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Description

Core UI Team

Module Owners: @Pablo Vazquez (pablovazquez), @William Reynish (billreynish), @Brecht Van Lommel (brecht), @Campbell Barton (campbellbarton)
Developers: @Julian Eisel (Severin), @Brecht Van Lommel (brecht), @Campbell Barton (campbellbarton)
Designers: @venomgfx, @William Reynish (billreynish)

Process

The UI team's goal is to continuously improve the user interface, with a focus on workflow simplicity of use for artists.

To keep it all manageable and to avoid people sinking time into discussions that do not lead to actual implementation in Blender, we will follow a strict process.

The Workboard (on the left in the menu) contains the tasks that have been proposed or are being worked on. In these design tasks developers and UI designers can do focused design work and approve a final version, after which a developer can choose to implement it. These design tasks should only be created by developers that will implement a change, and by the core UI team members listed below.

For feedback and proposal from users, please use these places:

Everyone is invited to participate in the discussion of existing design tasks, propose solutions and of course implement them.

Design Guidelines

There is a small number of guidelines that any UI design in Blender should follow. More should be added in future.

Recent Activity

Today

Brecht Van Lommel (brecht) merged T61794: topbar displays nothing when there is no space to display it all into T59445: Top bar hides everything when there isn't enough space to draw it's contents.
Thu, Feb 21, 12:14 PM · User Interface, BF Blender
Sebastian Parborg (zeddb) closed T61789: object type visabilety - mash hiding particals as Archived.
Thu, Feb 21, 12:04 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T57206: Scale Tool Todo as Resolved.
Thu, Feb 21, 12:02 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57206: Scale Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Thu, Feb 21, 12:02 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57204: Move Tool Todo.
Thu, Feb 21, 12:01 PM · BF Blender: 2.8, User Interface, Code Quest
alon abrany (aabrany) added a comment to T61789: object type visabilety - mash hiding particals.

i am Sory for the mass didn't intended to do it

Thu, Feb 21, 11:49 AM · User Interface, BF Blender: 2.8
alon abrany (aabrany) reopened T61789: object type visabilety - mash hiding particals as "Open".
Thu, Feb 21, 11:46 AM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T61789: object type visabilety - mash hiding particals as Archived.

Thanks for the report, but note the reporting guidelines, this is outside the scope of the bug tracker:

Thu, Feb 21, 11:43 AM · User Interface, BF Blender: 2.8
alon abrany (aabrany) updated the task description for T61789: object type visabilety - mash hiding particals.
Thu, Feb 21, 11:36 AM · User Interface, BF Blender: 2.8
alon abrany (aabrany) created T61789: object type visabilety - mash hiding particals.
Thu, Feb 21, 11:17 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T57207: Scale Cage Tool Todo as Resolved.
Thu, Feb 21, 6:44 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57207: Scale Cage Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Thu, Feb 21, 6:44 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Thu, Feb 21, 5:54 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Thu, Feb 21, 5:02 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T54728: Keymap for setting start/end frame from animation/timeline editors, a subtask of T54963: Industry Compatible Keymap, as Resolved.
Thu, Feb 21, 4:56 AM · User Interface, BF Blender: 2.8, Code Quest
Campbell Barton (campbellbarton) closed T54728: Keymap for setting start/end frame from animation/timeline editors as Resolved.

Blender Alt normally means remove, since this shared a keymap with the dope-sheet - which is more of a full animation editor, prefer to keep these keys free for keyframe related operators. Set this to Ctrl-Home/End.

Thu, Feb 21, 4:56 AM · BF Blender: 2.8, User Interface, Code Quest

Yesterday

William Reynish (billreynish) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

@Campbell Barton (campbellbarton) @Pablo Vazquez (pablovazquez) et al:

Wed, Feb 20, 4:47 PM · BF Blender: 2.8, User Interface, Code Quest
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

It's in the playback dropdown.

Wed, Feb 20, 1:00 PM · BF Blender: 2.8, User Interface, Code Quest
Eduardo Guerras (eguerras) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

Excuse me for such a simple question but, even when there is no keyboard shortcut any more to set the current frame as the start or end frame, there must be such option anywhere as an icon, context menu or something. Where is it in Blender 2.80?

