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This project includes sculpting, vertex and image painting and more.

Module Page: T63745

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Yesterday

Leonard Siebeneicher (siebeneicher) added a comment to T73934: Dyntopo Roadmap.

It seems you haven't enabled preserve volume & fix poles you need them to avoid artefacts, because the voxel remeshing is a grid parallel to faces of the Mesh..watch his talk at the BConf19 to understand how it works.
also there is this patch D6204 that needs to be added.

Tue, Feb 18, 9:24 PM · Sculpt, Paint, Texture
Matthias Pieroth (jayanam) added a comment to T73859: Python method Set Pivot to unmasked has no effect.

@Jacques Lucke (JacquesLucke) : Ok, just to let you know, I applied the diff, compiled and it works in my operator and from the Python Console as well.

Tue, Feb 18, 7:57 PM · Sculpt, Paint, Texture, Python, BF Blender
Lopo Isaac (lopoIsaac) added a comment to T73934: Dyntopo Roadmap.

Hi! I sculpt a lot in Blender (@Lopo Isaac (lopoIsaac) in twitter) and IMHO I agree with the 1st solution: I really like dynotopo but there is not point in keeping something unmaintained that has performance issues from day 1 (should be hidden as "experimental" for now). I use it sometimes and feel a great respect for all the developers who made it possible but the Blender Game Engine is also gone and no one died (I hope).

Tue, Feb 18, 5:54 PM · Sculpt, Paint, Texture
CobraA (CobraA) added a comment to T73934: Dyntopo Roadmap.

Mh …
I guess images are stronger then words.
This video shows the problem I mentioned ago.
Video shows default cube. On each step, the cube gets rotated and remeshed. Look what happens to the cube corners.
Lets wipe the default cube

Tue, Feb 18, 5:53 PM · Sculpt, Paint, Texture
Juanfran Matheu (jfmatheu) added a comment to T73934: Dyntopo Roadmap.

Do you really think that performance issue is really (ONLY) due to Dyntopo itself?
I don't think so, at least not totally, just parcial, as it's an algorithm that may be improved SO MUCH with some love and coordination/help if needed.

Tue, Feb 18, 5:27 PM · Sculpt, Paint, Texture
Leonard Siebeneicher (siebeneicher) added a comment to T73934: Dyntopo Roadmap.

Mh …
I guess images are stronger then words.

Tue, Feb 18, 4:35 PM · Sculpt, Paint, Texture
Paul (rice) added a comment to T73934: Dyntopo Roadmap.

Totaly with you guys. We can drop dyntopo out of blender, im not even touching anything past 2.80 and since i switched back to zbrush i do not care much about sculpting in blender. I think its time do drop cycles since we have eevee. Blender has bright future.

Tue, Feb 18, 4:13 PM · Sculpt, Paint, Texture
Julian Perez (julperado) added a comment to T73934: Dyntopo Roadmap.

I don't mind the actual Dyntopo getting dropped, as long as a replacement for it gets added, specifically a way to have localized detail, which is its main strenght.
In a traditional sculpting workflow, let's say the creation of a creature for a videogame, Dyntopo is only useful in the early stages, where you are doing some sketching and getting the rough forms in, then from there remesh and multires are needed to add all the final detail, then retopo, baking, etc. In this case the voxel remesher can very well be a replacement for dyntopo.

Tue, Feb 18, 3:47 PM · Sculpt, Paint, Texture
Roberto Roch Diago (sick) added a comment to T73934: Dyntopo Roadmap.

I was already using the same workflow we use now with dyntopo. The performance drop has always been there, and I've always recommended to my students to use detail flood fill as a way to update the resolution of the mesh and then sculpt with dyntopo turned off. So, personally I won't miss it that much, since I prefer to remesh.

