation
Joshua Leung (aligorith) added a comment to T53078: Object moving handles misplaced in animation.

Indeed - it may be a good idea to just hide them to avoid the performance hit and also allow animators to see the scene with less clutter (though there are also the rigs visible still).
On the other hand, I can also imagine how having these visible might be useful in some (rare?) circumstances (e.g. debugging rotations).

Oct 16 2017, 2:57 AM · BF Blender: 2.8, Animation
Julian Eisel (Severin) added a comment to T53078: Object moving handles misplaced in animation.

Should be easy to fix, however updating manipulator position on every frame may mean some frames less per sec. Maybe we should hide manipulators during playback? We could also cache coordinates but seriously doubt that would be worth it :S

Oct 16 2017, 2:25 AM · BF Blender: 2.8, Animation
Joshua Leung (aligorith) assigned T53078: Object moving handles misplaced in animation to Campbell Barton (campbellbarton).

Confirmed (gp-branch from 11 October). This only seems to happen when playing back the animation (Alt-A) but not when scrubbing.

Oct 16 2017, 1:56 AM · BF Blender: 2.8, Animation

Oct 15 2017

supersudo (supersudo) created T53078: Object moving handles misplaced in animation.
Oct 15 2017, 5:56 PM · BF Blender: 2.8, Animation

Oct 5 2017

Ricky J (rickyblender) added a comment to T42489: user preferences crash.

with last 2.79 version don't have this problem any more

Oct 5 2017, 12:28 AM · OpenGL / Gfx, Platform: Windows