Wed, Feb 20, 12:51 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) merged task T61735: Draw order reversed from the outliner to 3DView for background images on the same plane into T61620: Image empties occlude each other.
Wed, Feb 20, 10:50 AM · User Interface, BF Blender
Salil Sayed (salilsay) created T61735: Draw order reversed from the outliner to 3DView for background images on the same plane.
Wed, Feb 20, 7:23 AM · User Interface, BF Blender

Tue, Feb 19

stefano severi (Tetone) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

In my computer desktop with geforce GTX 650, win 7 64 bit, I have the problem with the last build too. In this pc I have the 2.79 b version and whit this all work fine.

Tue, Feb 19, 2:00 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
William Reynish (billreynish) updated the summary of D4268: Fix: use correct units for some force field properties.
Tue, Feb 19, 1:59 PM · User Interface

Mon, Feb 18

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

First of all, it is a separate system.
A quick content displaying system (QCD) - part of verical (hierarcial) navigation, alongside with Outliner and RenderLayers.
There are workflows that depends on it, it makes them possible, independently of layers, collections, selection groups or any other hierarcial units and their number.
It is a unique system in the software industry, that makes Blender out of the ordinary. It's demand depends on the industry to which the workflow of user belongs.

Mon, Feb 18, 7:29 PM · User Interface, BF Blender: 2.8
Fred Feuerstein (boogiwoogie) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

aight. i should point out that i actually have one of those nvidia 3d vision supporting displays, so your take on trying it out with a regular display is worth more.
thank you very much for taking time for all of this!

Mon, Feb 18, 6:02 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Harley Acheson (harley) updated the diff for D4368: Better UI Handling of Line Width.

As Brecht pointed out, these adjustments only have to be made when the scaling of the lines do not match the scaling of the rest of the UI.

Mon, Feb 18, 5:40 PM · User Interface, BF Blender: 2.8, BF Blender
Harley Acheson (harley) added a comment to D4368: Better UI Handling of Line Width.

OMG, by pointing that out you have not only allowed me to fix it better, but also explain the entire issue better.

Mon, Feb 18, 4:58 PM · User Interface, BF Blender: 2.8, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

Hi! I made a video of the whole bug. I can also confirm that turning on stereoscopic mode does not solve the problem for me. Flickering is still there. Also please note that for some reason, when I capture the video, the flickering (black screen) is being recorded/captured for a couple of seconds (I guess when the flickering appears OBS( software that I've used to capture the video) has to reconnect to the monitor to start recording again that's why there's a bigger lag ), when in reality it just a fraction of a second of a black screen. But, as you can see in the video, preferences window and quit window prompts are still appearing behind the main window in full-screen mode.

Mon, Feb 18, 4:27 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Mikhail Rachinskiy (alm) added a comment to D4359: Make down the default expand direction for RNA Enum.

Since I do not have commit rights, would anyone want to commit this one?

Mon, Feb 18, 2:09 PM · User Interface
Brecht Van Lommel (brecht) requested changes to D4368: Better UI Handling of Line Width.

The original purpose of pixel size is retina screens, where everything is scaled up exactly 2x.

Mon, Feb 18, 12:01 PM · User Interface, BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) closed T61552: Object selection highlight not updating or behaving in a confusing manner as Invalid.

This seems to be a feature request then. The outliner is still going through quite a few design iterations so things will probably change a few time more.

Mon, Feb 18, 11:08 AM · BF Blender: 2.8, User Interface, BF Blender
noki paike (amonpaike) added a comment to T61561: Add icon theme color categories for Properties sections.

right in my opinion of two cents ....

Mon, Feb 18, 1:24 AM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to T61561: Add icon theme color categories for Properties sections.

Yes, the exact order I'm not too worried about either, but I do like the idea of having four separate sections, rather than our current three.

Mon, Feb 18, 12:27 AM · User Interface, BF Blender: 2.8

Sun, Feb 17

Duarte Farrajota Ramos (duarteframos) added a comment to T61561: Add icon theme color categories for Properties sections.

I do like this order a lot more, it seems more organized and logical.

Sun, Feb 17, 11:49 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to T61561: Add icon theme color categories for Properties sections.