Tue, Feb 18, 3:03 PM · Sculpt, Paint, Texture
Dalai Felinto (dfelinto) updated the task description for T63745: Sculpt, Paint, Texture Module.
Tue, Feb 18, 2:41 PM · Sculpt, Paint, Texture, BF Blender
Jacques Lucke (JacquesLucke) added a revision to T73859: Python method Set Pivot to unmasked has no effect: D6879: Fix T73859: Support executing sculpt.set_pivot_position without invoke.
Tue, Feb 18, 2:33 PM · Sculpt, Paint, Texture, Python, BF Blender
Jacques Lucke (JacquesLucke) claimed T73859: Python method Set Pivot to unmasked has no effect.

I'll put the code in the exec method and pass the mouse position from invoke to exec using new properties on the operator.

Tue, Feb 18, 1:54 PM · Sculpt, Paint, Texture, Python, BF Blender
Matthias Pieroth (jayanam) added a comment to T73859: Python method Set Pivot to unmasked has no effect.

@Jacques Lucke (JacquesLucke) Basically yes, but then we have two possibilities: The API documentation has to be changed, or the first parameter has to be used internally - I guess the second solution is better cause other Python method calls don't need this parameter either.

Tue, Feb 18, 1:40 PM · Sculpt, Paint, Texture, Python, BF Blender
Brecht Van Lommel (brecht) changed the subtype of T73859: Python method Set Pivot to unmasked has no effect from "Report" to "Bug".

This operator could also get an exec callback, there's only very few types of operators that need only invoke and no exec.

Tue, Feb 18, 1:39 PM · Sculpt, Paint, Texture, Python, BF Blender
Brecht Van Lommel (brecht) reopened T73859: Python method Set Pivot to unmasked has no effect as "Confirmed".

I consider this a bug, there's no way a user of the Python API can know this without looking at the source code.

Tue, Feb 18, 1:37 PM · Sculpt, Paint, Texture, Python, BF Blender
Germano Cavalcante (mano-wii) closed T73859: Python method Set Pivot to unmasked has no effect as Invalid.

The problem is that this operator does not have an exec callback.
You can work around the problem by specifying the context 'INVOKE_DEFAULT'.
https://docs.blender.org/api/current/bpy.ops.html#execution-context

Tue, Feb 18, 1:33 PM · Sculpt, Paint, Texture, Python, BF Blender
Jeroen Bakker (jbakker) lowered the priority of T72057: Can't re-select the previous tool in any paint mode after changing on Property Area from High to Normal.
Tue, Feb 18, 1:30 PM · User Interface, Sculpt, Paint, Texture, BF Blender
Jacques Lucke (JacquesLucke) changed the status of T73859: Python method Set Pivot to unmasked has no effect from Needs Triage to Needs Information from User.

It seems to work when you do this: bpy.ops.sculpt.set_pivot_position('INVOKE_DEFAULT', mode='UNMASKED'). Does this solve your issue?

Tue, Feb 18, 1:11 PM · Sculpt, Paint, Texture, Python, BF Blender
Demeter Dzadik (Mets) added a comment to T73935: PBVH_TEXTURE Design.

Sculpt Mode, Texture paint and Vertex Paint will run on the exact same code

Tue, Feb 18, 12:33 PM · Sculpt, Paint, Texture
Leonard Siebeneicher (siebeneicher) added a comment to T73934: Dyntopo Roadmap.

I dont miss the 'live' remeshing from dyntopo too much.

Tue, Feb 18, 10:39 AM · Sculpt, Paint, Texture
Francois Rimasson (ffrima) added a comment to T73934: Dyntopo Roadmap.

3D coat can sculpt with dyntopo models with more than 50 millions polys.

Tue, Feb 18, 8:53 AM · Sculpt, Paint, Texture
afajeus (afajeus) added a comment to T73934: Dyntopo Roadmap.

Hi, I use dyntopo as a workflow even on machines with very basic resources, it gives me more elasticity than remensh.

Tue, Feb 18, 7:36 AM · Sculpt, Paint, Texture
Campbell Barton (campbellbarton) changed the status of T73947: Strange behavior when using multiplane scrape and radial from Needs Information from User to Confirmed.
Tue, Feb 18, 7:31 AM · Sculpt, Paint, Texture, BF Blender
CobraA (CobraA) added a comment to T73934: Dyntopo Roadmap.

Dyntopo is actually one of the best solution out there, it's a shame that's suffereing from bad performance and haven't been developed for many years but it shouldn't be removed at all, that would be a huge mistake.

Tue, Feb 18, 5:51 AM · Sculpt, Paint, Texture
Esteban (EMeurat) added a comment to T73934: Dyntopo Roadmap.

Hi! I'm a 3d Print designer from Argentina.

Tue, Feb 18, 5:19 AM · Sculpt, Paint, Texture
Julian Perez (julperado) added a comment to T73934: Dyntopo Roadmap.

If the current implementation of Dyntopo is going to be removed then please look for a way to replace it with something that has the same functionality. Voxel remesher is a great addition but it's not the same and it is not a replacement for Dyntopo.

Tue, Feb 18, 4:12 AM · Sculpt, Paint, Texture
Konstantin (Ko) added a comment to T73934: Dyntopo Roadmap.

There also "topology rake" feature of dyntopo which allows to orient edges in the direction of the stroke for sharper creases. Maybe if re-meshing with spline guides to control edge flow will be introduced...

Tue, Feb 18, 1:29 AM · Sculpt, Paint, Texture
mankysee (mankysee) added a comment to T73934: Dyntopo Roadmap.

there is no alternative to dynotopo as it stands now because yes, some people works only with that but much more people using it as a local multi-resolution thing(like sculpt a blade with a low resolution mesh and add a sharp edge and cracks with dynotopo) and there are no ways no replicate that workflow with current tools build on top of voxel remesh workflow. Why would you want to replicate it? Because it offers much greater flexibility in geometry creation than any other way(especially with a flood-the-geometry-with-polygons kind of way).

Tue, Feb 18, 12:32 AM · Sculpt, Paint, Texture

Mon, Feb 17

Ruslan (Loner) added a comment to T73934: Dyntopo Roadmap.
Mon, Feb 17, 11:50 PM · Sculpt, Paint, Texture
Ruslan (Loner) added a comment to T73934: Dyntopo Roadmap.

I don't know what you're all attached to removing dyntopo. If there's an alternative and an alternative that's better than dyntopo, I'd be happy to. This is better than to develop two paths (I mean voxel remesh and dyntopo) and do twice as much work, it is better to have one path.

Mon, Feb 17, 11:39 PM · Sculpt, Paint, Texture
Adam Friesen (ace_dragon) added a comment to T73934: Dyntopo Roadmap.

Please consider solution number 3 (optimize and improve the Dyntopo experience). The system right now is the only way to create a complex and highly detailed organic model using just the sculpt tools, something which is far easier and more accessible than old-school box modeling.

Mon, Feb 17, 11:24 PM · Sculpt, Paint, Texture
Enrique Barranco (ebarranco) added a comment to T73934: Dyntopo Roadmap.

Voxel remesh it's a good tool but is a different way to work, a different tool. If you want to get rid of dyntopo old code it's fine but you have to replace it with a newdynamic solution then. You can't say remeshing volume is better than dynamic topology because it isn't. I really like the idea of having both ways of work.

Mon, Feb 17, 11:18 PM · Sculpt, Paint, Texture
Rodger Davis (RodDavis) added a comment to T73934: Dyntopo Roadmap.

You'll probably loose people with just deleting Dyntopo. A replacement would be needed, like you said with volume sculpting.

Mon, Feb 17, 9:26 PM · Sculpt, Paint, Texture
Chris Kohl (ckohl_art) added a comment to T73047: Sculpt Mode Multires Design.

It sounds to me that the old multires modifier is built on a weak foundation and that maintaining it is increasingly difficult and more effort than is worth doing.