Doesn't the idea of categorizing the Properties icons in the way that you have suggested also imply that the current order of them could be improved? Why not have them in the order that better reflects the organization you want?

Sun, Feb 17, 8:06 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to D4368: Better UI Handling of Line Width.

When using a Retina display (so greater than 1x scale) this patch makes very little difference since there are more pixels to play with. But it does help a lot when using blender at 1X.

Sun, Feb 17, 7:24 PM · User Interface, BF Blender: 2.8, BF Blender
William Reynish (billreynish) accepted D4368: Better UI Handling of Line Width.

This is a very small difference in veneer, with a very small upside, but even so, the negative space around the icons are better preserved with this change.

Sun, Feb 17, 7:09 PM · User Interface, BF Blender: 2.8, BF Blender
Fred Feuerstein (boogiwoogie) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

That's really weird, considering the fact that you can turn it on only when you use specific hardware for stereoscopic 3d, also turning this option on will distort the image on your monitor in a very severe way. There has to be another more orthodox solution, this is a very pesky bug indeed.

you dont need specific hardware to turn it on, just choose the "3D Vision Discover" type of display, it will not try to detect it, as it is just a regular display using red/blue glasses.
but your are right, it will switch to 3d vision mode on some games, not on blender or regular applications, though.
@Chingiz Jumagulov (Krayzmond) could you give it a shot and try to confirm that it would get rid of the flickering?

Sun, Feb 17, 6:29 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Mateusz Grzeliński (brezdo) added a comment to T61562: Hide Top Bar when using full screen File Browser.

There are more cases there it does not make sense to show topbar like full screen outliner, properties...
I was working to hide and restore topbar on fullscreen (ctr+space), but I think it should be done more generic way

Sun, Feb 17, 3:32 PM · User Interface, BF Blender: 2.8
Chingiz Jumagulov (Krayzmond) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

i had the same issue as OP, as well as the screen flickering in black when opening preferences.
enabling nvidia stereoscopic 3d in the nvidia driver settings fixed it for me.

Sun, Feb 17, 9:46 AM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

i had the same issue as OP, as well as the screen flickering in black when opening preferences.
enabling nvidia stereoscopic 3d in the nvidia driver settings fixed it for me.

Sun, Feb 17, 9:43 AM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Harley Acheson (harley) created D4368: Better UI Handling of Line Width.
Sun, Feb 17, 3:20 AM · User Interface, BF Blender: 2.8, BF Blender

Sat, Feb 16

Erick Tukuniata (erickblender) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)

Sat, Feb 16, 11:57 PM · User Interface, Code Quest, BF Blender: 2.8
alon abrany (aabrany) added a comment to T61552: Object selection highlight not updating or behaving in a confusing manner.

it is confusing when i select object in the outliner and then selecting in the 3d viewport because in the outliner the selection line
remains on the previous object that i selected in the outliner
i think that it needs to jump to the active object but it is only my opinion .

Sat, Feb 16, 11:25 PM · BF Blender: 2.8, User Interface, BF Blender
Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.

@Brecht Van Lommel (brecht) - You ask, You get.

Sat, Feb 16, 7:42 PM · User Interface, Datablocks and Libraries, BF Blender
Harley Acheson (harley) added a comment to T61606: screen area border not matching clickable area if thick lines is selected.

I thought this “line width” was intended to only affect lines in the 3D editor? With it changing everything it makes it more complex to determine how big something is since this is independent of user scale. We currently have a very large number of unnoticed “off by a pixel” errors because of this.

Sat, Feb 16, 4:35 PM · User Interface, BF Blender: 2.8
Fred Feuerstein (boogiwoogie) created T61606: screen area border not matching clickable area if thick lines is selected.
Sat, Feb 16, 2:33 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T61480: Add rename popup in the 3D View to replace the old Item panel.
Sat, Feb 16, 1:17 PM · User Interface, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

+1 for return key (and i've never used mac...). In windows, After effects uses it that way and it works well, and it's a prominent key we're not currently using.

Sat, Feb 16, 1:12 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T61480: Add rename popup in the 3D View to replace the old Item panel.
Sat, Feb 16, 12:37 PM · User Interface, BF Blender: 2.8