Mon, Feb 17, 9:23 PM · Sculpt, Paint, Texture
Aaron Carlisle (Blendify) changed the status of T72943: PBVH task scheduler performance issues from Needs Triage to Confirmed.
Mon, Feb 17, 8:39 PM · BF Blender, Performance, Sculpt, Paint, Texture
Aaron Carlisle (Blendify) changed the status of T73934: Dyntopo Roadmap from Needs Triage to Confirmed.
Mon, Feb 17, 8:32 PM · Sculpt, Paint, Texture
Aaron Carlisle (Blendify) changed the subtype of T73935: PBVH_TEXTURE Design from "Report" to "Design".
Mon, Feb 17, 8:31 PM · Sculpt, Paint, Texture
Aaron Carlisle (Blendify) changed the status of T73935: PBVH_TEXTURE Design from Needs Triage to Confirmed.
Mon, Feb 17, 8:31 PM · Sculpt, Paint, Texture
Aaron Carlisle (Blendify) changed the status of T73047: Sculpt Mode Multires Design from Needs Triage to Confirmed.
Mon, Feb 17, 8:22 PM · Sculpt, Paint, Texture
Germano Cavalcante (mano-wii) changed the status of T73859: Python method Set Pivot to unmasked has no effect from Needs Information from User to Needs Triage.
Mon, Feb 17, 7:55 PM · Sculpt, Paint, Texture, Python, BF Blender
Matthias Pieroth (jayanam) added a comment to T73859: Python method Set Pivot to unmasked has no effect.

@Germano Cavalcante (mano-wii)

  1. Go to sculpt mode, remesh a cube to increase the resolution
  2. Add a simple mask with the mask brush, invert the mask
  3. open a Python console and type in
bpy.ops.sculpt.set_pivot_position(mode='UNMASKED')

to invoke the set_pivot_position operator

Mon, Feb 17, 7:53 PM · Sculpt, Paint, Texture, Python, BF Blender
Ruslan (Loner) added a comment to T73934: Dyntopo Roadmap.

If Voxel Remesher replaces Dyntopo almost completely, isn't Dyntopo better save to only where no one can replace Dyntopo?

Mon, Feb 17, 7:25 PM · Sculpt, Paint, Texture
Pablo Dobarro (pablodp606) created T73935: PBVH_TEXTURE Design.
Mon, Feb 17, 7:02 PM · Sculpt, Paint, Texture
Pablo Dobarro (pablodp606) claimed T73934: Dyntopo Roadmap.
Mon, Feb 17, 6:56 PM · Sculpt, Paint, Texture
info@lumpapps.com (Ludwig) added a comment to T73656: Fill tool with unified strength checked not working as with unified strength unchecked.

Thanks!

Mon, Feb 17, 3:59 PM · Sculpt, Paint, Texture, BF Blender
Bastien Montagne (mont29) changed the subtype of T73811: UDIM glitches after switching modes from "Report" to "Bug".
Mon, Feb 17, 3:51 PM · Sculpt, Paint, Texture, BF Blender
Germano Cavalcante (mano-wii) changed the status of T73859: Python method Set Pivot to unmasked has no effect from Needs Triage to Needs Information from User.

We require steps to reproduce the problem.
This facilitates the investigation process.

Mon, Feb 17, 2:07 PM · Sculpt, Paint, Texture, Python, BF Blender
Dalai Felinto (dfelinto) updated subscribers of T73811: UDIM glitches after switching modes.
Mon, Feb 17, 9:38 AM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T63128: Magic UV: Texture Lock error when sliding vertex along line.

note: not sure this should be redirected to https://github.com/nutti/Magic-UV/issues?
(since Magic UV has its own tracker URL)?

Mon, Feb 17, 9:36 AM · Sculpt, Paint, Texture, Add-ons
Richard Antalik (ISS) changed the status of T73811: UDIM glitches after switching modes from Needs Triage to Confirmed.
Mon, Feb 17, 8:50 AM · Sculpt, Paint, Texture, BF Blender